Lostdragon, on 05 December 2016 - 01:07 PM, said:
So we will have more matches on a map with a front that changes frequently but still has no assets of strategic value, no player driven strategy, no consequences for losing a planet, and no long term goals but still has the horrible Invasion mode/maps and now also has QP modes and maps. How is it different than QP? Nobody is going to want to play Invasion still because while they removed Long Tom they didn't address any of the other issues with that mode.
FW was supposed to he the end game that gave players goals to work toward but with this iteration that is so watered down that it might as well just be QP.
"Vote for your Faction's attack vector" From the looks of it, the players can choose specifically what planet to attack next. Idk about you, but that certainly requires more strategy than just voting for what faction to attack next. The CW that we were promised back then will not work in the current state of the game and the community, which is why a different approach must be made. No, we won't have (at least from what's shown in the trailer) planets that hold strategic value. BUT! It's a compromise that must be made to make a functional game mode.
We don't know how Invasion and QP will work with the change, but the thing that we should all keep in mind is that PGI is working on changes so people will play CW. With the next update, we should NOT be looking at CW for what we were promised, but instead for what it is. It's not the CW that we were promised from years ago, and as such, we must not see it that way.
There's also this I guess
"Special event based Inner-faction skirmishes which happen outside of the main battle front"