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Pgi: Change Your Mech Packs Before The Marauder Iic Release


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#1 Dr Wubs

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Posted 06 December 2016 - 10:06 AM

Yikes! I just looked at the calendar. The IIc ships in a week. The thing is that I don't want three of them. This is due to your own changes. All due respect, but I'll be getting a refund on all of them if I can't only buy a single.

Sincerely,

DW

#2 Fobhopper

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Posted 06 December 2016 - 10:11 AM

You might not want to rush to cancel your order, you may find that you like most or even all of the mechs in that package (I personally only really wanted like 2 of the marauders that originally came in the package, but after playing them all, I actually like all of the variants). But if you are dead set on a refund, its going to be a while before you can get the marauder IIC with cbills.

#3 Mcgral18

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Posted 06 December 2016 - 10:12 AM

I don't want to be 3+ months gimped without Speed Twerk

#4 Bombast

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Posted 06 December 2016 - 10:14 AM

They quite literally can't change it. People already payed for it.

Which makes the skill tree change... weird. Because we have months and months of now nonsensical mech packs.

#5 FireStoat

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Posted 06 December 2016 - 10:15 AM

I ordered the basic Marauder IIC pack of 3 mechs as well, and as was mentioned above, I see myself playing and enjoying all 3 variants. It's not like Clan has an outstanding roster of Assault sized mechs with the options that the MAD IIC is offering.

But I get the point that the OP made in that the new skill tree business is going to make customers sharply think twice about how badly they want a newly released mech. I just picked up a Viper C for Cbills and am terribly glad that I won't have to purchase other variants down the road - the one is just fine for me and has Omnipod options. Other players might take the same stance and look at the Marauder IIC (or assassin, or other mechs) and simply wait it out until it's offered individually for MC, and then Cbills.

PGI really has to scramble to figure out the best course to take with these changes because only a fool would think that they WON'T miss out on potential sales over this.

#6 Dr Wubs

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Posted 06 December 2016 - 10:17 AM

View PostFobhopper, on 06 December 2016 - 10:11 AM, said:

You might not want to rush to cancel your order, you may find that you like most or even all of the mechs in that package (I personally only really wanted like 2 of the marauders that originally came in the package, but after playing them all, I actually like all of the variants). But if you are dead set on a refund, its going to be a while before you can get the marauder IIC with cbills.


Thanks! Are you the new community manager? Well, guess wot!? I have enough mechs to grind to last me a good long time. I don't really even need one IIc, so please find someone else to advise. Otherwise, I may just decide to buy 1 less than I'd currently like to.

Respectfully,

DW

#7 Dr Wubs

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Posted 06 December 2016 - 10:20 AM

View PostBombast, on 06 December 2016 - 10:14 AM, said:

They quite literally can't change it. People already payed for it.

Which makes the skill tree change... weird. Because we have months and months of now nonsensical mech packs.


They don't have to change it, per se. They just need to add more options. Selling one mech is better than selling none. A bird in hand is better than a full cancellation.

Respectfully,

DW

#8 Fobhopper

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Posted 06 December 2016 - 10:23 AM

View PostBombast, on 06 December 2016 - 10:14 AM, said:

They quite literally can't change it. People already payed for it.

Which makes the skill tree change... weird. Because we have months and months of now nonsensical mech packs.

The only factor changing is that you arent required to have 3 mechs to 'master' a chassis. You are still just getting different hardpoint loaded chassis. The skill tree change doesn't actually remove the value of mech packs because you are still getting 3 differently capable mechs (if you are only getting the $20 pack). Thats 3 mechs, 3 mechbays and other goodies. Mechs that you can then sell to free up mech bays if you dont actually like the mechs anymore since you wont need them for mastery.

#9 FireStoat

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Posted 06 December 2016 - 10:27 AM

View PostFobhopper, on 06 December 2016 - 10:23 AM, said:

The only factor changing is that you arent required to have 3 mechs to 'master' a chassis.


That of course is the point, which REALLY comes into play when an Omnimech is the subject of a purchase. For the Huntsman and Linebacker mechs, the buyers probably aren't feeling much remorse over their purchase and having to master 3 mechs to get the one they want to play Elite status. The buyers have had a lot of fun with the mechs in simply playing them. It's future Omnimech sales that are going to really be the question when this goes through.

#10 Bombast

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Posted 06 December 2016 - 10:28 AM

View PostDr Wubs, on 06 December 2016 - 10:20 AM, said:

They don't have to change it, per se. They just need to add more options. Selling one mech is better than selling none. A bird in hand is better than a full cancellation.


I think you're heavily overestimating the MWO userbase. They'll make more money selling mech packs like this then they would 'fixing' it for the few people who are going to cancel (Or claim they will, anyway, most aren't)

Quote

Respectfully,

DW


There is literally a signature block on this forum.

https://mwomercs.com...&area=signature

View PostFobhopper, on 06 December 2016 - 10:23 AM, said:

The only factor changing is that you arent required to have 3 mechs to 'master' a chassis. You are still just getting different hardpoint loaded chassis.


Most people don't use every variant of a chassis. Most pick one and roll with it, exempting a handful of their favorites.

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The skill tree change doesn't actually remove the value of mech packs because you are still getting 3 differently capable mechs (if you are only getting the $20 pack). Thats 3 mechs, 3 mechbays and other goodies. Mechs that you can then sell to free up mech bays if you dont actually like the mechs anymore since you wont need them for mastery.


There's very little value to the mechpacks. They're 'Get it first' packs. Which is fine, but lets not romanticize it.

#11 Peter2k

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Posted 06 December 2016 - 10:30 AM

View PostFobhopper, on 06 December 2016 - 10:23 AM, said:

The only factor changing is that you arent required to have 3 mechs to 'master' a chassis. You are still just getting different hardpoint loaded chassis. The skill tree change doesn't actually remove the value of mech packs because you are still getting 3 differently capable mechs (if you are only getting the $20 pack). Thats 3 mechs, 3 mechbays and other goodies. Mechs that you can then sell to free up mech bays if you dont actually like the mechs anymore since you wont need them for mastery.


Or I take the one I want for like 10$
Or only the hero

Some variants are so similar they trews them in because you had to have 3

You happy about 3 mechs in a 20$ package
Cool

Some others might love 1 mech only

#12 Bandilly

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Posted 06 December 2016 - 10:31 AM

The change is at least a couple of months out at best. In the meantime we still need 3 variants of each mech. During thst time you still need to master and equip modules and all that. It's far too early to complain.

Personally I'm getting all 8 Marauder IICs and I'll love them all...though 2 of the base model is a little odd.


Even if the system drops to only needing 1 of each mech, the 3 for $20 plus add ons is still a good cash system for PGI. Can't fault them for wanting to make some money. Pick and choose will result in only the most meta variant being purchased...and the new skill system might result in only the most meta variant being used, which is bad for variety.

Edited by Bandilly, 06 December 2016 - 10:46 AM.


#13 Tristan Winter

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Posted 06 December 2016 - 10:35 AM

Maybe PGI will finally go back to micro-transactions. Or, at least, the closest thing we've had to micro-transactions.

When I started playing in 2012, you bought mechs with MC. One mech, one set amount of MC. Done. No packs, no pre-orders.

Those were simpler times.

#14 Dr Wubs

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Posted 06 December 2016 - 10:39 AM

View PostBandilly, on 06 December 2016 - 10:31 AM, said:

The change is at least a couple of months out at best. In the meantime we still need 3 variants of each mech. During thst timevyou still need to master and equip modules and all thst. It's far too early to complain.

Personally I'm getting all 8 Marauder IICs and I'll love them all...though 2 of the base model is a little odd.


I don't care when the change is. I care that I want to buy 1, not 3 because I only plan on using one. The only reason I wanted three was because of a rule that no longer means I need to buy three. I'm not going to just go ahead and buy three because a silly rule is still temporarily in effect.

But I do take your points. It may be best to just cancel all the pre-orders I have left.

Respectfully,

DW

#15 Bandilly

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Posted 06 December 2016 - 10:50 AM

View PostDr Wubs, on 06 December 2016 - 10:39 AM, said:

But I do take your points. It may be best to just cancel all the pre-orders I have left.


...and I'll be enjoying my Marauder IICs immensely during the next 3-4 months while you are still waiting for them to drop for MC or cbills.

#16 Bandilly

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Posted 06 December 2016 - 10:55 AM

Also note that some people think when PGI says a few month that it means 2 years. It might be more than 2 or 3 months before the new skill system drops.

#17 Bud Crue

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Posted 06 December 2016 - 11:01 AM

But for the elite 3 in order to master at least 1 rule I can honestly say that for several mechs I would never have bought more than 1 or 2. Now that the mastery rule is to be eliminated, I can safely say that in most instances I won't consider buying three variants of the same mech. Why would I? There is already so much redundancy in mechs that to keep buying what are effectively different skins with the same or worse hard points is kinda silly. When the elimination of quirks is factored in the redundancy is even more glaring. See for example a Hunchback 4J with 2M and 6E. vs Hunchback 4SP with 2M and 5E. Without quirks, why would you ever consider the 4SP let alone both.

So yeah OP I see where your coming from. Seems odd that PGI doesn't seem to.

#18 Dr Wubs

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Posted 06 December 2016 - 11:07 AM

View PostBandilly, on 06 December 2016 - 10:50 AM, said:

...and I'll be enjoying my Marauder IICs immensely during the next 3-4 months while you are still waiting for them to drop for MC or cbills.


Ouch! That hurts. Actually wait. Hmmm. No, it doesn't. I'm far more interested in only buying one mech than ever buying three or more ever again. If you get to use them eight months ahead because you bought eight, I'm fine with that.

Respectfully,

DW

#19 Bandilly

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Posted 06 December 2016 - 11:07 AM

View PostBud Crue, on 06 December 2016 - 11:01 AM, said:

But for the elite 3 in order to master at least 1 rule I can honestly say that for several mechs I would never have bought more than 1 or 2. Now that the mastery rule is to be eliminated, I can safely say that in most instances I won't consider buying three variants of the same mech. Why would I? There is already so much redundancy in mechs that to keep buying what are effectively different skins with the same or worse hard points is kinda silly. When the elimination of quirks is factored in the redundancy is even more glaring. See for example a Hunchback 4J with 2M and 6E. vs Hunchback 4SP with 2M and 5E. Without quirks, why would you ever consider the 4SP let alone both.



Actually with individual mechs being specced by you that might make them individually more specialized in only what you spec it to. You may still want several different variants, or even multiples of the same variant, just so that the mech doesn't play the same way every time. We won't just be able to swap weapons and modules anymore to completely rewrite a mech, we'll now have to respec it as well, which will likely cost resources, possibly MC, on top of being time consuming.

#20 Bud Crue

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Posted 06 December 2016 - 11:29 AM

View PostBandilly, on 06 December 2016 - 11:07 AM, said:

Actually with individual mechs being specced by you that might make them individually more specialized in only what you spec it to. You may still want several different variants, or even multiples of the same variant, just so that the mech doesn't play the same way every time. We won't just be able to swap weapons and modules anymore to completely rewrite a mech, we'll now have to respec it as well, which will likely cost resources, possibly MC, on top of being time consuming.


For most mechs that won't matter. But that isn't the point, the issue at hand is the fact that if three mechs are no longer a requisite, even under your hypothetical you would just buy two of the same mech that has the better hardpoints. Think of Black Knights or Grasshoppers (minus the J). Take away the quirks and most aren't much different. One hardpoint here or there is not a justification to buy three of the things. The quirks more than any other factor made them distinctive in play and feel much more so than 1 hard point more or less. Under the new system? Just take as many as you want of the same variant with the best/highest hard points if you really need multiple energy vomit mechs. No worries about mastering three different versions.





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