

Pgi: Change Your Mech Packs Before The Marauder Iic Release
#1
Posted 06 December 2016 - 10:06 AM
Sincerely,
DW
#2
Posted 06 December 2016 - 10:11 AM
#3
Posted 06 December 2016 - 10:12 AM
#4
Posted 06 December 2016 - 10:14 AM
Which makes the skill tree change... weird. Because we have months and months of now nonsensical mech packs.
#5
Posted 06 December 2016 - 10:15 AM
But I get the point that the OP made in that the new skill tree business is going to make customers sharply think twice about how badly they want a newly released mech. I just picked up a Viper C for Cbills and am terribly glad that I won't have to purchase other variants down the road - the one is just fine for me and has Omnipod options. Other players might take the same stance and look at the Marauder IIC (or assassin, or other mechs) and simply wait it out until it's offered individually for MC, and then Cbills.
PGI really has to scramble to figure out the best course to take with these changes because only a fool would think that they WON'T miss out on potential sales over this.
#6
Posted 06 December 2016 - 10:17 AM
Fobhopper, on 06 December 2016 - 10:11 AM, said:
Thanks! Are you the new community manager? Well, guess wot!? I have enough mechs to grind to last me a good long time. I don't really even need one IIc, so please find someone else to advise. Otherwise, I may just decide to buy 1 less than I'd currently like to.
Respectfully,
DW
#7
Posted 06 December 2016 - 10:20 AM
Bombast, on 06 December 2016 - 10:14 AM, said:
Which makes the skill tree change... weird. Because we have months and months of now nonsensical mech packs.
They don't have to change it, per se. They just need to add more options. Selling one mech is better than selling none. A bird in hand is better than a full cancellation.
Respectfully,
DW
#8
Posted 06 December 2016 - 10:23 AM
Bombast, on 06 December 2016 - 10:14 AM, said:
Which makes the skill tree change... weird. Because we have months and months of now nonsensical mech packs.
The only factor changing is that you arent required to have 3 mechs to 'master' a chassis. You are still just getting different hardpoint loaded chassis. The skill tree change doesn't actually remove the value of mech packs because you are still getting 3 differently capable mechs (if you are only getting the $20 pack). Thats 3 mechs, 3 mechbays and other goodies. Mechs that you can then sell to free up mech bays if you dont actually like the mechs anymore since you wont need them for mastery.
#9
Posted 06 December 2016 - 10:27 AM
Fobhopper, on 06 December 2016 - 10:23 AM, said:
That of course is the point, which REALLY comes into play when an Omnimech is the subject of a purchase. For the Huntsman and Linebacker mechs, the buyers probably aren't feeling much remorse over their purchase and having to master 3 mechs to get the one they want to play Elite status. The buyers have had a lot of fun with the mechs in simply playing them. It's future Omnimech sales that are going to really be the question when this goes through.
#10
Posted 06 December 2016 - 10:28 AM
Dr Wubs, on 06 December 2016 - 10:20 AM, said:
I think you're heavily overestimating the MWO userbase. They'll make more money selling mech packs like this then they would 'fixing' it for the few people who are going to cancel (Or claim they will, anyway, most aren't)
Quote
DW
There is literally a signature block on this forum.
https://mwomercs.com...&area=signature
Fobhopper, on 06 December 2016 - 10:23 AM, said:
Most people don't use every variant of a chassis. Most pick one and roll with it, exempting a handful of their favorites.
Quote
There's very little value to the mechpacks. They're 'Get it first' packs. Which is fine, but lets not romanticize it.
#11
Posted 06 December 2016 - 10:30 AM
Fobhopper, on 06 December 2016 - 10:23 AM, said:
Or I take the one I want for like 10$
Or only the hero
Some variants are so similar they trews them in because you had to have 3
You happy about 3 mechs in a 20$ package
Cool
Some others might love 1 mech only
#12
Posted 06 December 2016 - 10:31 AM
Personally I'm getting all 8 Marauder IICs and I'll love them all...though 2 of the base model is a little odd.
Even if the system drops to only needing 1 of each mech, the 3 for $20 plus add ons is still a good cash system for PGI. Can't fault them for wanting to make some money. Pick and choose will result in only the most meta variant being purchased...and the new skill system might result in only the most meta variant being used, which is bad for variety.
Edited by Bandilly, 06 December 2016 - 10:46 AM.
#13
Posted 06 December 2016 - 10:35 AM
When I started playing in 2012, you bought mechs with MC. One mech, one set amount of MC. Done. No packs, no pre-orders.
Those were simpler times.
#14
Posted 06 December 2016 - 10:39 AM
Bandilly, on 06 December 2016 - 10:31 AM, said:
Personally I'm getting all 8 Marauder IICs and I'll love them all...though 2 of the base model is a little odd.
I don't care when the change is. I care that I want to buy 1, not 3 because I only plan on using one. The only reason I wanted three was because of a rule that no longer means I need to buy three. I'm not going to just go ahead and buy three because a silly rule is still temporarily in effect.
But I do take your points. It may be best to just cancel all the pre-orders I have left.
Respectfully,
DW
#15
Posted 06 December 2016 - 10:50 AM
Dr Wubs, on 06 December 2016 - 10:39 AM, said:
...and I'll be enjoying my Marauder IICs immensely during the next 3-4 months while you are still waiting for them to drop for MC or cbills.
#16
Posted 06 December 2016 - 10:55 AM
#17
Posted 06 December 2016 - 11:01 AM
So yeah OP I see where your coming from. Seems odd that PGI doesn't seem to.
#18
Posted 06 December 2016 - 11:07 AM
Bandilly, on 06 December 2016 - 10:50 AM, said:
Ouch! That hurts. Actually wait. Hmmm. No, it doesn't. I'm far more interested in only buying one mech than ever buying three or more ever again. If you get to use them eight months ahead because you bought eight, I'm fine with that.
Respectfully,
DW
#19
Posted 06 December 2016 - 11:07 AM
Bud Crue, on 06 December 2016 - 11:01 AM, said:
Actually with individual mechs being specced by you that might make them individually more specialized in only what you spec it to. You may still want several different variants, or even multiples of the same variant, just so that the mech doesn't play the same way every time. We won't just be able to swap weapons and modules anymore to completely rewrite a mech, we'll now have to respec it as well, which will likely cost resources, possibly MC, on top of being time consuming.
#20
Posted 06 December 2016 - 11:29 AM
Bandilly, on 06 December 2016 - 11:07 AM, said:
For most mechs that won't matter. But that isn't the point, the issue at hand is the fact that if three mechs are no longer a requisite, even under your hypothetical you would just buy two of the same mech that has the better hardpoints. Think of Black Knights or Grasshoppers (minus the J). Take away the quirks and most aren't much different. One hardpoint here or there is not a justification to buy three of the things. The quirks more than any other factor made them distinctive in play and feel much more so than 1 hard point more or less. Under the new system? Just take as many as you want of the same variant with the best/highest hard points if you really need multiple energy vomit mechs. No worries about mastering three different versions.
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