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Ppc Capacitors,laser Insulators And Armoured Components For Is


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#1 Ronin Six

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Posted 14 December 2016 - 07:18 AM

Some Ideas I had for potential Re balance of IS and Clan weapons. To compensate for the higher base damage the Clan energy Weapons do. I was thinking of giving the IS factions access to at least some experimental technologies to compensate for the buffs to the damage that some clan weapons would do. Namely PPC capacitors,Laser insulators and Armoured components. I'll go over some ideas on how to possible balance these components out and their potential uses.

PPC Capacitor: now I Know that according to the Lore that the Intro year for this piece of equipment is 6 to 7 years from now, but I think due to the fact that the technology is level 3 and experimental equipment(In accordance to the rules) means that development of the PPC capacitor would have started no earlier than 3050. I think that there might have been a rule,correct me if I am wrong that stated that certain equipment can be put onto a unit up one decade earlier than the intro date.

PPC Capacitor Advantages:
+5 Damage
PPC Capacitor disadvantages:
+1 Critical Slot
+1.0 tons of weight
+25% Cool down time

Laser Insulators:Introduced in the 2500's on a experimental aerospace fighters, the Laser Insulator basically acts as a additional Single heat sink for Laser Type Weapons for Half of the weight, However According to the Lore and Rules Insulated lasers were Prone to being damaged the the heat they were insulating(Such as taking a cirt on attack roll of 2)

Laser Insulator Advantages:
-1 Point of heat for Medium and Large Lasers,All Pulse Lasers and ER Large Lasers
-0.5 heat For standard Small Lasers

Laser Insulator Disadvantages:
+1 Cirtical Slots
+0.5 Tons to weight
More Prone to Being Damaged

Armoured Components:Now this is more of a future piece of equipment like the capacitor, however one would have to wait a couple of years for the FWL to start development about 8 years from now. But I think this could give IS mechs some advantages once it becomes available for use. This could give IS Mechs internals an actual Durability boost.

Armoured Components Advantages:
+5 Component Health
+1 Armour to Critical Slots
Can be Applied to any Component

Armoured Components Disadvantages:
+0.5 Tons Per a Critical slot
+150,000 C-bills Per a Critical slot

Of Course Clan energy weapons(If they haven't got them already) would receive a damage boost to compensate for the new IS tech.

What are Your Thoughts on these suggestions, feel free to do some theory crafting to see how these technologies could be implemented into the game.

Edited by Ronin Six, 14 December 2016 - 07:23 AM.


#2 Snazzy Dragon

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Posted 14 December 2016 - 07:22 AM

I hate the formatting of these forums sometimes. You'll have to clean up your post and enlarge the text, I'm not going to sit here and battle my dyslexia more than I already have to :/

#3 Ronin Six

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Posted 14 December 2016 - 07:25 AM

Fixed up the bugged formatting and text size for better reading.

#4 Lily from animove

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Posted 14 December 2016 - 07:26 AM

How is thta going to fix anything the amount of times some internals get destroyed isn't often, and then not much of significant changer.

if PGI would half the armor, and double internal structure, then yes equip would break more often, but currently most section fly off too fats to make internal health a really deciding factor of balance.

#5 Bombast

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Posted 14 December 2016 - 07:30 AM

Or we could get full IS Ultra, LB-X, and SSRM ranges before dicking around with advanced tech.

And equippable Long Toms for IS.

#6 Snazzy Dragon

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Posted 14 December 2016 - 07:31 AM

View PostRonin Six, on 14 December 2016 - 07:25 AM, said:

Fixed up the bugged formatting and text size for better reading.



Much appreciated!

Armored components are meaningless when we have structure/armor quirks already.

I like the idea for laser insulators, but, like.. Double heat sinks make lasers on IS cool enough to not need that.

All for the PPC capacitor. That'd give a very unique advantage to IS; a 15 point damage PPC to one spot. Clans could be bumped up to 11 with 4 splash instead of 10 with 5 splash. I think the heat/cooldown tradeoff and range differences would offer enough advantages vs disadvantages for each side.

#7 Ronin Six

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Posted 14 December 2016 - 07:51 AM

View PostSnazzy Dragon, on 14 December 2016 - 07:31 AM, said:



Much appreciated!

Armored components are meaningless when we have structure/armor quirks already.

I like the idea for laser insulators, but, like.. Double heat sinks make lasers on IS cool enough to not need that.

All for the PPC capacitor. That'd give a very unique advantage to IS; a 15 point damage PPC to one spot. Clans could be bumped up to 11 with 4 splash instead of 10 with 5 splash. I think the heat/cooldown tradeoff and range differences would offer enough advantages vs disadvantages for each side.


Keeping in mind that the current quirk system and the mech skill tree system is being reworked and streamlined into the new skill tree that's coming soon.

Insulators could be viable if the heat capacity bonus from DHS was transferred to DHS heat dissipation. Then Insulators for Lasers could be potentially Viable.

The Capacitors would add something Very Unique to the game as whole,like the latter two technologies. I honestly think that IS could use that.

View PostBombast, on 14 December 2016 - 07:30 AM, said:

Or we could get full IS Ultra, LB-X, and SSRM ranges before dicking around with advanced tech.

And equippable Long Toms for IS.


Full IS ER Laser,Ultra,LB-X and SSRM Ranges seem to be viable. Although Long toms for IS mechs would be Borderline broken/difficult to get right. Light Auto cannons and Rotaries are Possible but that would mean time skipping to 3055-era at least.





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