Countdown To Marauder Iic Release
#41
Posted 06 December 2016 - 11:49 PM
#42
Posted 07 December 2016 - 01:12 AM
I have no nostalgia for this mech as I never played MW2, but the MAD is the only IS heavy I really enjoy playing so the idea of a MAD with a Clan XL engine is rather exciting
#43
Posted 07 December 2016 - 01:21 AM
Fiona Marshe, on 06 December 2016 - 10:01 PM, said:
JJ
ECM
hardpoints high enough that you don't plow the soil every time you fire your main armament (except for Lurmhawks, but... well...)
And if the hitbox somewhat resembles the Marauder, it will be more durable than the Warhawk with its disappearing sidetorsi.
As it stands now, the Warhawk got a niche role of "sniper in flat and even terrain" or "UAC-brawler which is potent as long as stuff dies fast enough that it won't shoot back". Or Lurmboat. Or suicidal missile brawler.
Okay, that's exaggerated by a large margin, but all in all, the Warhawk isn't competitive. You can enjoy him a fair bit in PUG-games and on certain CW-maps, but in the end you pilot one because you're somewhat in love with the garbage truck.
So now the Clans will get a 85t-assault which SHOULD be a good hybrid between mobility and firepower. Mechs like the Gargoyle or Executioner pay too much of their podspace to gain the mobility they have, the DWF isn't agile enough and the Highlander is just plain bad because every Highlander, Clan and IS, suffers from the engine cap, bad hardpoints, the difference of how LRMs (and somewhat SRMs) work when you compare the tabletop with MWO and ESPECIALLY the difference between the way jumpjets work in these games. The Highlander (and Victor) is actually pretty agile because jumpjets allow him to cross short distances in one leap. In MWO they're just a means to transgress small pebbles on the floor which your mech can't walk over.
I expect something like a superheavy Night Gyr incoming
#44
Posted 07 December 2016 - 01:52 AM
Peiper, on 06 December 2016 - 07:40 PM, said:
PGI's version just looks like a fat, bulbous, overweight marauder.
I know right? It is as if the Clans just took the old Marauder, made it 10 tons heavier, and upgraded everything to Clan tech.
#45
Posted 07 December 2016 - 02:11 AM
Pariah Devalis, on 06 December 2016 - 11:49 PM, said:
Yeah I sort of came to that conclusion after dropping around 210m c-bills on the assault sale..... just not much fun for me relative to mediums. Ooops!
#46
Posted 07 December 2016 - 02:49 AM
BLOOD WOLF, on 06 December 2016 - 05:14 PM, said:
Teir 1 Potato player, likes to stack all weapons on 1 button and fire.
#47
Posted 07 December 2016 - 02:54 AM
Vs the Warhawk, this is filling a completely different role. It's why I didnt invest into the Warhawk and I did for this mech. I wish it had more ballastics but hey we'll see what happens. The variants don't feel too different which is unfortunate except the hero.
Looks wise, it cannot look like the original too much, if it did, it would block so much movement in a map. Taking it into CW would be absolute nightmare.
#48
Posted 07 December 2016 - 03:07 AM
P.S. Looks like they did switch ballistics from the RT to the LT. Crap. I'm so used to having my autocannons bound to the RMB, and my lasers to the LMB
Edited by DGTLDaemon, 07 December 2016 - 03:13 AM.
#49
Posted 07 December 2016 - 03:23 AM
DGTLDaemon, on 07 December 2016 - 03:07 AM, said:
As far as i know, the MAD-IIC-A and MAD-IIC-C will have RT mounted ballistics (The one in the picture has a PPC, not an autocannon)
Edited by Juodas Varnas, 07 December 2016 - 03:23 AM.
#50
Posted 07 December 2016 - 06:05 AM
#51
Posted 07 December 2016 - 06:35 AM
Guess that means the heavy queue will finally be ready for me again
Edited by CapperDeluxe, 07 December 2016 - 06:35 AM.
#52
Posted 07 December 2016 - 07:17 AM
#53
Posted 07 December 2016 - 07:49 AM
#54
Posted 07 December 2016 - 07:50 AM
#55
Posted 07 December 2016 - 09:36 AM
Happy to see this MAD get alot of left/ west side high mounts. Im a west hander to the core. So no wonder this one and other left side mechs like the Shadow Hawk and Banshee are some of my favorites.
Also I love Warhawks so this one will be right up my alley regarding hte lower weight assaults.
Edited by Tordin, 07 December 2016 - 09:40 AM.
#56
Posted 07 December 2016 - 10:03 AM
Kshat, on 07 December 2016 - 01:21 AM, said:
JJ
ECM
hardpoints high enough that you don't plow the soil every time you fire your main armament (except for Lurmhawks, but... well...)
And if the hitbox somewhat resembles the Marauder, it will be more durable than the Warhawk with its disappearing sidetorsi.
As it stands now, the Warhawk got a niche role of "sniper in flat and even terrain" or "UAC-brawler which is potent as long as stuff dies fast enough that it won't shoot back". Or Lurmboat. Or suicidal missile brawler.
Okay, that's exaggerated by a large margin, but all in all, the Warhawk isn't competitive. You can enjoy him a fair bit in PUG-games and on certain CW-maps, but in the end you pilot one because you're somewhat in love with the garbage truck.
So now the Clans will get a 85t-assault which SHOULD be a good hybrid between mobility and firepower. Mechs like the Gargoyle or Executioner pay too much of their podspace to gain the mobility they have, the DWF isn't agile enough and the Highlander is just plain bad because every Highlander, Clan and IS, suffers from the engine cap, bad hardpoints, the difference of how LRMs (and somewhat SRMs) work when you compare the tabletop with MWO and ESPECIALLY the difference between the way jumpjets work in these games. The Highlander (and Victor) is actually pretty agile because jumpjets allow him to cross short distances in one leap. In MWO they're just a means to transgress small pebbles on the floor which your mech can't walk over.
I expect something like a superheavy Night Gyr incoming
well, the Warhawk WAS dubbed "The Apartment Building that walks" by IS pilots. Always has been a blocky *******. It's just also had the front-load firepower to vape most things it's engaging.
#57
Posted 07 December 2016 - 10:09 AM
Also, it's the 1st time I've been able to participate in an event AS the new Mech on the block. I'm pretty freakin excited.
#58
Posted 07 December 2016 - 10:41 AM
Marack Drock the Unicorn Wizard, on 06 December 2016 - 05:48 PM, said:
And this time PGI wasn't even being original, they were just like "Hey we already made Marauder, so we don't need to make any real or new concept art. Just alter the Marauder we already have a little bit."
Pathetic.
Thank you for your input. Rest assured we will give it all the consideration it so richly merits.
#59
Posted 07 December 2016 - 10:42 AM
Kudos to the 3D artists.
#60
Posted 07 December 2016 - 02:52 PM
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