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Patch Notes - 1.4.90 - 13-Dec-2016


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#181 Azghuld

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Posted 12 December 2016 - 03:06 PM

View PostRamrod AI, on 12 December 2016 - 02:55 PM, said:



Kewl thanks. Would have been nice if it had a C-Bill bonus though.




Honestly...I still do better or as well with Clan mechs than I do IS. Even with the recent nerfs the Clan mechs still seem quite dangerous. Only thing I have to complain about are the UAC's. The 17% jam chance seems like 34%. And the 8 second unjam time to me is waaaay too long. I think it was at 5.5 before. Just do 6.5 or 7.


agreed. I find myself replacing UACs with regular ACs anytime try to tweak a machine's performance. Don't like this trend Posted Image

#182 Y E O N N E

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Posted 12 December 2016 - 03:09 PM

Why would you replace with cACs? Just don't double tap the cUAC and you get the same gun while also saving slots.

#183 Dee Eight

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Posted 12 December 2016 - 03:24 PM

Because other than the 20 rating one, the C-AC's pickup heat and range advantages for those extra slots.

The 2 class is 0.6 heat, 900 meter range. The 5 class is the same 1.5 heat as other five classes have become, but its 720m range. The 10 class is 2 heat for the same range.

Edited by Dee Eight, 12 December 2016 - 03:26 PM.


#184 Gas Guzzler

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Posted 12 December 2016 - 03:29 PM

View PostDee Eight, on 12 December 2016 - 03:24 PM, said:

Because other than the 20 rating one, the C-AC's pickup heat and range advantages for those extra slots.

The 2 class is 0.6 heat, 900 meter range. The 5 class is the same 1.5 heat as other five classes have become, but its 720m range. The 10 class is 2 heat for the same range.


The 5 and 2 get extra range, the 2, 10, and 20 get less heat.

#185 MovinTarget

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Posted 12 December 2016 - 03:52 PM

View PostYeonne Greene, on 12 December 2016 - 03:09 PM, said:

Why would you replace with cACs? Just don't double tap the cUAC and you get the same gun while also saving slots.


Also, consider that there is much greater spread with UACs

#186 Felicitatem Parco

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Posted 12 December 2016 - 04:02 PM

I use CAC/2s all over the place. They are my new favorite toy.

#187 Arkhangel

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Posted 12 December 2016 - 05:41 PM

View PostWidowmaker1981, on 12 December 2016 - 02:50 AM, said:

[/i]

This is starting to get a bit annoying.. putting in Decals for totally unknown units like http://www.sarna.net...Gunzburg_Eagles with barely a stub in Sarna, that arent represented by a unit in game at all and dont have a lore insignia , yet my unit (http://www.sarna.net/wiki/Battle_Magic) which has 40+ people ingame who would INSTANTLY buy the Decal, is much better fleshed out in Sarna, good looking lore insignia and all and exists in this timeframe.. still no dice.

Posted Image

you do realize the Gunzburg Eagles are Tyra Miraborg's old unit right.... the gal who killed Ilkhan Leo Showers by suiciding her Shilone into the WarShip Dire Wolf's bridge and delayed the Clans invading for a year? that's why they're there.

#188 Y E O N N E

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Posted 12 December 2016 - 06:27 PM

View PostMovinTarget, on 12 December 2016 - 03:52 PM, said:


Also, consider that there is much greater spread with UACs


As far as I am aware, the interval between the rounds in a burst are identical (0.11 seconds) between the two types, so the per-shot spread is also identical.

I wouldn't consider the range or heat differences to be worth a damn, since they are on the fringes of what makes a practical difference, but to each his own.

#189 ChapeL

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Posted 12 December 2016 - 11:27 PM

View PostArkhangel, on 12 December 2016 - 05:41 PM, said:

you do realize the Gunzburg Eagles are Tyra Miraborg's old unit right.... the gal who killed Ilkhan Leo Showers by suiciding her Shilone into the WarShip Dire Wolf's bridge and delayed the Clans invading for a year? that's why they're there.


She was a member of the Flying Drakøns, the AeroSpace wing of the First Rasalhague Drakøns when she crashed her Shilone into the Wolf Warship and it happened over Radstadt. The Gunzburg Eagles had nothing to do with that... aside from being her old unit. So if that's why they are there.. they are a fraud :P

#190 Widowmaker1981

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Posted 13 December 2016 - 05:02 AM

View PostArkhangel, on 12 December 2016 - 05:41 PM, said:

you do realize the Gunzburg Eagles are Tyra Miraborg's old unit right.... the gal who killed Ilkhan Leo Showers by suiciding her Shilone into the WarShip Dire Wolf's bridge and delayed the Clans invading for a year? that's why they're there.


According to Sarna (which, yes, is my primary resource for BT lore, having only read a few of the books) the unit did two things of 'note', ever. They surrendered once to Clan Wolf without a fight, and then ran away from Clan Jade Falcon while dropping airstrikes on them until they ragequit. Quite the awesome unit.

Edited by Widowmaker1981, 13 December 2016 - 05:03 AM.


#191 FREDtheROLF

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Posted 13 December 2016 - 05:04 AM

View PostInnerSphereNews, on 09 December 2016 - 09:37 PM, said:



Double Heat Sinks (Inner Sphere)
• External Heat Sink Dissipation Rate increased to 0.15 (from 0.14)
• Engine Heat Sink Dissipation Rate remains at .2
• Heat Capacity increased to 1.5 (from 1.1)



Double Heat Sinks (Clan)
• External Heat Sink Dissipation Rate remains at 0.15
• Engine Heat Sink Dissipation Rate remains at .2
• Heat Capacity increased to 1.5 (from 1.1)
• Component Health reduced to 6.6 (from 10)




LAZORVOMIT is back*

*it was never gone it got a nice
BUFF and will be worse the EVER


2lpl+4mpl what else do you need

#192 Widowmaker1981

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Posted 13 December 2016 - 05:09 AM

View PostFREDtheROLF, on 13 December 2016 - 05:04 AM, said:

[/i]

LAZORVOMIT is back*

*it was never gone it got a nice
BUFF and will be worse the EVER

2lpl+4mpl what else do you need


Assuming you are talking Clan LPL (because otherwise its 3xLPL), you dont combine them with MPL, since the durations dont sync up well. You combine them with ERML and have 4 more tons for DHS.

Having said that, the heat cap makes very little actual difference. On a mech with 25 DHS, that is adding a massive 7.2 heat to your cap (double basics included). wooo. big deal. Also laser vomit isnt meta, hasnt been for some time, at least outside of potatoville where people can hit occasionally with projectile weapons.

#193 Lizardman from Hollywood

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Posted 13 December 2016 - 05:15 AM

View PostYeonne Greene, on 12 December 2016 - 03:09 PM, said:

Why would you replace with cACs? Just don't double tap the cUAC and you get the same gun while also saving slots.


Uacs can jam on the first pull of the trigger also. Trust me I have the worst luck with uac jams and I often lose 1/2 or more of my guns on the opening tap. Honestly I would like to see clan ac become a single she'll like IS acs.


#194 Kmieciu

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Posted 13 December 2016 - 05:24 AM

View PostYeonne Greene, on 12 December 2016 - 06:27 PM, said:


As far as I am aware, the interval between the rounds in a burst are identical (0.11 seconds) between the two types, so the per-shot spread is also identical.

I wouldn't consider the range or heat differences to be worth a damn, since they are on the fringes of what makes a practical difference, but to each his own.

Yeah, the volley delay is identical (0.11 seconds) for every C-AC and C-UAC:
http://mwomercs.com/...00-02-jun-2015/

View PostWidowmaker1981, on 13 December 2016 - 05:09 AM, said:


Having said that, the heat cap makes very little actual difference. On a mech with 25 DHS, that is adding a massive 7.2 heat to your cap (double basics included).


Some say the Heat Containment skill is bugged and it only affects the base 30 points of heat capacity.

https://steamcommuni...s/?id=686548357

Therefore a 0.4 increase in DHS capacity will get you 0.4*15 = 6 extra points of heat in a Clan mech with 25 DHS.
1 extra ERML shot.

Edited by Kmieciu, 13 December 2016 - 05:28 AM.


#195 MovinTarget

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Posted 13 December 2016 - 06:16 AM

Gonna say this before the patch drops...

If, after the patch, you solo drop in FP, get steamrolled b/c, in your estimation, your team of pugs sucked, do not blame PGI, the Game mode, or Blake. Get yourself some friends that know how to play the game and group the heck up.

So much salt in the forums is from people that expect an MMO team-play game to cater to the solo-ist.

#196 Y E O N N E

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Posted 13 December 2016 - 06:21 AM

MWO is not an MMO by any generally accepted definition.

#197 MovinTarget

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Posted 13 December 2016 - 06:23 AM

Fine, but it is Team-play oriented last I checked.

#198 metallio

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Posted 13 December 2016 - 07:14 AM

It's team play oriented with none of the usual tools for organizing. Every single online game I've ever played had easy to use continuity inspiring communication tools to deal with friends and guild members. MWO has...a friends list that doesn't seem to do much. Chat that's on a tab you almost never touch, and no personal chat window that saves your chatter and other people you might want to look back up. You can't even scroll any of the chat.

A guy in QP asked me yesterday how to get a group because he'd looked around and didn't see what to do to join up. The answer is troll forums, get on the teamspeak server if you know the details (I don't), or hope you run into someone on QP who knows all of that when you're actually asking and they're actually responding (which most people aren't). Games are five to ten minutes long generally. You're not spending hours raiding with people and getting to know them. You're not respawning with them on a server somewhere and chatting with them for an hour until someone gets tired and logs off.

This game has none of the usual social mechanics that put people together and has orders of magnitude more reward for every little bit of organization that occurs. It's so bad that winning almost universally depends on group suppression of squirrels running away from the death ball in higher level play where more organization exists. The more control you can exert on your team mates to keep them quietly stuck in one location waiting for the other group to make the first move the more likely you're going to win. If your team can shoot at all it's darned near the only thing that matters.

This is the problem I have with the entire game. With disorganized solo drop QP you can have fun just playing the game. Otherwise it's camp until someone else screws up a tiny bit. That's the game. Waiting. Not playing with stupid laser shooting robot suits. Waiting. It's not organizing for a maneuver. It's not organizing to get an objective despite uneven odds. It's not stealth or use of reserves. Waiting. Sit in one spot with everyone pointed at a choke and wait. Even in QP it's mostly this.

I prefer the non-team play chaos in solo QP every day of the week because of how poorly implemented the "TEAM" is in this team oriented game. So, apparently, do most people. It's not just risk vs rewards, but you'd be an idiot to ignore those. It's not just antisocial misanthropy. It's the singularly boring approach to "team" that makes it so easy to b*tch about the game and losing. "Oh, I lost because I finally went nuts spending ten minutes sitting in one spot staring at an opening in a canyon? Because I didn't want my entire gaming experience to be camping and didn't hook up with people who do just that?" ...if you can't understand the preference for the game to involve actually doing something...eh. Oh, hey, "We don't do that! We sit and camp for a few minutes at most! Then we shoot something and wait another 2-3 minutes!" ...seriously. Even in solo QP it's "find the firing line and don't peek first" for most of the game.

#199 Aargh Tenna

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Posted 13 December 2016 - 07:39 AM

View PostMovinTarget, on 13 December 2016 - 06:16 AM, said:

So much salt in the forums is from people that expect an MMO team-play game to cater to the solo-ist.


I am a soloist. I spent about 400 pounds on this game so far, I like it. But comments like this make me think that maybe I am in the wrong club and should go away. Which is fine BTW, I do not mind.

But I suspect there is a lit bit of wisdom in here somewhere, or rather 400 hundred little bits of wisdom.

#200 Anunknownlurker

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Posted 13 December 2016 - 08:09 AM

@Aargh Tenna - I play solo the vast majority of the time, I've also spent real money supporting the game and I also enjoy it. Odd thing to say but we "solo" players aren't alone :D





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