

Machine Gun Buff
#1
Posted 08 December 2016 - 09:40 PM
http://mwo.smurfy-ne...a8a801620a90258
After:
http://mwo.smurfy-ne...857b78db80dbae2
Lets hope its a good buff.
#2
Posted 08 December 2016 - 09:46 PM
But those heatsinks...
#3
Posted 08 December 2016 - 10:16 PM
Oh, right, the joke OP made. lol.
Edited by RestosIII, 08 December 2016 - 10:18 PM.
#4
Posted 08 December 2016 - 10:18 PM
#5
Posted 09 December 2016 - 12:25 AM

#6
Posted 09 December 2016 - 02:34 AM
Sure its scary but how many people on the other team will face it in a single match....
I think its nothing like god huggin with srm4 quirk pre light leg fall damage nerf ������
Edited by sneeking, 09 December 2016 - 02:36 AM.
#7
Posted 09 December 2016 - 02:40 AM
The hope to kill potatoes with the utter lack of skill?
You have almost unlimited ammo and no heat for almost no weight
Do we really want to give a Spider or Cicada with just MGs the ZimmerFLAK to deal some real damage?
I don't think so.
Better to modify the mechanic of machineguns and make them burst fire weapons. (a 1sec burst but 5sec cooldown) - DPS stays the same. So its a 4.8dmg burst of 1sec or dealing ~ 0.5dmg per bullet
This is a huge and it add some skill level to this gun.
#8
Posted 09 December 2016 - 03:02 AM
-MG ammo box gives 160 damage, AC2 gives 150, AC5 gives 150, AC10 gives 200, and AC20 gives 140. This puts it right on the average of 160 damage per box of AC ammo.
-A machine gun with just half a box of ammo, enough to deal 80 damage, is 1 ton and has 0.8 dps *wow, 100 seconds to deal 80 damage*. An innersphere small laser is half a ton and deals 1 dps with infinite ammo and extremely low heat. That small laser also has more range than the machine gun.
-Its completely limited by its inability to hit and fade because of it requiring face time
What you suggested would actually make it into a heatless IS medium laser with half the range. This would actually really make them have the possibility of being overpowered. You'd give a light mechs extremely high damage close range alphas with the same heat as now. 6 MG+2ASRM6+SPL Shadow cat would deal 58.8 damage per shot and nearly never worry about overheat.
You know, I'd almost like to see that.
#9
Posted 09 December 2016 - 03:07 AM
#10
Posted 09 December 2016 - 03:14 AM
#11
Posted 09 December 2016 - 03:17 AM
A huggin pilot who stripped off his machine guns lived much longer because of this.
#12
Posted 09 December 2016 - 06:33 AM

#13
Posted 09 December 2016 - 07:14 AM
sneeking, on 09 December 2016 - 03:17 AM, said:
A huggin pilot who stripped off his machine guns lived much longer because of this.
Sounds like the 6 MG shadowcat. Always the shortest lived variant of shadow cats.
#15
Posted 09 December 2016 - 08:43 AM
sneeking, on 09 December 2016 - 03:14 AM, said:
Yep. As long as the MG buffs gets increased enough for how much dmg and crit you can get outta 1 ton of ammo, Im all ready to add more machine guns into my builds as backup weapons or dedicated crit builds.
jjm1, on 09 December 2016 - 07:14 AM, said:
Sounds like the 6 MG shadowcat. Always the shortest lived variant of shadow cats.
7 mg...
Edited by Tordin, 09 December 2016 - 08:44 AM.
#16
Posted 09 December 2016 - 09:39 AM
I shreadded assault mechs in seconds

I doubt there is a mech in this game with that many slots anyways but that's what they need to avoid. Otherwise MG's always have my blessing.
Also change the damn sound effect, it's pathetic.
#17
Posted 09 December 2016 - 09:47 AM
The Unstoppable Puggernaut, on 09 December 2016 - 09:39 AM, said:
I shreadded assault mechs in seconds

I doubt there is a mech in this game with that many slots anyways but that's what they need to avoid. Otherwise MG's always have my blessing.
Also change the damn sound effect, it's pathetic.
16 max weapons, so it will never happen
I swear the Art and Sound is why they're kept pathetic
If they were more akin to the Gau-8 (a ~half-quarter ton MG), you wouldn't have people saying "But but but it's anti infantry!"
#18
Posted 09 December 2016 - 09:58 AM
#19
Posted 09 December 2016 - 10:14 AM

#20
Posted 09 December 2016 - 11:38 AM
Karl Streiger, on 09 December 2016 - 02:40 AM, said:
The hope to kill potatoes with the utter lack of skill?
You have almost unlimited ammo and no heat for almost no weight
Do we really want to give a Spider or Cicada with just MGs the ZimmerFLAK to deal some real damage?
I don't think so.
Well, I do.
I'd even take the ridiculous CoF and small range and I don't need the crit mechanic either. But give me the weaon that it should be, a low weight low range AC2. That is what it is supposed to be.
Sure, that is a lot of DPS. And for sure there should be some steps in between before we get pendulum balancing again. But a MG should not be a laughable paint scratcher. And you can balance high DPS with wider CoF and less ammo. Still this would give light mechs with ballistics something to work with.
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