Edited by Sidefire, 01 December 2016 - 05:27 PM.
Victor-9S Help
#1
Posted 01 December 2016 - 05:27 PM
#2
Posted 02 December 2016 - 06:04 AM
does pretty decent, if i dont get singled out and dissected. sometimes people would grow an extra pair when they find out they're fighting the meh-mechs. otherwise i could rack up 500+ damage games
mpls instead of medlas because i find that people tend to shrink a little more when you flash strobing lights at them, and 4 jumpjets because i really like the added mobility. quite useful in many maps where the fights are often at irregular elevation. i dont have as many ammo as i'd like, but so far i've only completely exhausted my ammo supply once from shooting all of them
you could try shoving most of your ammo down the legs, since unlike me you dont skimp on leg armor. not many people would target legs on anything heavier than cicadas, and you could also skimp on head armor since it's very unlikely to get headshotted. most of the time your ct would get wrecked before your head would lose armor
the old trial vic has dual uac5s, it was quite a fun build as well, so you can probably try something like that, although that particular trial build has XL, so it might be a little dangerous to run around in that.
#3
Posted 02 December 2016 - 06:33 AM
#4
Posted 02 December 2016 - 07:55 AM
Not that I run them anymore but flightless Victors are a thing as are ones with smaller standard engines using a 295 or 300 STD. In any case I improved your ammo loadout and removed CASE as it is unneeded with so few rounds.
How close to stock do I need to keep it? (On Edit) forgot to critpad with heatsinks, make sure to do that.
Edited by Spheroid, 02 December 2016 - 08:02 AM.
#5
Posted 02 December 2016 - 08:19 AM
#6
Posted 02 December 2016 - 12:08 PM
Spheroid, on 02 December 2016 - 07:55 AM, said:
Not that I run them anymore but flightless Victors are a thing as are ones with smaller standard engines using a 295 or 300 STD. In any case I improved your ammo loadout and removed CASE as it is unneeded with so few rounds.
How close to stock do I need to keep it? (On Edit) forgot to critpad with heatsinks, make sure to do that.
The only reason I'm running stock+ is because I'm a bit tight on cash for the XL. Anything else (Endo, DHS, etc) I can either afford or strip from another mech.
#7
Posted 02 December 2016 - 02:24 PM
If you have to have it, I wish you well. Check out Gmans metamechs.site for build. He has some good.options. also go to YouTube and watch BlackhawkSC's video on the Victor. They helped me the most to maximize my results in the Victor.
#8
Posted 02 December 2016 - 04:02 PM
Rock Roller, on 02 December 2016 - 02:24 PM, said:
If you have to have it, I wish you well. Check out Gmans metamechs.site for build. He has some good.options. also go to YouTube and watch BlackhawkSC's video on the Victor. They helped me the most to maximize my results in the Victor.
I already have a Battlemaster, Stalker, and Atlas. I've elited the Battlemaster, the Stalker, while fun, doesn't fit my usual playstyle much, and the Atlas draws too much fire to be enjoyable for me. Boating doesn't appeal to me in most circumstances since it removes one of the most enjoyable parts of the game for me, which is customizing your build, and slapping in a cookie cutter boat build takes that away. I'm used to wonky hardpoints. I run Cataphracts and Orions regularly and find them to be enjoyable to play, so low hardpoints can be worked around. The tubes could be an issue, but I'm looking at one SRM-6 or two 4s at the most due to tonnage restrictions.
#10
Posted 02 December 2016 - 04:23 PM
process, on 02 December 2016 - 08:19 AM, said:
+1
Like the OP, I'm at the point where I'm considering leveling Victor's just for a change of pace. It'd be nice if I didn't have to fight wonky missile tube counts on top of everything else.
#11
Posted 02 December 2016 - 05:45 PM
Sidefire, on 02 December 2016 - 04:02 PM, said:
Then I wish you many happy hours and kills. I would love to Love the Victor. PGI has buffed it twice since I leveled it: +10 structure side torsos and a minor agility buff in the last patch. It would be great if they at least fixed the missile tubes and brought the structure to IS heavy levels.
#12
Posted 09 December 2016 - 04:27 AM
#14
Posted 09 December 2016 - 07:45 AM
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