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Don't Ruin It For Everybody Else With Your Negativity


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#21 Bombast

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Posted 05 December 2016 - 12:58 PM

View PostRestosIII, on 05 December 2016 - 12:45 PM, said:

I'm just sitting here worried that 1. Forum faction indicators will disappear, and 2. Clan Diamond Shark won't be added. Because those are the main things I care about. That, and we need the actual gameplay of CW/FW to be changed up to be, y'know, fun.


Honestly, I want our (Forum) faction markers to die. That's where Avatars are supposed to be, PGI. And if we want to display our faction there, well, then we'll do it, damn it.

I'd think that would be better for everyone, including the Diamond Sharks.

Edited by Bombast, 05 December 2016 - 12:58 PM.


#22 Shiroi Tsuki

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Posted 05 December 2016 - 12:59 PM

View PostRedDragon, on 05 December 2016 - 12:57 PM, said:

So ... In escort mode, you get dropped by drop ships to escort the VIP to a place where it can be picked up by other drop ships?


Logic is LosTech my fellow pilot

View PostBombast, on 05 December 2016 - 12:58 PM, said:


Honestly, I want our (Forum) faction markers to die. That's where Avatars are supposed to be, PGI. And if we want to display our faction there, well, then we'll do it, damn it.

I'd think that would be better for everyone, including the Diamond Sharks.

To be honest I never understood why we even had Factions as avatars in the first place

#23 Ibrandul Mike

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Posted 05 December 2016 - 01:01 PM

But consumables stay... so not a problem with them not being refunded :)

As for FP... I am quite curious too!

And I really don't think the old maps will be gone... they ADDED QP maps and so on... but we will see in a few days :)

#24 Bombast

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Posted 05 December 2016 - 01:02 PM

View PostShiroi Tsuki, on 05 December 2016 - 12:59 PM, said:

To be honest I never understood why we even had Factions as avatars in the first place


Neither have I.

PGI has it *** backwards for some reason. Most forums have avatars as a quick, easy, personal mark for people, and don't allow for signatures because they're bulky and a space waste. But instead, PGI has turned signatures into the personalized (And still bulky) bit, and the avatars into wastes of space (Because most people who give a crap about factions have put it in their sigs anyway).

Edited by Bombast, 05 December 2016 - 01:02 PM.


#25 Oberost

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Posted 05 December 2016 - 01:02 PM

View PostShiroi Tsuki, on 05 December 2016 - 12:10 PM, said:

Yes, I am hyped as frak and so are others. Let me and the others enjoy this moment.
You can whine and complain AFTER playing the update.

One more week.

Forgot to add this

Oh and there's that thing that some people seems to be crying about or something


Sure...



NOT.

#26 B L O O D W I T C H

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Posted 05 December 2016 - 01:03 PM

View PostAppogee, on 05 December 2016 - 12:55 PM, said:

Yes, Russ said full refunds.

Plus all the money we'll get from selling all the Mechs we have no intention of every levelling.

XP will be the be the new grind, if anyone can be bothered.


That's nice to hear! Currently in the process to level clanassaults. At least i won't waste 30m+ on every chassy to level them.

Guess, i will try 4.1 and the new skill system. Fair and square. Although, i have a hunch it won't be enough to make me stay this time around.

#27 Appogee

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Posted 05 December 2016 - 01:07 PM

View PostRedDragon, on 05 December 2016 - 12:57 PM, said:

So ... In escort mode, you get dropped by drop ships to escort the VIP to a place where it can be picked up by other drop ships?

LOL, yes.

Oh, and those Dropships with all their aimboting large lasers won't hover over the VIP on the way, either.

And the VIP has chosen the slowest BattleMech in the world for his journey of survival.

And he doesn't know how to torso twist or fire his weapons.

But other than that - it's totally plausible!

#28 Lostdragon

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Posted 05 December 2016 - 01:07 PM

View PostShiroi Tsuki, on 05 December 2016 - 12:40 PM, said:

I will admit, the promised CW from a few years ago didn't really worked out and it wouldn't work out if they continue. Very few people are playing CW and with 10 factions, the already small player base is only further getting thinned and spread out.

IMHO, THIS is a possible fix to CW. As a FRR pilot, I rarely see any groups queuing near our borders as the Clanners have already cut us off. This is a possible fix so that every faction will have more chance to fight and play CW. The board won't be divided in 10 where some factions may end up being cut off and not see action. Everyone will have a chance to fight.

People should be finding matches easier as there is only a single front line. The more people that stays playing CW means the new people coming over to CW will have people to play with. The new people won't be coming over to an abandoned game mode with no one to play. The cycle then continues when the next group of people wanting to try CW will keep playing since they have people to play with. IMHO that's how PGI will get people to play CW more, by actually letting us play CW. The borders and the map should be changing more rapidly here as the battles are focused on a single line, not Khala knows how many frontlines out there with 10 Factions fighting each other


So we will have more matches on a map with a front that changes frequently but still has no assets of strategic value, no player driven strategy, no consequences for losing a planet, and no long term goals but still has the horrible Invasion mode/maps and now also has QP modes and maps. How is it different than QP? Nobody is going to want to play Invasion still because while they removed Long Tom they didn't address any of the other issues with that mode.

FW was supposed to he the end game that gave players goals to work toward but with this iteration that is so watered down that it might as well just be QP.

#29 Shiroi Tsuki

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Posted 05 December 2016 - 01:09 PM

View PostOberost, on 05 December 2016 - 01:02 PM, said:


Sure...



NOT.



I fail to understand how people are complaining that PGI screwed up and want change, but when PGI tries fixing their mess ups and when they add new stuff, said people seems to be scared of change and wants to go back to the old days.
Is it honestly hard to welcome change with open arms with an open mind, judge said change AFTER having actually experienced said change first hand?

Like I really do not understand the entitlement mentality some people have in this community.

#30 Appogee

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Posted 05 December 2016 - 01:09 PM

You know what would have made more sense...

"Protect the Pugtatos" missions.

You drop into your Tier 1 match and you have six pugtatos on your team. You have to encourage them to not hide behind rocks, or derp into the enemy guns, while escorting them to the capture point.

In fact, I already play this mission every day. :)

Edited by Appogee, 05 December 2016 - 01:10 PM.


#31 B L O O D W I T C H

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Posted 05 December 2016 - 01:13 PM

Just built this rig yesterday for my niece.
Paid about 780€ in total (different monitor but same specs and a zotec GTX 1060 3GB instead of the GTX 1050 in the list).

Maybe it helps.

Well, that was most certainly meant for a different thread. Posted Image

Edited by Toha Heavy Industries, 05 December 2016 - 01:22 PM.


#32 Oberost

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Posted 05 December 2016 - 01:15 PM

View PostShiroi Tsuki, on 05 December 2016 - 01:09 PM, said:



I fail to understand how people are complaining that PGI screwed up and want change, but when PGI tries fixing their mess ups and when they add new stuff, said people seems to be scared of change and wants to go back to the old days.
Is it honestly hard to welcome change with open arms with an open mind, judge said change AFTER having actually experienced said change first hand?

Like I really do not understand the entitlement mentality some people have in this community.


I'm not afraid about changes, it's just that some people just saw new announcements by PGI and suddenly everything is great and we have to forget their past mistakes (too many...) and thrust them, because hey, everything is awesome!!!

Edit: BTW, some of the info about their new features is so scarce (new skill trees) that with the only facts that we know, a lot of people (me included) inmediately saw some problems with it. Maybe giving more detailed information will help to keep people calmed, but PGI...

Edited by Oberost, 05 December 2016 - 01:19 PM.


#33 kuma8877

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Posted 05 December 2016 - 01:16 PM

View PostBombast, on 05 December 2016 - 12:42 PM, said:


Apparently, QP maps and modes have been added to FP.

Whether that means they removed the old FP maps and modes, or left them there as a sick joke, is beyond me. Because if people thought FP modes were dead before, well... wait until you see them now.

The intent, if my memory serves, is to use the game modes and maps to further flesh out the overall feel of of a planetary invasion. Certain game modes should be available during different points during the tug of war. There should now be an overall feel of continuity to taking a planet, from orbit, to landing planetside and then to taking the final strongholds securing the planet for your side. Dropdecks added across all gametypes. Long Tom removed.

The Faction reduction will be much less of a thing and can be more dynamic in the end if PGI can leverage the special battle option to keep the original factions nipping at each others heels while maintaining the overall flow of players into games quick and painlessly when their own faction isn't currently engaged with another clammer or IS faction.

It also adds a dynamic way to add factions for players, like Diamond Shark, without committing a ton of resources to enlarging the old faction system to include them. They become a special faction that can then interact with or against other factions within the special battles system. It seems to be a lower level change that could make it a lot easier in the end.

#34 Shiroi Tsuki

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Posted 05 December 2016 - 01:19 PM

View PostLostdragon, on 05 December 2016 - 01:07 PM, said:

So we will have more matches on a map with a front that changes frequently but still has no assets of strategic value, no player driven strategy, no consequences for losing a planet, and no long term goals but still has the horrible Invasion mode/maps and now also has QP modes and maps. How is it different than QP? Nobody is going to want to play Invasion still because while they removed Long Tom they didn't address any of the other issues with that mode.

FW was supposed to he the end game that gave players goals to work toward but with this iteration that is so watered down that it might as well just be QP.

"Vote for your Faction's attack vector" From the looks of it, the players can choose specifically what planet to attack next. Idk about you, but that certainly requires more strategy than just voting for what faction to attack next. The CW that we were promised back then will not work in the current state of the game and the community, which is why a different approach must be made. No, we won't have (at least from what's shown in the trailer) planets that hold strategic value. BUT! It's a compromise that must be made to make a functional game mode.

We don't know how Invasion and QP will work with the change, but the thing that we should all keep in mind is that PGI is working on changes so people will play CW. With the next update, we should NOT be looking at CW for what we were promised, but instead for what it is. It's not the CW that we were promised from years ago, and as such, we must not see it that way.

There's also this I guess
"Special event based Inner-faction skirmishes which happen outside of the main battle front"

#35 WarHippy

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Posted 05 December 2016 - 01:19 PM

View PostShiroi Tsuki, on 05 December 2016 - 12:10 PM, said:

Yes, I am hyped as frak and so are others. Let me and the others enjoy this moment.
You can whine and complain AFTER playing the update.

For a little perspective it would be nice if overly excited yes men didn't ruin it for everyone else as well. Blindly eating up whatever they shovel in front of you leads to bad design and poor game play.

#36 Shiroi Tsuki

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Posted 05 December 2016 - 01:23 PM

View PostWarHippy, on 05 December 2016 - 01:19 PM, said:

For a little perspective it would be nice if overly excited yes men didn't ruin it for everyone else as well. Blindly eating up whatever they shovel in front of you leads to bad design and poor game play.

I'm just excited to try and play more new content is all. I wanna try new things. I don't wanna drop on Canyon again and get sniped by PPC+Gauss. I'm simply taking this with an open mind and I am genuinely excited. Not everything PGI has thrown us had all been good. I for one am not a big fan of that Energy Draw thing.
I'm positive, not blind.

#37 WarHippy

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Posted 05 December 2016 - 01:26 PM

View PostShiroi Tsuki, on 05 December 2016 - 01:23 PM, said:

I'm just excited to try and play more new content is all. I wanna try new things. I don't wanna drop on Canyon again and get sniped by PPC+Gauss. I'm simply taking this with an open mind and I am genuinely excited. Not everything PGI has thrown us had all been good. I for one am not a big fan of that Energy Draw thing.
I'm positive, not blind.
Uh... that is still going to happen. What about any of these changes is going to prevent that? I'm starting to think you might actually be blind.Posted Image

#38 kuma8877

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Posted 05 December 2016 - 01:27 PM

View PostWarHippy, on 05 December 2016 - 01:19 PM, said:

For a little perspective it would be nice if overly excited yes men didn't ruin it for everyone else as well. Blindly eating up whatever they shovel in front of you leads to bad design and poor game play.

There's wisdom in this, but until the update drops it's all speculation and theorycraft by either side. So in 2 weeks some reality can settle in and the real discussion about how improvements can be implemented to the new features can start. Getting revved up and calling for change now to things we haven't actually experienced yet is silly, especially based on a couple of screenshots and video clips.

#39 SuomiWarder

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Posted 05 December 2016 - 01:28 PM

I'd have been potentially excited with seeing gameplay changes in the CW video. Like how the missions go, the number of mechs, etc. One invasion corridor? Who cares. I guess it is a band aid to help players not knowledgable about the inner sphere or clans have only one real choice to make. One that jives with their mech purchaces for CS use.

#40 Shiroi Tsuki

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Posted 05 December 2016 - 01:31 PM

View PostWarHippy, on 05 December 2016 - 01:26 PM, said:

Uh... that is still going to happen. What about any of these changes is going to prevent that? I'm starting to think you might actually be blind.Posted Image

With the skill tree overhaul, there's bound to be a new meta. I suppose people will be moving around more as well with the new game mode





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