I'm a little slow to follow changes, let alone post about them, so I just now put two and two together....
Is the Urbanmech going to lose it's 360 torso twist?
If so, this is going to put a big coffee stain on my White Knight Talbard. I might find a way to link the screenshots I have of my 500+ damage matchs or the one where I got 4 kills in my UM-R63(S), all to show how well I do when I am allowed to keep my reticle on a target while moving, but I think that might be beside the point.
The 360 torso twist is INCREDIBLY fun, and exclusive to a mech that in no way becomes overpowering with it. I would just hate to see it go.


What About Urbie?!
Started by Foxfire kadrpg, Dec 11 2016 07:13 PM
6 replies to this topic
#1
Posted 11 December 2016 - 07:13 PM
#2
Posted 11 December 2016 - 07:14 PM
Why would it lose it? That's a base stat, not a quirk.
#3
Posted 11 December 2016 - 07:27 PM
Not sure why you'd think it was going to lose it. I can't think of any reason why PGI would remove this feature, or any upcoming changes that could lead to this. It's not skill or quirked based, so why would a skill tree change make a difference?
#4
Posted 11 December 2016 - 07:51 PM
They've said that under performing mechs will still have their quirks. In fact the Urbie is getting armor quirks to make it more tanky.
#5
Posted 11 December 2016 - 08:01 PM
Well, it is PGI and unexpected things do happen here... intended or not...
Edited by Nik Reaper, 11 December 2016 - 08:01 PM.
#6
Posted 11 December 2016 - 08:14 PM

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