

Split Faction Play Queues
#21
Posted 14 December 2016 - 02:58 PM
To be honest all I personally want is to play MWO as a team player with my team diff account and play other competitive teams and know I have only a 50/50 chance to win plus play as a pug/casual when I choose against other pugs/casuals in solo mm and faction play for rewards.
I have played MechWarrior over 20 years MW1-MWO it has been fun and I know everyone can get Russ and PGI to listen to what players want so they may play have fun with all game modes in MWO and contribute some of there USD to support the game.
MWO needs a Social atmosphere like we had with other PC MechWarrior games where players can chat laugh make war in there stompy robots and email each other a beer.
Hopefully PGI will put in the global chat lobby system soon.and fix Faction play issues
#22
Posted 14 December 2016 - 03:04 PM
Stormie, on 14 December 2016 - 08:41 AM, said:
In fact it was such a success that it was removed again after a brief period (1 week? - memory is a little hazy)
because they added a new game mode "scouting" at the same time, so everyone was doing that the 1st week of course 12 man old content was dead for pugs who were busing trying new content.
And splitting the queue's wont work people will just solo drop at the same time.
Edited by CadoAzazel, 14 December 2016 - 03:07 PM.
#23
Posted 14 December 2016 - 03:19 PM
But units will split evenly IS/Clan even when balance is a tiny bit off and units are happy to play other units to get good challenging matches?
Really?
#24
Posted 14 December 2016 - 05:16 PM
#25
Posted 14 December 2016 - 05:25 PM
#26
Posted 14 December 2016 - 05:42 PM
QueenBlade, on 14 December 2016 - 10:38 AM, said:
you don't remember how people would create 1 person units so they could drop into the "group" CW?
They did make a Solo que, but they sabotaged it.
The Solo Que was for Solo Loyalists, and Freelancers.
Freelancers got garbage for Rewards, so there was an entire group that had no reason to join.
Then Loyalists didnt get any new rewards, and then got harsh penalties, like a 10 game probation period, and harsh penalties if they decided to leave that faction.
The Probation period was bugged the first few days, so there were Loyalists that were not dropping waiting on a fix, so that further diminished the Solo que.
Meanwhile Mercs got a whole new rewards system, and No penalties at all, along with the freedom of Faction Hopping practically at will.
So what happened was that we seen a huge explosion of one person Merc Units that were made to take advantage of all the goodies that the Mercs now had, which took actual Solo Players away from the Solo Que.
The entire thing was set up to punish Solo players and herd people over to the Group/Unit que.
They didnt even give it a week before they scrapped it. No kind of effort was made at all to try to make it work.
It was a sham from the start. It was never intended to work.
#27
Posted 14 December 2016 - 07:58 PM
Which never happened. It was a tag and tagless queue and had nothing to do with group or solo.
#28
Posted 15 December 2016 - 01:19 AM
But then I get the following two messages from the same group of people:
- "No matchmaker, so git gud!"
- "If the split solo/group, units will sync drop to farm pugs"

#29
Posted 15 December 2016 - 07:42 AM
pugness ratings are determined by the number of players in the largest group in the team. so a 12 man gets a score of 12. an all pug team gets a 1. if there are multiple groups in a team then subtract 1 for each additional group (mixed groups are less effective than solid ones). pretty much this equation:
12-numberOfGroups-1
pugs are considered groups of 1.
some examples:
12-man = 12
8-man and 4-man = 11
8man, 3man, pug = 10
9man and 3pugs = 9
6 2mans = 7
6man and pugs = 6
12pugs = 1
so a 12 man vs a pug team will have a difference of 11. if there is a chance to fight the 9 man and pugs, the difference is only 3 and its clearly going to be a more fair match. you might also give bonus factors based on this difference. if you are a unit and you are going to stomp pugs, you should take a hit to your gains for it. however if you are being repeatedly bashed into the ground, you need something to keep you interested. when the match is fair so is the scoring distribution.
bringing psr into it seems like a bad idea. for that theres my 'potato planet' concept, simply give the new players and casuals a place where the can go to get away from the units, freelancers only. mixed clan and is pilots are allowed, but thats just to keep enough players in it, the games dont matter at all. but thats another bucket. you could also bring in a pve mode for casual players, call it 'garrison duty' where all you do is shoot at ai opponents while defending an objective.
Edited by LordNothing, 15 December 2016 - 07:50 AM.
#30
Posted 15 December 2016 - 08:54 PM
Stormie, on 14 December 2016 - 08:41 AM, said:
In fact it was such a success that it was removed again after a brief period (1 week? - memory is a little hazy)
I've played this game most every day since cb.. when the *** did they do this?
so annoyed.. I thought they finally had a pug queue< didn't really read the patch notes>
pug queue for dropdeck
#31
Posted 15 December 2016 - 08:58 PM
I did… enjoy the game mode.. but I won't play it until there is pug only option..
imo .. there is only one way to deal with groups in mwo.. NOT deal with them..
ill be plenty happy in the quick drop queue , as Ive been for quite some time now.
#32
Posted 16 December 2016 - 04:14 PM
#33
Posted 16 December 2016 - 04:58 PM
Boganforce, on 16 December 2016 - 04:14 PM, said:

#35
Posted 16 December 2016 - 05:16 PM
Boganforce, on 16 December 2016 - 04:14 PM, said:
Sry man, I think I missed something. Can you show me where it says u HAVE to be in a UNIT to be in a GROUP and play together with people? Because the groups that I play with in FP (And very succesfully) have players from lots of different Units and players without Units. My Unit only takes the best players thats why its still a 1 man Unit and tbh with the current FP mechanic its better not to be in a big unit (Big as in more than 1 member). You sound to me like a guy who is just not able to work together with people, just because something is called "Ego-Shooter" doesn't mean it's all about your ego.
#36
Posted 19 December 2016 - 09:48 AM
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This is a typical response I expected from team players/seal clubbers/farmers they don't give a crappola about MWO as long as the farming/seal clubbing continues and the C-bills and rewards are gained.
In truth many team players and IM A TEAM PLAYER ON A TOP TIER COMP TEAM SINCE DAY 1 IN MWO thanks!!!!
And I hate (FARMING?SEALCLUBBING NEW PLAYERS AND CASUALS AND PUGS) and refuse to play with my team unless its a private match 12v12 against another team I find it repulsive and disgusting slaughtering players day after day just for C-bills and rewards .
So I pretty much don't play my main founders account no more and just play this one as a pug in solo MM because PGI will not split the CW/FP queues so why support CW?FP which is a slaughter of new players just to drive this game to its death I WILL NOT.
And I ask those to get on the forums or twitter and try to talk some sense into Russ and PGI so MWO can thrive and we can have some type of fun game play in CW?FP for everyone not just for teams.
P.S this is a fix for the game and PGI can reap the rewards if they commit to CW?FP's success by splitting the CW?FP queues TEAMS VS TEAMS only and all the others Vs all the others.
Edited by KingCobra, 19 December 2016 - 09:53 AM.
#37
Posted 19 December 2016 - 10:45 AM
This again...
There are so many Team Speak Channels that you can join, this is a mute subject. If you want to play FP, join groups on team speak. Most big units (hehehe) will accept PUGs in their groups and teach you how to really play the game.
#38
Posted 19 December 2016 - 10:49 AM
TWIAFU, on 16 December 2016 - 04:58 PM, said:
That is the exact reason why FW is a fail and will stay a fail until PGI decide to stomp the entire game mode. Because that is going to happen with the player numbers being only a fraction of QP.
I played FW for around 2 weeks. And than never again. It simply is so bad that I only would play this game mode if PGI would give me a hourly salary of around 500 $ to participate. Wait time included.
FW should win a price. For the worst game mode ever developed in a game since 2000 BC.
Edited by xe N on, 19 December 2016 - 10:55 AM.
#39
Posted 21 December 2016 - 11:08 AM
I personally still think PGI should split the CW/FW queues where anything larger than a 4 man team no matter if its Clan or IS has to play in a separate queue bucket that way it restores balance in CW/FP for everyone.
And A MWO player can play solo MM games-4 man/pug/casual MM for CW/FP-and still play on a 6-12 man team in that MM queue as well so it would in fact be the best of everything MWO has to offer and a big WIN FOR PGI as everyone would be happy playing.
And when new players/casuals/pugs want to put on big boy panties and be on a team they will enjoy true MWO hardcore competition in the 6-12 man private or CW/FP queued games.
P.S this is my suggestion to PGI and Russ to fix MWO so Teams/Pugs/Casuals/New Players can have fun in MWO and contribute $USD and there time to making MWO and PGI prosper.
MY idea for the fix for MWO and CW/FP is
#1 leave solo mm alone. (just add more maps and game modes)
#2 split the CW/FP queues (allow (1) four man Clan or IS team) per battle in CW/FP.
#3 Create a team only 6-12 man queue for CW/FP no pugs/casuals allowed unless on a team.
#4 Create a social lobby systems so teams can recruit new players.
Edited by KingCobra, 21 December 2016 - 11:26 AM.
#40
Posted 21 December 2016 - 01:19 PM
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