adamts01, on 08 December 2016 - 02:39 AM, said:
Not too sure what you mean by real jump jets but there was the specific example of jump jet vectoring which would be the first jump jet skill/module/bonus I think we've ever seen. There is potentially more.
Duke Nedo, on 08 December 2016 - 03:19 AM, said:
Is that for hard point combinations and positions?
If I go and look at the descriptions on Sarna, the Zeus was viewed as an assault that could skirmish. (Faster but with mid to low firepower/survivability).
The Awesome is viewed as the tanky damage dealer and the Victor the mobile brawler.
Based on those descriptions alone, access to the different skill trees could be restricted to emphasise these attributes so the mechs fill a particular role (or style of play if you will) on the battle field.
For example:
The Awesome could get the full weapons and survival tree but it gets nothing in mobility or operations.
The Zeus could get full access to the mobility tree, less in survival, operations and weapons.
The Victor may not get any survivability but gets decent operations, mobility and weapons.
(Just a thought process and not definitive)
Based on that sort of access to the skills, would denial to skills work better to balance the mechs?