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Mw5 No Mp? Is There A Reason?!


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#61 kuma8877

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Posted 04 December 2016 - 12:02 PM

The transition from where we are today, through to MWO 2.0 is pretty freaking obvious. There's no need to think that we are losing any real development on the current MWO due to MW5... the same assets that can be created for both (3d assets and the like or department management that can cross over) continue to be so, and the rest have to handled by two separate teams of specialists in each engine.

Today, your current Cryengine guru's at PGI aren't going to take time to be trained concurrently in U4. That hurts everyone's ability to produce on both sides. Though, it is currently profitable for them to keep improving MWO as it helps heal the community rift and ensure sales of MW5 which is the beginning of the shift to MWO 2.0 in UE. Continuing to improve and refine the underlying gameplay/model for MWO as it currently stands, allows them to set the base structure for what works in terms of things like FP or gametypes/modes/pricing and basic features of the MWO model and bring that forward to UE funded mostly by MW5. They just need to emulate what is successful in MWO 1.0 over to UE and MWO 2.0 and then go as far as UE allows in terms of new features and ease of use.

Aligning with the renewal of the licensing deal and the continued success/growth/health of the franchise... the plan is pretty obvious and mostly sound.

#62 RestosIII

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Posted 04 December 2016 - 12:15 PM

Are we sure he's not just a troll trying to stir something up, with this "Good day sir" garbage after every tantrum? I mean, really.

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#63 MechaBattler

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Posted 04 December 2016 - 12:20 PM

Let's just see the single player before we start asking for more. I say this because single player is easier to develop than online play. They don't have to deal with optimizing bandwidth and other online issues.

I would love to see coop. But I'm just glad to see single player at all.

#64 Mcgral18

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Posted 04 December 2016 - 12:28 PM

View PostMechaBattler, on 04 December 2016 - 12:20 PM, said:

Let's just see the single player before we start asking for more. I say this because single player is easier to develop than online play. They don't have to deal with optimizing bandwidth and other online issues.

I would love to see coop. But I'm just glad to see single player at all.


Until you manage with the horror that is (not terrible) AI

#65 MechaBattler

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Posted 04 December 2016 - 12:35 PM

View PostMcgral18, on 04 December 2016 - 12:28 PM, said:


Until you manage with the horror that is (not terrible) AI


I'm more scared we'll get something like this

#66 UnleashThePwniez

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Posted 04 December 2016 - 01:07 PM

View Postkuma8877, on 04 December 2016 - 12:02 PM, said:

The transition from where we are today, through to MWO 2.0 is pretty freaking obvious. There's no need to think that we are losing any real development on the current MWO due to MW5... the same assets that can be created for both (3d assets and the like or department management that can cross over) continue to be so, and the rest have to handled by two separate teams of specialists in each engine.

Today, your current Cryengine guru's at PGI aren't going to take time to be trained concurrently in U4. That hurts everyone's ability to produce on both sides. Though, it is currently profitable for them to keep improving MWO as it helps heal the community rift and ensure sales of MW5 which is the beginning of the shift to MWO 2.0 in UE. Continuing to improve and refine the underlying gameplay/model for MWO as it currently stands, allows them to set the base structure for what works in terms of things like FP or gametypes/modes/pricing and basic features of the MWO model and bring that forward to UE funded mostly by MW5. They just need to emulate what is successful in MWO 1.0 over to UE and MWO 2.0 and then go as far as UE allows in terms of new features and ease of use.

Aligning with the renewal of the licensing deal and the continued success/growth/health of the franchise... the plan is pretty obvious and mostly sound.


I like your theory. It sounds very plausible. I guess I can say that my initial post was a bit biased due to the history of PGI and what to expect. I guess I just have to sit back and watch things unfold and hope for the best.

#67 Bombast

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Posted 04 December 2016 - 01:10 PM

View PostMechaBattler, on 04 December 2016 - 12:35 PM, said:

I'm more scared we'll get something like this
Spoiler



Welp. I know what I'm watching tonight.

#68 TWIAFU

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Posted 04 December 2016 - 01:45 PM

View PostUnleashThePwniez, on 04 December 2016 - 11:26 AM, said:


The sad part is you're just making fun of me and yet again passive aggressively trying to attack me. How about if you're going to be a **** and want to get your point across be a ******* man about it. I'm not going to ask you to have a good day for the 3rd time, so go **** yourself you antagonistic pos.


Sad part is, that is just in your head.

As far as the rest, you got chutzpah kid.

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#69 TWIAFU

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Posted 04 December 2016 - 01:49 PM

View PostMcgral18, on 04 December 2016 - 12:28 PM, said:


Until you manage with the horror that is (not terrible) AI


And that you waited til 2018-2019 and then to 2020 and beyond for all the features people want added on it.

#70 Mcgral18

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Posted 04 December 2016 - 01:54 PM

View PostTWIAFU, on 04 December 2016 - 01:49 PM, said:


And that you waited til 2018-2019 and then to 2020 and beyond for all the features people want added on it.


If it's Single Player and not protected...unreal4 is open to modding

I make take it upon myself.

#71 KoalaBrownie

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Posted 04 December 2016 - 03:28 PM

Adding multiplayer isn't easy. By cutting corners on multiplayer they'd save on development time and money. Adding co-operative would be no cheaper than just adding PvP multiplayer, and if co-op was in many players would ask why PvP was not.

Horde mode, co-op play, all seem to come with PvP multiplayer in most games, not in lieu of it.

#72 Rift Hawk

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Posted 04 December 2016 - 03:36 PM

View PostUnleashThePwniez, on 04 December 2016 - 09:44 AM, said:

I can't begin to understand why PGI wouldn't implement multiplayer on MW5.. Yes, the singleplayer aspect sounds amazing, but why have 2 different games that PGI could easily merge into one? MW5 announcement was great, but the singleplayer only aspect was very disappointing to say the least. It's not that they can't do it, but they're choosing not to. I didn't spend all this money on mechs and mech packs to have them make half a game.. Simply put, I love PvP just as much, if not more than PvE. Don't half way satisfy your customers, go the full mile and regain your communities trust back! It's one thing to put focus on singleplayer and prioritize it over MP, but to announce that it will be SP only this early in development is very ballsy, and not in a good way. I'm nearing my end with the ancient tech of MWO, so knowing that something new I can play online in the future would be nice. Otherwise, I'll just wait for Star Citizen and PGI can enjoy the loss of many potential customers.

Before you start bashing my judgement on MW5 as if I don't know **** about making videogames, watch this:

I'd even be willing to help with the creation of MW5 MP for free.. I'll layout maps all day free of charge. It's my passion. Too bad that's not how the gaming industry works..


Why on god's green earth would they add multiplayer to MW5: Mercs when they have a Mechwarrior game completely devoted to the multiplayer experience ?

I swear....do people not even THINK before starting topics like this ?

#73 UnleashThePwniez

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Posted 04 December 2016 - 03:53 PM

View PostImperial X, on 04 December 2016 - 03:36 PM, said:


Why on god's green earth would they add multiplayer to MW5: Mercs when they have a Mechwarrior game completely devoted to the multiplayer experience ?

I swear....do people not even THINK before starting topics like this ?


You're right, you don't. You seem to give no thought of the 6 year gap. It would be different if they overhauled MWO to fit the current generation of gaming, but it's hard to see PGI doing that with their past record. This is the passive aggressive and ignorant **** I'm talking about. It's sad to see that people can't even fathom what I'm saying.

#74 TheLuc

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Posted 04 December 2016 - 04:00 PM

View PostUnleashThePwniez, on 04 December 2016 - 10:08 AM, said:

Your false statements make me sick and I'm not willing to put effort into a reply. You just falsely stated that CoD is a terrible benchmark when it literally sits at the top, even if you hate the game. CoD is a flagship. I'm guessing you took the blue pill and not the red? Wtf was in that blue pill?


Cod is a terrible game, Rainbow Six 3 that`s a real FPS.

#75 BLOOD WOLF

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Posted 04 December 2016 - 04:08 PM

View PostMcgral18, on 04 December 2016 - 01:54 PM, said:


If it's Single Player and not protected...unreal4 is open to modding

I make take it upon myself.

I think That opens up a whole slew of possibilities

#76 Mystere

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Posted 04 December 2016 - 04:24 PM

View PostUnleashThePwniez, on 04 December 2016 - 11:26 AM, said:

The sad part is you're just making fun of me and yet again passive aggressively trying to attack me. How about if you're going to be a **** and want to get your point across be a ******* man about it. I'm not going to ask you to have a good day for the 3rd time, so go **** yourself you antagonistic pos.


Post and thread reported so the mods can take a peek.

Edited by Mystere, 04 December 2016 - 04:26 PM.


#77 Rift Hawk

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Posted 04 December 2016 - 04:30 PM

View PostUnleashThePwniez, on 04 December 2016 - 03:53 PM, said:

You're right, you don't. You seem to give no thought of the 6 year gap. It would be different if they overhauled MWO to fit the current generation of gaming, but it's hard to see PGI doing that with their past record. This is the passive aggressive and ignorant **** I'm talking about. It's sad to see that people can't even fathom what I'm saying.


I do give thought to the 6 year gap. It is not unrealistic to think this single player game could also be used as a test platform for PGI to decide if they want to port MWO over to Unreal. You have absolutely NO IDEA what PGI plans to do with MWO and the ignorant thing is thinking you do. People have dumped hundreds or perhaps even thousands of dollars into this game. Do you really think those people would be pleased to hear this game was closing down for any reason ? Alienating even more of your player base at this point is not really an option PGI can afford to make at this point. I understand what you were originally trying to convey but there is no way that they would scrap an established game with an already wary community who may or may not have started bailing out like rats on a sinking ship. Better to keep MWO and possibly port or update the engine than throw it away and have so many pissed off people, your new single player game ends up with no further funding.

#78 Snazzy Dragon

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Posted 04 December 2016 - 04:30 PM

People have wanted a single player mechwarrior game for a really long time. I'm sure that once the game is complete some sort of multiplayer expansion, probably co-op, would arise. But I can't blame PGI for doing what people have asked for. I also think announcing any kind of multiplayer for MW5 this early would directly undermine the health of MWO, which they clearly don't want.

Edited by Snazzy Dragon, 04 December 2016 - 04:30 PM.


#79 LordNothing

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Posted 04 December 2016 - 04:44 PM

View PostKasumi Sumika, on 04 December 2016 - 09:59 AM, said:

Making MW5 Singleplayer only because they want keep MWO as multiplayer only game alive. Maybe in future when MW5 is stable MWO can be "converted" into UE4. But would be took a lot of effort and work, who knows that this is PGI strategy in long term.


it looks like much of that work is being done now. seems pgi has worked out a path for asset conversion from the old engine to the new. thats the easy part though. if you have to change programming languages like lua -> unrealscript or something like that, that means a lot of dev time. it does however make more sense to use the mw5 systems instead, rather than port over the equivalent system from mwo. like mw5 mech combat seems like its in place, so why redo the mwo system (unless it is significantly different). port over the player inventory databases (i have a hunch this is on a separate database server independent of the game engine and you just need to implement the client interface to that database within the game).

merging the tech base would cut down on support costs, futureproof mwo, and allow for a more consolidated talent pool. if you need to hire people down the line, you dont need to look for people who also have legacy cryengine knowhow, you just need ue4 people, and they can work on whatever product needs them.

Edited by LordNothing, 04 December 2016 - 04:46 PM.


#80 UnleashThePwniez

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Posted 04 December 2016 - 05:37 PM

View PostImperial X, on 04 December 2016 - 04:30 PM, said:


I do give thought to the 6 year gap. It is not unrealistic to think this single player game could also be used as a test platform for PGI to decide if they want to port MWO over to Unreal. You have absolutely NO IDEA what PGI plans to do with MWO and the ignorant thing is thinking you do.


Besides that Russ already stated it was going to be a singleplayer game only and that one could only imagine what they could do with MP blah blah blah. Point is, I was going off of that statement alone. Now, if you're talking about Russ not living up to his word and ignoring said statement, then I would understand what you're saying entirely. I just didn't appreciate the think before you speak comment you decided to throw in.

EDIT: My mistake. I thought you were talking about MW5, not MWO. You're right, I don't know the plans they have for MWO and it was a bit ignorant, but from PGI's track record and announcing a singleplayer only game to be released 2018, you can see why I made the assumption. Regardless, I'll be buying MW5 for the singleplayer action, but if MWO doesn't receive a major upgrade, I doubt I'll be playing it by that time. That's simply all I was trying to say.

Edited by UnleashThePwniez, 04 December 2016 - 06:55 PM.






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