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"... And An As-Yet Unannounced Light 'mech."


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#21 Snowbluff

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Posted 05 December 2016 - 10:13 AM

I heard machine gun buffs and 20 tons, and my mind went straight to Piranha, too!

View PostRestosIII, on 04 December 2016 - 09:07 AM, said:

I really hope it's not the Piranha, just because it's one of the very few mechs I'd feel obligated to buy. Clan Diamond Shark tech, and all that.

You should be proud. PGI is learning a good way to make money by licensing our quality Diamond Shark product!
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#22 RestosIII

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Posted 05 December 2016 - 10:16 AM

View PostCK16, on 05 December 2016 - 10:03 AM, said:

I hope Fire Moth, this would complete the entire Clan wave 1 mechs. Fire Falcon is close 2nd. Cougar is my 3rd...why Cougar? Cause firmly plants the no time line flag down and opens up for the fun future mechs as well now for options. Hello Nova Cat and Mk II shortly afterwards.

#MADCATMKII2017


I always forget about the Cougar. I love it, but its main problem is that it's just a remodeled Adder basically, but without the flamer. Especially because the variants with JJs used Heavy Lasers/experimental tech. Still, gotta love how the XR looks, since it's just a Cougar that some dude stuck a spoiler on.

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#23 Tordin

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Posted 05 December 2016 - 10:22 AM

View PostJediPanther, on 04 December 2016 - 10:42 AM, said:

Only light mech I'd buy is the lam stinger/wasp.


I can see that, and here the only Lights I will buy are the Flea and the Cougar.

#24 jjm1

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Posted 05 December 2016 - 10:24 AM

View PostRestosIII, on 04 December 2016 - 10:48 AM, said:


I don't think you got my point. IIC mechs are replacing Clan mechs in a lot of people's decks. Want a Clan light mech? Most people jump onto the Jenner IIC. Want a Clan medium mech? Again, Hunchback IIC. And with the Marauder IIC coming out, people are probably going to replace their Warhawks with it. If the Rifleman IIC came out, it would probably be one of the best hillpokers out there, and you know that poking is basically the only builds out there right now. Oh, and yes, I am still salty that people are using the Marauder IIC as an excuse for us not needing the Mad Cat Mk II.


MAD IIC should be generally better than the WHK. But lets not discount the massive list of quirks WHK variants have. If MAD IIC misses out on the same PPC buffs, autocannon jam chance reductions and beefed up CT structure then there will still be good reasons to take a specific build on the WHK over a MAD IIC.

#25 Tordin

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Posted 05 December 2016 - 10:29 AM

I love piloting my Warhawks ( also Phoenix hawks, Shadow hawks, ah! the HAWKS! ) and Im kinda exited for the MAD IIc. There will be cons and pros to which to take imo. The Warhawks might have shorter sideprofiles and their arms shield a bit better. And I guess they will still have builds only they can excel on. Letting them at least be PPC masters are one thing.

#26 Snowbluff

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Posted 05 December 2016 - 10:31 AM

View Postjjm1, on 05 December 2016 - 10:24 AM, said:


MAD IIC should be generally better than the WHK. But lets not discount the massive list of quirks WHK variants have. If MAD IIC misses out on the same PPC buffs, autocannon jam chance reductions and beefed up CT structure then there will still be good reasons to take a specific build on the WHK over a MAD IIC.

The Warhawk is ugly. I don't think we'll see another one.

Less facetiously, the Warhawk can't have endo, or change its engine (375 is the optimal engine for 85 tonners).

#27 Gas Guzzler

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Posted 05 December 2016 - 10:37 AM

View PostYogge Mothi, on 04 December 2016 - 09:05 AM, said:

Throwing out my prediction with some deductive reasoning backing me up.

1) "...improvements to the Damage and Spread of both Clan and Inner Sphere Machine Guns," are included in this month's patch.
2) The "as-yet unannounced Light 'Mech" is being announced early next month.
3) A 20-ton Clan Light 'Mech has never been released in MWO.
4) As much as MWO fans would like the Fire Moth in the game, discussions with the developer about the mech seem to imply it simply won't be happening.
5) This game is developed by Piranha Games.
6) Piranha Games has been particularly excited about this 'Mech, verifying the weight class of the 'Mech over a month before its pre-order announcement.

Due to these reasons, the 'Mech I'm predicting is: The Piranha! <Cue fanfare>

Make sense to you guys? Or do the clues point you in a different direction? Personally, I'd jump at the chance to play a 20-ton little psycho w/ 12 machine guns running around at 156.7kph (180XL on a 20-tonner). As for the Fire Moth, I suppose PGI could be blowing smoke about not being able to implement it. I guess we'll have to see, but I'm 99% sure it's going to be one or the other.


Has anyone actually said 20 tonner though?

#28 FupDup

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Posted 05 December 2016 - 11:59 AM

View PostGas Guzzler, on 05 December 2016 - 10:37 AM, said:


Has anyone actually said 20 tonner though?

AFAIK no, it's just the thread creator injecting his own argument as to what kind of light he thinks/hopes PGI will release next.

#29 RestosIII

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Posted 05 December 2016 - 12:02 PM

View PostGas Guzzler, on 05 December 2016 - 10:37 AM, said:


Has anyone actually said 20 tonner though?


It's just us hoping that we can get the 20 tonner niche filled for the Clans, since we've had that gaping hole for a long time now.

#30 Snowbluff

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Posted 05 December 2016 - 12:05 PM

View PostRestosIII, on 05 December 2016 - 12:02 PM, said:


It's just us hoping that we can get the 20 tonner niche filled for the Clans, since we've had that gaping hole for a long time now.

I agree. If there's anything I learned from playing a locust, smol mecks are fun.

#31 Kael Posavatz

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Posted 05 December 2016 - 12:41 PM

View PostRestosIII, on 04 December 2016 - 10:02 AM, said:



I'd rather we not turn the entire Clan combat force into IIC mechs, thank you very mech. That's already happening to an extent with the Jenner IIC and Hunchback IIC, so I don't want more IICs to take over other roles, when there are proper Clan mechs for the same jobs.


The thing is, the revamped skill trees may drive people towards Clan Battlemechs. From the video it should be possible to build on generic weapon buffs (such as AC velocity/cooldown) and so make the Hunchback IIC capable of mounting a variety of ballistic-centric ordnance.

With the Omnis, well, versatility it king. Do I trick out my Stormcrow as pure lazer-vomit, or do I go with mixed ballistic/srm brawl? What about taking the S- side torso (with its jump jets) off my TBR and make it a ground pounder? Mechanically both are easy to do. But the skills, particularly the firepower skills, are very different. Now, PGI hasn't said one way or the other, but pretty much every other game with a similar capability (WoW, STO...) you have to pay real money to respecialize. That right there is a good incentive to build your Omni and then leave it alone rather than adapting as needed. The energy quirks are a hindrance for the brawling Stormcrow, just like any Jump Jet quirks are for the ground-bound Timber Wolf.

Sarcasm set to ON: Welcome to MWO, where the OmniMech is the new BattleMech unless you pay a user's fee.

Edited by Kael Posavatz, 05 December 2016 - 12:44 PM.


#32 naterist

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Posted 05 December 2016 - 12:56 PM

a problem that used to exist was that a 20 tonner would almost garuntee dual kodiak waves if it was good, like the cheetah, but since kodiaks have recently come somewhat under control in FW, its a more viable option to have a 20 ton clan mech now balance wise.before if you wanted dual kodiaks, i think you were stuck with dual mist lynx as well.





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