

What Would Be The Ideal Mwo Endgame?
#21
Posted 09 December 2016 - 07:01 PM
#22
Posted 09 December 2016 - 07:20 PM
Edited by El Bandito, 09 December 2016 - 08:59 PM.
#23
Posted 09 December 2016 - 08:15 PM
EDIT: Oh, I would REALLY like some new technology, more specifically weapons, added to this game.
Edited by Mole, 09 December 2016 - 08:15 PM.
#24
Posted 09 December 2016 - 08:57 PM
Its all in the Battletech Universe. Make it all and then some

There is a long list of other things like Solaris and maybe PVE missions and things as well.
Edited by Johnny Z, 09 December 2016 - 08:59 PM.
#25
Posted 09 December 2016 - 09:11 PM
#26
Posted 09 December 2016 - 09:49 PM
RANT
Edited by SilentScreamer, 09 December 2016 - 09:58 PM.
#27
Posted 09 December 2016 - 09:51 PM
#28
Posted 10 December 2016 - 09:52 AM
You have a mech with a number of variants. The tree starts with a starter or basic variant. As you develop this variant, you collect the GXP to unlock the next variant, and then the next variant and so on. Until you unlock all the variants for this particular mech.
So every mech has their own mini tech tree to unlock all variants.
Each variant is not necessarily better than the one previous to it, and its not necessary to unlock every variant, only the particular one you want.
MWO does have an end game, and that is to climb to Tier 1.
However, in my experience all these F2P PvP games, when it comes to happiness, the end game isn't necessary. Kind of like in War Thunder, I quit playing the high tiers, and choose to play on the lower BR 3.7 tiers instead of the 7.7 one.
#29
Posted 10 December 2016 - 10:33 AM
#30
Posted 10 December 2016 - 10:38 AM
Heh, or being able to craft Purple Quality Very Rare Mk. XII machine guns and sell them on the open market...
Collecting all the Ultra rare trading card/MW hats. In particular the Melissa Steiner 3015 fall collection hat...
Edited by rolly, 10 December 2016 - 10:41 AM.
#31
Posted 10 December 2016 - 12:59 PM
In a general sense, it means "Once I have leveled my character to the level cap, what is else is there for me to do with my character?"
Raids/Endgame Dungeons- Very common, very PVE. Doesn't fit here.
Hardcore Mode- In one way or another, crutches and training wheels are removed. In PVE MMOs, a common way to due this is to crank up the AI and give mobs weapons/gear/stats on par with the players. I'd have to think of various ways this might apply to MWO, but the R&R system would be one example (not saying that as an endorsement of that system, just an example).
League Play/Tournament Play- MRBC is where players in this game made their own endgame because there was no endgame.
I would put Solaris here as well.
Strategic Campaign- This is what FP was/is supposed to be. Battles on a larger scale. Every battle meaning something as part of a larger war. Expanded game mechanics beuilt into things like territory possession yielding strategic benefits and such.
Career mode- One pilot accumulates stats, experience, and accolades and in doing so, develops in a story-like progression. Probably again with each battle affecting this progression in a meaningful way.
Chess and tennis have an endgame in the form of ranked play and tournaments. Both are for people who would like to take their play beyond casual matches.
FP was/is the official endgame. PGI has been less than ambitious about programming all the little details that might provide for FP to be a gated experience, but do know that the community went ahead and did that themselves. When I arrived in MWO land, I was curious about FP but more in a long-terms sense than feeling I needed to start it immediately. Looking around the recruitment forums, there were was a very common (not universal) set of standards:
-You needed enough mechs to create a drop deck
-You were expected to have these mechs mastered
-You were expected at a minimum to have seismic and radar derp modules for each mech in the deck
-I never saw this as a requirement, but your mech isn't fully maxed out until you also have/had weapon modules
This may be lost on those that have played for years, but that is a crap ton of play time and cbills to get all of that together. By the time you have all of that, you are definitely beyond being a turnip who just fell off the wagon. Assuming you're not playing day and night, that would take 3-6 months with premium.
And I think that was a reasonable gate to FP the endgame. Now that modules are gone, who knows. But we still don't know how long it will take to do the new skill tree.
WoW created this whole thing about games needing to have 60-100 levels to grind through before reaching endgame. It makes sense especially from a business point of view with subscriptions, but games don't have to have that many levels and take forever and a day to reach that final level. Guild Wars 1 was about 20% grind and 80% endgame. It took me a month to level my first toon, and by the end of it I could level a toon in a weekend. Some people could level a character in 8 hours. The level cap was 20.
So yeah, kitting a full drop deck of mechs with maxed skill points ought to be a sufficient standard to play FP, the endgame. If you want to be pedantic and say that's not the endgame then because of relatively new people are still allowed to play, then just ditch the word endgame. Call it post-leveling content. Call it advanced content. Call it Arthur. It doesn't matter. What matters is that people have something to do with completed mechs other than doing what they did to level their mechs.
Now, the whole idea that your going to gate this content based on PSR has several problems. The most obvious one is that everyone complains that PSR is stupid and broken. If it's stupid and broken, then it's not terribly wise to make it more important. The second issue is population. Now that they've whittled the whole concept of FP down in an effort to address underpopulation, you're now going to make population a problem again. The third problem with gating FP with PSR is that team coordination is more important than any given player being PSR 1. If you really want to gate FP, then requiring everyone to be in a unit might be a better idea. Then again, I guess anybody can just form a solo unit. In the end, I don't think you want to gate it beyond people playing it with leveled mechs and full skill trees. Ban trial mechs, but leave it at that.
That's my opinion.
Your original question was about an ideal endgame. A mech version of Planetside would be awesome.
Not to be provocative, but is your whole OP in anticipation of the new FP being a total biscuit eater? A way to say, yeah well this isn't endgame content anyway and we don't need no steenking endgame content?
#32
Posted 10 December 2016 - 01:05 PM
Set in 3025.
#34
Posted 10 December 2016 - 01:20 PM
Hunka Junk, on 10 December 2016 - 12:59 PM, said:
I only used WoW as an example because I googled endgame and couldn't find any commonly accepted definition except the one on Wikipedia. It's a shame that video games are still relatively new to our culture, so there's a lot of words that you may not find explained properly in the dicitonary. Also, WoW is a game I have a lot of experience with, so I could relate to the definition Wikipedia used.
Hunka Junk, on 10 December 2016 - 12:59 PM, said:
No, my OP was in response to a lot of people on this forum talking about how MWO lacks an endgame, yet there seems to be a lot of disagreement about (1) what an endgame actually is, and (2) whether we actually need an endgame.
In my mind, it doesn't make a lot of sense to talk about an endgame if you're simply talking about stuff that anyone can do at any point. If you say "The endgame is to get better and have fun", then why call it "endgame"? That's not the endgame, that's the game. The point of any game is to get better and have fun. Or "The endgame is to buy new mechs". That's not the endgame, that's what you start doing your very first day of playing MWO, thanks to the cadet bonus. Buying new mechs is part of the game, it's not the endgame.
The term "endgame" only makes sense, in my view, if it describes exclusive content. I would accept FP as endgame, if you had to own 4 mechs in order to participate, and you couldn't use trial mechs. That's setting the bar extremely low for an 'endgame', but it does qualify.
The reason people have been talking about the "endgame" in MWO in other threads is apparently because people feel that the game should have extra content for veteran players in order to keep them interested when they've reached a certain stage. Like I said, people have different ideas of what "endgame" actually means. But whenever people are talking about an "endgame", it's usually in the context of "things to keep me interested and moltivated after x years of playing MWO".
Appogee, on 10 December 2016 - 01:16 PM, said:

RIP in peace, Long Tom

#35
Posted 10 December 2016 - 01:28 PM
RestosIII, on 09 December 2016 - 07:01 PM, said:
Meh, crystal tuna can wait. I would much prefer a Clan that actually did something, such as Steel Viper or Snow Raven.
#36
Posted 10 December 2016 - 01:37 PM
And please, no BS about coding and all that. If PGI can make a full on new game - MW5, then they can make a fully functional CW.
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