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Jump Jet Rating(foreign idea)


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#1 ManDaisy

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Posted 09 December 2011 - 11:28 PM

I know I'm going to get a lot of disagreement on this , feel free to blast away.

Here is my idea, There should be multiple types of jump jet to fit each individual players preference.

Examples:

Type A: High burn capacity, low turn ratio, low max speed. (for high jumps)
Type B: Low burn capacity, high turn ratio, high max speed. (armor core ground skaters)
Type C: Med everything ( average all purpose jump jet set)

Restrictions on which mechs would be able to use what should exist to balance this out. Tonnage /heat/ space/acceleration may need tweaking based on weight class and type. Rarity/ expenses should also contribute.

Edited by ManDaisy, 09 December 2011 - 11:43 PM.


#2 GreyGriffin

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Posted 09 December 2011 - 11:37 PM

Much like unique weapons within the same category, I think different jump jet performance is a good idea.

#3 Tierloc

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Posted 10 December 2011 - 08:12 AM

I like the idea of specialized function JJ's. They should cost different tonnage and the restricted chassis fits is good too.

#4 Raeven

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Posted 10 December 2011 - 09:03 AM

I like this idea too. Better than arguing about which type of jump jet is better...except the concept of ground skating should be banned from Mechwarrior. I would make them like this, both to deviate the types more and to ..

A. High performance jump jets. Most expensive. 10 second burn time, high rate of rotation (90 degrees every 2.5 seconds), and travels at running speed of 'Mech. Must feather jets at end of trajectory to land without damage.

B. Straight line jump jets. Can only travel in a mostly straight line forward or backwards but for longer periods than the high performance. Low rate of rotation (30 degrees every 2.5 seconds). Can burn for 15 seconds. Allows further travel or higher travel than other jump jets, with a limit to rotation. Travels at same speed as walking rate.

C. Baseline jump jets. Travels walking rate for 10 second burn rate. Medium rate of rotation (60 degrees every 2.5 seconds).

D. High performance straight line jump jets. Same 15s burn rate and rotation, but can travel at running speed of 'Mech.

#5 ManDaisy

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Posted 10 December 2011 - 10:00 AM

There is a reason why I included armor core skating. I'll elaborate here:

In my head there is a gradient as to what jump jets types are available. In other words, the heavy a mech becomes the more limited as to what kind of jump jet it can equip.

Small Light mechs for example, armored core skating makes sense, however for assault mechs it is ridiculous.

What I propose is a limiting of capatible jump jets as weight increase.

S=skate(should not exceed running speed)
H=High Jump(less then walk speed)
J= Normal(walk speed only)

--SHJ-- <= 35(tons) --SHJ-- < =55(tons) --SJ-- <= 65(tons) --J-- <= 75(tons) --J-- <= 85(tons)------100(tons)

there are heavier mechs that can jump that dont fit the pattern, but this is a suggestion and not a solution.

Jump Jet performance will also add more flavor for the handling difference between light and heavy mechs.

Edited by ManDaisy, 10 December 2011 - 10:43 AM.


#6 CaveMan

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Posted 10 December 2011 - 10:46 AM

I don't think ground skating should be available at all. That should stay in anime where it belongs.

#7 Orzorn

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Posted 10 December 2011 - 11:12 AM

I agree that basically all parts of a mech should be variable and different based on the brand (we've all heard about AC/20's actually being various different autocannons that just happen to do the same amount of damage, just that some do it in a few rounds that do a lot of damage, and others fire many rounds that do less damage).

Although I agree with CaveMan when I do not believe there should be jump jets that allow ground skating. It was awful in Mechwarrior 2 (because you were forced to use jump jets to be competitive), and I don't think it really has a place in Mechwarrior.

#8 Nik Van Rhijn

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Posted 10 December 2011 - 12:03 PM

No skating please

#9 Cr0wb4r

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Posted 10 December 2011 - 12:37 PM

View PostCaveMan, on 10 December 2011 - 10:46 AM, said:

I don't think ground skating should be available at all. That should stay in anime where it belongs.


I can see this point of view. But at the same time, I think the devs know MW well enough that they could make it totally different and work for MW. Just making it another way of strafing in urban areas or such. Not and instant "Oh look I just used a rocket to teleport to this place over here" like you see in so many anime. The people over at Adhesive Games are developing a game called Hawken which while it has a different gameplay style, they make sliding work in a way that makes sense. Just my two cents.

#10 WhiteRabbit

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Posted 12 December 2011 - 08:23 AM

skating as in 3m high and 100m wide? (as opposed to 20m high and 60 wide for high jumps) That’s ok, but please not 30 cm above the ground for 200m that would be horrible.





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