Jump to content

Clan Heatsinks


3 replies to this topic

#1 ToxicSocksWarrior

    Member

  • PipPipPip
  • Ace Of Spades
  • 57 posts

Posted 14 December 2016 - 10:53 PM

It says in the patch notes "[color=#558ED5][color=#558ED5]As an alternative balance measure we are reducing the Component [/color]Health of the Clan Double Heat Sinks to account for their more compact size.[/color]"
OK,
But if health is reduced because a components occupies less space (so, its smaller in regard to its IS counterpart), then
the Critical chance for the component must also be reduced, since its smaller, so logically its a smaller target.
And if its a smaller target, then the chance of hitting that component is smaller if there are structure and armor slots present in the omnipod.

#2 Ironwithin

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 2,613 posts
  • LocationGermany

Posted 14 December 2016 - 11:03 PM

Crit chance depends on the weapon firing, not the component hit.

#3 ToxicSocksWarrior

    Member

  • PipPipPip
  • Ace Of Spades
  • 57 posts

Posted 15 December 2016 - 12:23 AM

Now I think it should depend on component as well.

Edited by ToxicSocksWarrior, 15 December 2016 - 12:23 AM.


#4 Scythe Kagato

    Member

  • PipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 110 posts

Posted 15 December 2016 - 12:34 AM

Clan double heat sinks take 2 crit slots vs IS double heat sinks occupying 3 which already affects their chances of being hit.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users