Making Arms More Useful
#1
Posted 08 December 2016 - 03:51 PM
this would give smaller mechs new very close range fighting options vs bigger mechs, as well as promoting low slung arm weapons to counter that exact thing.
for the general gameplay, the hillpoking would still work with the torso mounts, but as soon as bigger elevation changes come into play, like viridian bog offers them, the arm weapons will give you options to engange effectively on shorter ranges, where torso mounted weapons will be unable to fight back. torso weapons would need to fight from a longer range in that scenario to be able to shoot the enemy, while the enemy would need to expose more of his mech because of the usually lower arm mounts.
overall this is a very simple solution to bring arm mounted weapon value closer to the level of high torso mounted weapons.
id really like to see this being tested in one of the future PTR builds with different values for maximum torso pitch degrees.
#2
Posted 08 December 2016 - 04:22 PM
#3
Posted 09 December 2016 - 03:02 AM
#4
Posted 10 December 2016 - 06:08 AM
#5
Posted 10 December 2016 - 12:01 PM
Edited by Tombstoner, 10 December 2016 - 12:04 PM.
#6
Posted 10 December 2016 - 01:42 PM
Tombstoner, on 10 December 2016 - 12:01 PM, said:
like i wrote, i do not think that arms not useful enough, i am thinking that the base amount of possible torsopitch is to big, which makes arms worse in alot of cases where they should actually be the superior choice. and since designing more maps with extreme elevation differences (like viridian bog) would be a solution that is way out of proportion, decreasing the torsopitch would naturally increase the value of arm-hardpoints for much less effort.
Edited by Cold Darkness, 10 December 2016 - 01:43 PM.
#7
Posted 10 December 2016 - 02:20 PM
Cold Darkness, on 10 December 2016 - 01:42 PM, said:
like i wrote, i do not think that arms not useful enough, i am thinking that the base amount of possible torsopitch is to big, which makes arms worse in alot of cases where they should actually be the superior choice. and since designing more maps with extreme elevation differences (like viridian bog) would be a solution that is way out of proportion, decreasing the torsopitch would naturally increase the value of arm-hardpoints for much less effort.
if torso turn rate was normalized and lowered across all mechs then arms become the best way to shift targeting. However this would require rebuilding the game to correctly model the impact mech size, speed and magically accurate pinpoint precision has on mech durability
#8
Posted 10 December 2016 - 04:44 PM
Edited by Cold Darkness, 10 December 2016 - 04:44 PM.
#9
Posted 11 December 2016 - 02:11 PM
#10
Posted 12 December 2016 - 02:41 PM
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