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No Blood Asp/star Adder On The "we Are Working On It Section?


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#1 Warden Xim

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Posted 14 December 2016 - 10:23 AM

This mech was one of my favorite ones,since i played him with Mech Commander 2 and Mech Assault 2 of Xbox. Why PGI doesn't implement that mech???? It's very wonderful.

#2 martian

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Posted 14 December 2016 - 10:33 AM

View PostWarden Xim, on 14 December 2016 - 10:23 AM, said:

This mech was one of my favorite ones,since i played him with Mech Commander 2 and Mech Assault 2 of Xbox. Why PGI doesn't implement that mech???? It's very wonderful.

If you want a Clan Assault with ridiculously high ballistic hardpoints, simply buy Kodiak 3.

#3 CK16

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Posted 14 December 2016 - 10:37 AM

Soon ^tm

Really though, not to far off. That guy though needs future tech to be a true Bloodasp.

Good chance next year though we will see future mechs (Mk Ii, Nova Cat, Sunder, Ect )

#4 Bombast

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Posted 14 December 2016 - 10:39 AM

Because there's hundreds of mechs, and the Blood Asp, while it has a small, loyal following, isn't really that important in the larger scheme. It has no historical significance, inuniverse or out, it adds nothing to the game beyond another chassis that will need 'aggressive balancing' like the Kodiak, the nostalgia factor is small, it doesn't fit the time frame (Even as loose as it is at the moment), and it's base variant isn't game legal.

Basically, every single argument for not including a mech in this game applies to this one, except for the 'It's not optimized for MWO' complaint. And the opposite argument does apply - It's too optimized for this game.

#5 RestosIII

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Posted 14 December 2016 - 10:46 AM

Main problem with the Blood Asp is that its main variant has weapons that aren't IG currently. And I'd hate to see it get added without its main variant.

Meanwhile, something like the Mad Cat MK 2 has a couple variants, including the main, that have only IG tech, so they have a higher priority.





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