Yeonne Greene, on 21 December 2016 - 08:52 PM, said:
This game is most analogous to something like War Thunder and World of Tanks.
Those games do not lock you into a faction. You hop around the progression tree playing whatever you want.
Besides, separating content to two accounts solves nothing; players will just spend more time playing the account of whatever faction they feel like and balk at the inconvenience of having to sign out and back in.
The big problem comparing MWO to World of Tanks/Warplanes/Warships is those games don't recreate actual locations or battles like Midway or Berlin or the Western Front. They just have the various artillery/planes/tanks/vessels of the specific nations thrown together into random teams where people can drive their favorite nation or learn about others and just have a grand old time pasting each other.
MWO, specifically CW/FW was supposed to originally recreate the various battles between the Inner Sphere houses, and then the Clans come stomping onto the scene. Obviously this was a huge failure at first as there was almost no reason for anyone to be a Loyalist unit, outside of a few units that just well and truly loved one faction and one faction only. Not to mention all those changes to C-Bill/XP for joining one house or another led to even more flip-flopping.
Granted this has changed now that CW/FW is strictly IS vs Clan, but you still get units flip-flopping from one side to the other and back again, just now it's all up to which shiny new mech has been released that month.
Battletech/Mechwarrior has always been about picking one faction, or, if you've got serious cash to burn, you can create units for any and all of the various houses or clans if you're so inclined. But this game in particular really requires picking one side or the other, or both if you created two accounts and sticking with it.