Edited by naterist, 11 December 2016 - 03:58 PM.
Player Created Fw 4.1 Opening Day Event
#1
Posted 11 December 2016 - 03:57 PM
#2
Posted 11 December 2016 - 04:04 PM
#3
Posted 11 December 2016 - 04:14 PM
We got a chance opening day to catch all the newbs at once. We should take it.
#4
Posted 11 December 2016 - 08:27 PM
#6
Posted 11 December 2016 - 09:06 PM
#7
Posted 11 December 2016 - 09:10 PM
#8
Posted 12 December 2016 - 12:01 AM
It would really help if Russ removed trial mechs from CW. It would help even more if he required a mech to have just basic xp.
Edited by Monkey Lover, 12 December 2016 - 12:04 AM.
#9
Posted 12 December 2016 - 12:06 AM
#10
Posted 12 December 2016 - 12:15 AM
naterist, on 12 December 2016 - 12:06 AM, said:
This would work if the IS population didn't have the higher count of new people. The upfront cost of clan mechs has always turned people to IS first. This is one of the reasons IS has never won any IS V Clan events. I dont have high hopes for 4.1.
I do agree with you, we always tried to get new people into our TS. Marik being the one, if not the smallest faction always needed more people. Everyone is welcome over on the house website house-marik.com Signup join the Ts join the cw room and group up. Just dont plan on being OP haha
Edited by Monkey Lover, 12 December 2016 - 12:16 AM.
#11
Posted 12 December 2016 - 08:27 AM
I see this working for some smaller units but the higher end units probably are not going to jump on this one. If they do it would be for 1 or 2 drops. If they had high numbers of members in TS3 or ran into a solid 12 on the other side.... your good intent will fall to human nature and desire to be competitive.
From a 1-man unit perspective, I will jump into an MJ12 eleven man(or any eleven man for that matter) team every time over a group of 7. Nobody likes to lose.
I just hope for a high player turn out to water down the que so the 12-man v Pug stompage occurrence is decreased.
That said, if I find myself in a Pug heavy queue with a bunch of unknowns ill jump back into the DC ring and herd/encourage cats once 4.1 hits. Had a great time calling in 2.0 and got pretty good at it. Maybe 4.1 will be time to put the hat back on.
Regardless, I salute (07) your idea hope the positive vibs spread back into CW/FW/FP/(WHAT EVER IT IS NOW) WARFARE.....
Edited by ShiftySWP and the Pleated Pants, 12 December 2016 - 08:34 AM.
#12
Posted 12 December 2016 - 01:41 PM
Quote
great idea
#13
Posted 12 December 2016 - 01:46 PM
What should happen is people avoiding dropping in 12s, sticking to 8s or so and trying to wrap in the new pugs. Just invite them to group. If they want to TS up, great. Otherwise use in game VOIP. If effort is put into showing new players what positives their are for FW you're going to retain more.
Not going to happen though. People will play like they've always played, almost everyone is going Clan, the new players will almost all be IS and get farmed. The new Clan players will never get a match because the queue will be hugely skewed towards Clans and lots of units, who will always move to the front of the queue, pushing the new Clan pugs to the back.
So it'll be units in Clans farming pugs in IS, Clan pugs will have stupid long wait times and everyone will hate it.
Because fishbone statistical analysis of a proposed change is dark sorcery and out of scope for PGI development and changes in game mechanics so they just make poor choices, ignore it for 6-12 months then come back later and act confused as to why people are upset.
#14
Posted 12 December 2016 - 02:07 PM
MischiefSC, on 12 December 2016 - 01:46 PM, said:
What should happen is people avoiding dropping in 12s, sticking to 8s or so and trying to wrap in the new pugs. Just invite them to group. If they want to TS up, great. Otherwise use in game VOIP. If effort is put into showing new players what positives their are for FW you're going to retain more.
Not going to happen though. People will play like they've always played, almost everyone is going Clan, the new players will almost all be IS and get farmed. The new Clan players will never get a match because the queue will be hugely skewed towards Clans and lots of units, who will always move to the front of the queue, pushing the new Clan pugs to the back.
So it'll be units in Clans farming pugs in IS, Clan pugs will have stupid long wait times and everyone will hate it.
Because fishbone statistical analysis of a proposed change is dark sorcery and out of scope for PGI development and changes in game mechanics so they just make poor choices, ignore it for 6-12 months then come back later and act confused as to why people are upset.
#16
Posted 12 December 2016 - 07:05 PM
Colonel ONeill, on 12 December 2016 - 04:48 PM, said:
He plays with a demanding group. You are *required* to have 1 mech in your deck with NARC and TAG to spot for everyone else. No 4x LRM decks! That's just being selfish.
#17
Posted 12 December 2016 - 11:06 PM
Count Zero 74, on 11 December 2016 - 08:27 PM, said:
LOL.
Pity its busy season for work, I won't be able to join in on the even more severe clubbing that is coming!
And double LOL @ people sticking to 7-mans, I mean the whole POINT of this change was to put the 12-mans against each other. A 7man is going to absolutely steam-roll a PUG group, making the overall experience - EVEN BLOODY WORSE.
#18
Posted 13 December 2016 - 01:19 AM
#19
Posted 13 December 2016 - 03:01 AM
Colonel ONeill, on 12 December 2016 - 04:48 PM, said:
ONeil holds locks for at least .75 second because that's how long it takes to charge Gauss rifles on his Night Gyr :-)
My predictions for "Quick play maps with respawns" is that solo PUGs will get rushed & spawn-camped like you haven't seen before!
The only question is will you bring enough ammo on your Kodiak to finish them off swiftly or run out of Gauss rounds and slowly club them to death with ERPPCs?
Edited by Kmieciu, 13 December 2016 - 03:07 AM.
#20
Posted 13 December 2016 - 04:49 AM
Kmieciu, on 13 December 2016 - 03:01 AM, said:
My predictions for "Quick play maps with respawns" is that solo PUGs will get rushed & spawn-camped like you haven't seen before!
The only question is will you bring enough ammo on your Kodiak to finish them off swiftly or run out of Gauss rounds and slowly club them to death with ERPPCs?
Of course they will. Nothing else can happen when they bring QP mentality to a teamwork focused game mode.
They cannot even play the modes in QP, why should they be expected to do that in CW?
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