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New Kickstarter? Founder Program? Early Access


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#1 HellJumper

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Posted 04 December 2016 - 04:57 AM

With MW5 announced.. what are the chances that pgi will go for another crowd funding/ founder program for this?

and if they do...will you back it? will your purchase into an early access here? (considering how they have done in the past with funding games)


I might put money into it but it will be based on how much content (info and actual gameplay videos) they release before giving them.


Also what do you think should be an acceptable price for MW5?? for me its $40 max

#2 LordNothing

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Posted 04 December 2016 - 04:59 AM

what do you think all the mechpacks were about? that was their crowd funding. you want to fund it, buy a mech pack.

#3 Tristan Winter

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Posted 04 December 2016 - 05:04 AM

They will probably do something like HBS did with Battletech, yes. Either pre-order or crowd funding. To everyone who doubts this, please just answer one question:

Even if MW5:Mercs crowd funding / pre-order is not as popular as PGI hopes it will be, give me one good reason for PGI not to try it. As if fewer people will buy MW5:Mercs if PGI tries a crowd funding / pre-order campaign, compared to if they didn't do it?

There's basically no downside, no reason not to try it. If they are successful, they can make a few extra hundred thousand dollars selling "limited edition unique variants" and (now) Mechwarrior 5 merchandise with insane profits. If they are unsuccessful, they will have lost nothing.

#4 BattleBunny

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Posted 04 December 2016 - 05:05 AM

there was no progress in mwo the last 6 months, and nothing immediate came out at mechcon.

All of the MWO money is going into MW5 , most likely.

Wallet permanently closed here now.

#5 Otto Cannon

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Posted 04 December 2016 - 05:09 AM

If I'm honest, I'll back MW5 as soon as they allow it now that I know it'll let me pilot mechs in VR. I don't see any reason not to allow a founder scheme of some sort.

#6 lazytopaz

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Posted 04 December 2016 - 05:25 AM

They did it again the absolute madmen.
At least this time around it's a game in BT universe right?
MWO being the cashcow to fund other projects and all.

#7 QuantumButler

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Posted 04 December 2016 - 05:29 AM

I told you all back when they moved to bi monthly patches that MWO was shifting into maintenance mode, people scoffed then, but now I am vindicated.

Actual development resources were shifted to MW5 after you know what crashed and burned horribly.

#8 Kaeb Odellas

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Posted 04 December 2016 - 05:41 AM

View PostQuantumButler, on 04 December 2016 - 05:29 AM, said:

I told you all back when they moved to bi monthly patches that MWO was shifting into maintenance mode, people scoffed then, but now I am vindicated.

Actual development resources were shifted to MW5 after you know what crashed and burned horribly.


They are still adding new features and revamping old ones.

#9 QuantumButler

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Posted 04 December 2016 - 05:42 AM

View PostKaeb Odellas, on 04 December 2016 - 05:41 AM, said:

They are still adding new features and revamping old ones.


At a glacial pace, yes.

#10 Kaeb Odellas

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Posted 04 December 2016 - 05:54 AM

View PostQuantumButler, on 04 December 2016 - 05:42 AM, said:


At a glacial pace, yes.


By the end of this year, we'll have seen 2 new game modes, 2 brand new quick play maps, 4 redone maps, a comprehensive mech rescale, decals, the command wheel, mech class ID via minimap, and numerous QoL improvements. That all seems like a lot of development to me.

That's not to say everything PGI has done this year has been 100% awesome, but to say they haven't done much is wrong

#11 Appogee

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Posted 04 December 2016 - 05:57 AM

Nope, they used up all their credibility long ago.

I'm not falling for any more grand promises, PowerPoints or cinematics.

I'll buy it if/when it comes out and if/when it demonstrates half what they promised it would.

#12 RedDragon

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Posted 04 December 2016 - 06:11 AM

View PostKaeb Odellas, on 04 December 2016 - 05:54 AM, said:

By the end of this year, we'll have seen 2 new game modes, 2 brand new quick play maps, 4 redone maps, a comprehensive mech rescale, decals, the command wheel, mech class ID via minimap, and numerous QoL improvements. That all seems like a lot of development to me.

That's not to say everything PGI has done this year has been 100% awesome, but to say they haven't done much is wrong

I would say it seems much (it doesn't) at a first glance, but over a whole year? You have like 40 guys working on the game, and in a whole year there are only 2 new maps? 2 game modes that are basically what was there before with some new "features"? I am no coder myself, but I would be surprised if a bunch of hobby coders couldn't get all that stuff together in a few months.

While it's wrong to say they didn't do anything, this is certainly not "a lot of development".

#13 Bandilly

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Posted 04 December 2016 - 06:27 AM

View PostBattleBunny, on 04 December 2016 - 05:05 AM, said:

there was no progress in mwo the last 6 months, and nothing immediate came out at mechcon.


If you call 10 days later not immediate.

#14 Kaeb Odellas

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Posted 04 December 2016 - 06:31 AM

View PostRedDragon, on 04 December 2016 - 06:11 AM, said:

I would say it seems much (it doesn't) at a first glance, but over a whole year? You have like 40 guys working on the game, and in a whole year there are only 2 new maps? 2 game modes that are basically what was there before with some new "features"? I am no coder myself, but I would be surprised if a bunch of hobby coders couldn't get all that stuff together in a few months.

While it's wrong to say they didn't do anything, this is certainly not "a lot of development".


Those 40 guys aren't all working on coding new features. A fair number of them are the artists working on the dozen new mech chassis added to the game, each with several variants, and the Clan heroes. Each of those mechs need models, animation, something like 2 dozen skins. Almost every single existing mech was rescaled, which takes a lot of effort. There's the steady stream of cosmetic items that need man hours to work on. New and retooled maps need new art assets. Most of the retooled maps are practically new maps entirely. Getting decals to work properly probably took a lot of work too. The new escort mode required a functioning mech AI, and that apparently required them to rework mech collision. The skill tree and Assault revamp both took a lot if manpower this year and aren't even done yet. And let's not forget Energy Draw, which had to be temporarily shelved.

#15 HellJumper

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Posted 04 December 2016 - 09:06 AM

interesting...

i wonder if they had told beforehand that buying mech packs is going to fund a new game (mw5) would it have encouraged more people to purchase..

a seperate founder/ early access for mw5 seems a bit right to me, just that i am not sure if i want to buy or not blindly this time

#16 RestosIII

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Posted 04 December 2016 - 09:10 AM

I just know that because of PGI's track record, and things like colorblind support and LBX ammo switching not being in this game yet, I wouldn't touch a MW5:Mercs pre-order/kickstarter with a 20 foot pole. And I'd recommend everyone else to do the same.

#17 EgoSlayer

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Posted 04 December 2016 - 09:11 AM

View PostQuantumButler, on 04 December 2016 - 05:29 AM, said:

I told you all back when they moved to bi monthly patches that MWO was shifting into maintenance mode, people scoffed then, but now I am vindicated.

Actual development resources were shifted to MW5 after you know what crashed and burned horribly.

View PostQuantumButler, on 04 December 2016 - 05:42 AM, said:

At a glacial pace, yes.


You mean the same glacial pace it's been for years? What changed?
There was actually more things released in 2016 than in 2015 (and done but not released - Energy Draw), so it doesn't appear anything really changed.

#18 Bombast

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Posted 04 December 2016 - 09:14 AM

Posted Image



#19 RussianWolf

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Posted 04 December 2016 - 09:37 AM

PGI is involved.

I wouldn't preorder anything from them ever again.

#20 Jetfire

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Posted 04 December 2016 - 09:41 AM

I look at it this way... if there were to do an engine swap with MWO to UT4 this would be the way to do it. Build the new game in the engine with all the assets then launch MWO 2.0 in UT4 with all your current MWO content plus everything they build on the way. This could be an excellent way to improve a lot of things in MWO long term. Also single player is way easier to design and balance than multiplayer.

I am in for whatever they do. I want MW: Merc 5.





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