Off setting the c-bill sink is the whole reason they exist. Is the move away from three variant confirmed?
Not just mastery packs. Why buy a Kodiak package when the most useful is the KDK-3? With fewer mechs required the premium time is of lesser value as is the salvage value of the engines.
In my opinion this will result in a cashflow decrease.


With 3 Variant Gone Why Buy A Mechpack?
Started by Spheroid, Dec 03 2016 10:53 PM
8 replies to this topic
#1
Posted 03 December 2016 - 10:53 PM
#2
Posted 03 December 2016 - 10:55 PM
Spheroid, on 03 December 2016 - 10:53 PM, said:
Off setting the c-bill sink is the whole reason they exist. Is the move away from three variant confirmed?
Not just mastery packs. Why buy a Kodiak package when the most useful is the KDK-3? With fewer mechs required the premium time is of lesser value as is the salvage value of the engines.
In my opinion this will result in a cashflow decrease.
Not just mastery packs. Why buy a Kodiak package when the most useful is the KDK-3? With fewer mechs required the premium time is of lesser value as is the salvage value of the engines.
In my opinion this will result in a cashflow decrease.
C-Bill sink is larger now. Modules are gone and part of the skill tree now. So you can't move them between mechs. Weapon mods, seismic, etc are all locked to the mech you put it on and you have to pay for it on every mech you want to use it on.
#3
Posted 03 December 2016 - 10:57 PM
Wasn't there something about more mechs giving you access to more skills tree options? (I heard second hand so I may by barking here)
If so, then that would be an encouragement to buy more mechs.
If so, then that would be an encouragement to buy more mechs.
#4
Posted 03 December 2016 - 10:59 PM
Bud Crue, on 03 December 2016 - 10:57 PM, said:
Wasn't there something about more mechs giving you access to more skills tree options? (I heard second hand so I may by barking here)
If so, then that would be an encouragement to buy more mechs.
If so, then that would be an encouragement to buy more mechs.
Sounds like tons of grinding.
#6
Posted 03 December 2016 - 11:02 PM
To master a mech, as per the pictures they showed us, takes 3.5 million XP and 16.5 million Cbills.
..but, yeah.. why the hell would you buy a reinforcements pack for non-omni mechs?.. There will just be a pile of mechs sitting around, unquirked and useless.
Also, what the hell are we going to do with the rest of our Cbills? 16.5 million on one mech is slightly less than we pay to fully module a mech, as it is now. Buying more mechs is going to be out the window, with the sky high XP requirements. Cbills are going to be nearly useless and the whole game is going to be a year long XP grind to master one single mech.
..but, yeah.. why the hell would you buy a reinforcements pack for non-omni mechs?.. There will just be a pile of mechs sitting around, unquirked and useless.
Also, what the hell are we going to do with the rest of our Cbills? 16.5 million on one mech is slightly less than we pay to fully module a mech, as it is now. Buying more mechs is going to be out the window, with the sky high XP requirements. Cbills are going to be nearly useless and the whole game is going to be a year long XP grind to master one single mech.
#7
Posted 03 December 2016 - 11:03 PM
Bud Crue, on 03 December 2016 - 11:01 PM, said:
To put it mildly.
I want to know how this skills tree re-work is going to work if one (like me ) has multiple versions of the same mech with different builds.
Russ said you can build out the skill tree differently (or the same) on each chassis - even if it's the same chassis in your inventory. It's mech specific, not chassis specific.
#8
Posted 03 December 2016 - 11:04 PM
Bud Crue, on 03 December 2016 - 10:57 PM, said:
Wasn't there something about more mechs giving you access to more skills tree options? (I heard second hand so I may by barking here)
If so, then that would be an encouragement to buy more mechs.
If so, then that would be an encouragement to buy more mechs.
Bud I think I was wrong about that one. From further reading it looks like the way they're going to balance it is that each chassis will have a limited amount of Active Nodes at a time. From the video it looks like the baseline is 75. Don't know where I got that "more 'mechs thing from".
On a side note, if this is the elimination of quirks entirely, and Skill Point (I think that's the name they're using) is balanced on the chassis level, and not the variant level, then certain variants will be worthless if they have say 1 or 2 hardpoints less than another. Granted, that's a Battlemech concern and not an Omnimech concern.
#9
Posted 03 December 2016 - 11:05 PM
Yah... I was just thinking this.
Mech Packs are either going to get weird, or stay stupid.
Mech Packs are either going to get weird, or stay stupid.
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