So Will Mw5 Support Vr?
#1
Posted 03 December 2016 - 11:50 PM
I've abandoned hope that MWO might get support, but I'd like to think PGI are going to do better with MW5. There's a massive difference between seeing your cockpit on a screen (or three) and actually sitting inside it looking around by moving your head naturally. There are also a load of non-mechwarrior fans out there with VR headsets who would buy the game if they see it listed on steam as a VR game.
I'll be keeping my fingers crossed anyway. Give me a chance to use my neurohelmet!
#2
Posted 03 December 2016 - 11:54 PM
#3
Posted 03 December 2016 - 11:56 PM
#4
Posted 04 December 2016 - 12:01 AM
That being said, I think this is a big case of '**** if I know.' The game is way off, PGI has apparently built a new team for the game so their skill base is entirely unknown, and we don't know the limits of what their doing.
Mech VR would be one of the cooler applications of the new headsets I think... but ultimately not a game maker or breaker. And I think that's the problem with VR. On the games where it really matters, it usually sucks, and on the games where it's nice, it's not really worth the extra cost of development, and for the hardware.
#5
Posted 04 December 2016 - 12:06 AM
#8
Posted 04 December 2016 - 12:14 AM
Confirmed to be designed for it
https://twitter.com/...321701827325953
Edited by Peter2k, 04 December 2016 - 12:15 AM.
#9
#10
Posted 04 December 2016 - 12:20 AM
Bombast, on 04 December 2016 - 12:01 AM, said:
That being said, I think this is a big case of '**** if I know.' The game is way off, PGI has apparently built a new team for the game so their skill base is entirely unknown, and we don't know the limits of what their doing.
Mech VR would be one of the cooler applications of the new headsets I think... but ultimately not a game maker or breaker. And I think that's the problem with VR. On the games where it really matters, it usually sucks, and on the games where it's nice, it's not really worth the extra cost of development, and for the hardware.
VR is just getting started.
The first big game offering VR, Fallout 4 hasn't even released the update yet. Not sure why. FF XV is also adding VR some time.
Microsoft just announced their VR last month.
Point being it could be mainstream by the end of next year. Or not.
To the topic title. If VR is good then yes MW5 will have VR. I havnt tried it yet so I cant really say for sure.
Edited by Johnny Z, 04 December 2016 - 12:24 AM.
#11
Posted 04 December 2016 - 12:29 AM
Johnny Z, on 04 December 2016 - 12:20 AM, said:
Try a year ago. A least. Minecraft VR was announced at least that far back, the VR itself probably further back.
Microsoft is actually the only VR project I'm really interested in. Digitally augemented rooms? Sign me up.
Quote
It wont be. VR headsets have fairly substantial problems that can't be solved with software updates - User endurance is fairly low, motion sickness is not only common, but hits people different - A game that's fine for one person makes the next one violently ill. Costs are excessive, installation outrageously complicated, and the hardware requirements, sans PS4, are outrageous.
Even if VR were to catch on, it wouldn't until at least the 3rd revision, which is likely years away, past MW5:Mercs guesstimated release date.
And remember - This isn't VRs first time around the merry-go-round.
Edited by Bombast, 04 December 2016 - 12:30 AM.
#12
Posted 04 December 2016 - 12:35 AM
Bombast, on 04 December 2016 - 12:29 AM, said:
Try a year ago. A least. Minecraft VR was announced at least that far back, the VR itself probably further back.
Microsoft is actually the only VR project I'm really interested in. Digitally augemented rooms? Sign me up.
It wont be. VR headsets have fairly substantial problems that can't be solved with software updates - User endurance is fairly low, motion sickness is not only common, but hits people different - A game that's fine for one person makes the next one violently ill. Costs are excessive, installation outrageously complicated, and the hardware requirements, sans PS4, are outrageous.
Even if VR were to catch on, it wouldn't until at least the 3rd revision, which is likely years away, past MW5:Mercs guesstimated release date.
And remember - This isn't VRs first time around the merry-go-round.
The difficulty, too, is that not all VR options are created equal. There is a marked difference between the implementation of different VR devices. Some are dedicated, high-end systems like the Rift... others glorified cell-phone holders. If there was one unifying standard, it would go a long way to making VR more than just a novelty.
#13
#14
Posted 04 December 2016 - 12:42 AM
ScarecrowES, on 04 December 2016 - 12:35 AM, said:
I'd actually suggest that anyone who can't accord a proper VR headset, but can drop 20 bucks on a toy, get one of those cell phone holders. I got one on a whim that was on massive sale, and it's been pretty neat. Not really a gaming device, but a nifty gadget for the occasional laugh.
#15
Posted 16 June 2019 - 12:47 PM
now looking at the vive pro or the rift. pro a bit expensive, and needs additional equipment. maybe not at xmas time.
already pre-purchased mw5. if it goes VR, i may just spend the xtra cash on the vive pro.
#16
Posted 16 June 2019 - 03:17 PM
#17
Posted 16 June 2019 - 04:09 PM
#18
Posted 16 June 2019 - 05:57 PM
Edited by LordNothing, 16 June 2019 - 05:58 PM.
#19
Posted 16 June 2019 - 07:36 PM
Till then, those wanting their VR mech fix should avoid muddying the MW5 waters and try other VR mech games first like:
Vox Machinae - https://store.steamp...0/Vox_Machinae/
Archangel Hellfire - https://store.steamp...e__Enlist_FREE/
#20
Posted 17 June 2019 - 03:07 AM
As PGI is always saying they wouod love to add more but need to make sure base game is actually good
I'm fine with that
Also necro, but I've seen worse
ScarecrowES, on 03 December 2016 - 11:54 PM, said:
That's something people easily miss
If they support DXR, then they need a good DX12 API and good performance, or it would be unplayable, even if the do DXR only indoors
If they can do DX12 and perfomance is actually good, then VR should be fine perfomance wise
arcana75, on 16 June 2019 - 07:36 PM, said:
Till then, those wanting their VR mech fix should avoid muddying the MW5 waters and try other VR mech games first like:
Vox Machinae - https://store.steamp...0/Vox_Machinae/
Archangel Hellfire - https://store.steamp...e__Enlist_FREE/
They did say many times they want to finish MW5 as well as possible
Some AMA's they answered questions with this statement, like when asked about more biomes, documentation on modding and map making, certain other features
Peter2k, on 17 June 2019 - 03:03 AM, said:
As PGI is always saying they wouod love to add more but need to make sure base game is actually good
I'm fine with that
That's something people easily miss
If they support DXR, then they need a good DX12 API and good performance, or it would be unplayable, even if the do DXR only indoors
If they can do DX12 and perfomance is actually good, then VR should be fine perfomance wise
They did say many times they want to finish MW5 as well as possible
Some AMA's they answered questions with this statement, like when asked about more biomes, documentation on modding and map making, certain other features
Edit:
Ahh, yeah
Trackir was one thing I remember was a feature of wanting, but has to wait till MW5 shipped (and if it does reasonably well, sure)
Max Immelmann, on 16 June 2019 - 12:47 PM, said:
now looking at the vive pro or the rift. pro a bit expensive, and needs additional equipment. maybe not at xmas time.
already pre-purchased mw5. if it goes VR, i may just spend the xtra cash on the vive pro.
Having come from PSVR, I'm looking at a Vive Focus, no cables is such an up for me I can handle that the systems onboard hardware isn't that great
Edited by Peter2k, 17 June 2019 - 03:10 AM.
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