Patch Notes - 1.4.90 - 13-Dec-2016
#101
Posted 10 December 2016 - 11:28 AM
Haven't 100% abandoned this game yet but getting close.
#102
Posted 10 December 2016 - 11:45 AM
- Boosting jumpjet thrust on heavier mechs/ or just normalizing jumpjet thrust across the board for every weight class. (for every jumpjet you have you get 10 meters of jump capability no matter the weight of your mech.)
- Making clan AC more viable. Its a good start, but either make them single shell or make it so you can switch ammo types of the LB-X
- Make the Clan ER large Laser useful. It has too long of a duration to be effective at many ranges, making it the current worst weapon of the game for how much weight and heatsinks you have to put in to support it
#103
Posted 10 December 2016 - 11:58 AM
#104
Posted 10 December 2016 - 12:04 PM
-Skyrider-, on 10 December 2016 - 11:45 AM, said:
- Boosting jumpjet thrust on heavier mechs/ or just normalizing jumpjet thrust across the board for every weight class. (for every jumpjet you have you get 10 meters of jump capability no matter the weight of your mech.)
Quote
- Making clan AC more viable. Its a good start, but either make them single shell or make it so you can switch ammo types of the LB-X
Quote
- Make the Clan ER large Laser useful. It has too long of a duration to be effective at many ranges, making it the current worst weapon of the game for how much weight and heatsinks you have to put in to support it
Agreed, my dream stats would put the burn time at 1.25, and the Clan LPL having its damage match the ERLL at 11 and less range, with less heat and a slightly better cooldown to compensate.
#105
Posted 10 December 2016 - 12:08 PM
Edited by Gentleman Reaper, 10 December 2016 - 12:08 PM.
#106
Posted 10 December 2016 - 12:41 PM
Edited by Sephrus Shanadar, 10 December 2016 - 12:41 PM.
#107
Posted 10 December 2016 - 12:53 PM
This time around, this community needs to keep an open mind and support faction play as it is for now. Russ promised more changes are forthcoming to faction play, and I believe we should have patience and support the effort. I'm quite aware that the Salty Trolls are going to assault me at every turn; however, in my opinion, who the hell cares?? I believe Phase 4.1 is going to make faction play a helluva lot better. I just hope they can fix vetiric forge, and give it some serious remake over. It needs it!!
#108
Posted 10 December 2016 - 01:14 PM
Hawk819, on 10 December 2016 - 12:53 PM, said:
This time around, this community needs to keep an open mind and support faction play as it is for now. Russ promised more changes are forthcoming to faction play, and I believe we should have patience and support the effort. I'm quite aware that the Salty Trolls are going to assault me at every turn; however, in my opinion, who the hell cares?? I believe Phase 4.1 is going to make faction play a helluva lot better. I just hope they can fix vetiric forge, and give it some serious remake over. It needs it!!
People wanted content, this patch has content. Give it an honest go before devolving to troll rage plz.
Many refuse to see it but they are getting better at fine tuning things, the last few patch notes have been *far* more robust in reasoning and explanation. I am really hoping they are getting their rhythm down so that they can make further tweaks as needed (not necessarily when the first cries of rage arise... knee-jerking won't help anything).
So srms gen more heat, you DHS cool down faster. Give it a go...
Try it all... then give constructive feedback.
#109
Posted 10 December 2016 - 01:51 PM
Soooo, PGI doesn't have a clue or .....???
They are basically swapping quirks here...tanky ..what is this?
Please explain the reasons ie: advantage..disadvantage..???
Most of the mechs this is applied to are mechbay placeholders, so what changes ??
Edited by Korak18, 10 December 2016 - 02:12 PM.
#110
Posted 10 December 2016 - 01:52 PM
Reducing the RoF in exchange of higher damage may outpout similar damage after 10 seconds BUT not the same chance of crit. Arrow will suffer from this.
#111
Posted 10 December 2016 - 01:56 PM
Korak18, on 10 December 2016 - 01:51 PM, said:
Soooo, PGI doesn't have a clue or .....???
They are basically swapping quirks here...tanky ..what is this?
Please explain the reasons ie: advantage..disadvantage..???
Most of the mechs this is applied to are mechbay placeholders, so what changes ??
Tankier because while more structure keep the component operational longer, it doesn't necessarily prevent crits to ammo/equipment. More armor means enemy must chew through more before even getting a chance to crit.
This will also penalize overheaters more as they have less "fluff" internals to burn through before importants things cook.... I think...
#112
Posted 10 December 2016 - 02:20 PM
Rhialto, on 10 December 2016 - 01:52 PM, said:
Reducing the RoF in exchange of higher damage may outpout similar damage after 10 seconds BUT not the same chance of crit. Arrow will suffer from this.
The tighter grouping puts many more bullets into the open component though, so that increases crits. I think it will be a wash for heavily quirked mg mechs like the arrow, and then mechs without MGs quirks will have much better MGs overall.
#113
Posted 10 December 2016 - 02:36 PM
The treb lg under quirk when compared to the treb 7m even more so now.
There is no reason on picking up a treb lg now the 7m is better then it on brawls and lrm support because of it heat and missile quirks.
#114
Posted 10 December 2016 - 03:12 PM
Davy J0nes, on 10 December 2016 - 02:36 PM, said:
The treb lg under quirk when compared to the treb 7m even more so now.
There is no reason on picking up a treb lg now the 7m is better then it on brawls and lrm support because of it heat and missile quirks.
You could put together a list of heroes that are inferior to other variants. Fact of the matter is they have to be careful about making heroes good since that would equate to p2w in the eyes of many...
#115
Posted 10 December 2016 - 03:23 PM
Well sort of.
Rhialto, on 10 December 2016 - 01:52 PM, said:
Reducing the RoF in exchange of higher damage may outpout similar damage after 10 seconds BUT not the same chance of crit. Arrow will suffer from this.
Armour instead of structure buffs.... Finally.
More armour instead of structure for the deaths knells arms...... Finally
For a change a patch with some resemblance of logic to it....... It's only taken three years!!!!!!
Edited by mad kat, 10 December 2016 - 03:26 PM.
#116
Posted 10 December 2016 - 03:37 PM
Treb 3c huge engine cap but this fact ignored and gets no quirks to go along with it.
Treb lg meant for brawls - but ok you mention all heros get under quirked I would say the treb lg is one of the must under quirk heros in the game.
And the fact that treb themselves didn't get a resale and still remains as wide as 2 double doors a simply CT quirk would of gone a long way. At the very least a CT quirk to the likes of the LG model whats meant of brawls needs it the most.
#117
Posted 10 December 2016 - 04:15 PM
Davy J0nes, on 10 December 2016 - 03:37 PM, said:
Treb 3c huge engine cap but this fact ignored and gets no quirks to go along with it.
Treb lg meant for brawls - but ok you mention all heros get under quirked I would say the treb lg is one of the must under quirk heros in the game.
And the fact that treb themselves didn't get a resale and still remains as wide as 2 double doors a simply CT quirk would of gone a long way. At the very least a CT quirk to the likes of the LG model whats meant of brawls needs it the most.
The term is "ct like a barn door" and the Awesomes already have laid claim to this phrase.
All I can say is... research before you buy... some mechs were crap, some mechs are crap, some mechs will become crap.. i own at least three of each and moved on from buyers remorse as i didn't buy all of them on cbills.
My advice is don't depend on one mech to be good... ever... things change and we have to adapt. If that comes across cold, I am sorry, but even from a lore perspective there were crap mechs. Ya gotta roll with it.
Edited by MovinTarget, 10 December 2016 - 04:15 PM.
#118
Posted 10 December 2016 - 04:16 PM
mad kat, on 10 December 2016 - 03:23 PM, said:
Well sort of.
Armour instead of structure buffs.... Finally.
More armour instead of structure for the deaths knells arms...... Finally
For a change a patch with some resemblance of logic to it....... It's only taken three years!!!!!!
There's apparently a new employee working exclusively on balance, so that would explain it.
#119
Posted 10 December 2016 - 04:25 PM
-Skyrider-, on 10 December 2016 - 11:45 AM, said:
- Making clan AC more viable. Its a good start, but either make them single shell or make it so you can switch ammo types of the LB-X
NOOOOOOOOOOOOOOOOOOOO!
Shorter cool-down and higher velocity? Yes, definitely, for both IS and Clan. Shorter interval between rounds? Okay. Single shot? Nope. IS only, else everybody starts swapping cGauss out for cAC/10 and pop-tarts run colder and Kodiaks can pop you with 40 damage in one shot with a short cycle time. Yikes, no thank you.
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- Make the Clan ER large Laser useful. It has too long of a duration to be effective at many ranges, making it the current worst weapon of the game for how much weight and heatsinks you have to put in to support it
#120
Posted 10 December 2016 - 04:43 PM
Yeonne Greene, on 10 December 2016 - 04:25 PM, said:
Would this look good? I'm working on a full list of my dream stats for every weapon.
Damage: 3
Burn time: 0.75 -> 0.6
Cooldown: 3 -> 2.4
DPS: 1 -> 1.25
Heat: 2 -> 1.5
HPS: 0.67 -> 0.625
Optimal range: 150
Max range: 300
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