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Rather Than Change The Tonnage How About..


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#1 Greyhart

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Posted 15 December 2016 - 01:38 AM

Just throwing this out there and expecting a lot of hate.

why not limit Clan mechs to 3 in a drop deck and IS get 4 per drop deck.

this could be a way to balance in a lore-ish sort of way

#2 Carl Vickers

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Posted 15 December 2016 - 01:42 AM

No thanks, if anything reduce IS to 260 and clans to 230 or 240.

#3 B0oN

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Posted 15 December 2016 - 02:09 AM

Why not drop everyone in their underwear ? :P

#4 Zap97

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Posted 15 December 2016 - 02:14 AM

View PostCarl Vickers, on 15 December 2016 - 01:42 AM, said:

No thanks, if anything reduce IS to 260 and clans to 230 or 240.

At that point we can just quit FW since devs apparently want IS to win.

#5 AssaultPig

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Posted 15 December 2016 - 02:17 AM

I mean, this is basically already the meta. Clans aren't dropping in 3x whatever and a mist lynx because the mist lynx is such a great use of tons

#6 Greyhart

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Posted 15 December 2016 - 02:54 AM

View PostB0oN, on 15 December 2016 - 02:09 AM, said:

Why not drop everyone in their underwear ? Posted Image


because that would make the game mature? And very distracting?

probably not as the player base is middle aged men

#7 B L O O D W I T C H

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Posted 15 December 2016 - 03:40 AM

View PostAssaultPig, on 15 December 2016 - 02:17 AM, said:

I mean, this is basically already the meta. Clans aren't dropping in 3x whatever and a mist lynx because the mist lynx is such a great use of tons


Some people aren't good with medium or lights, they rather have 3x heavy or even 2x assault then a balanced deck.
With 250 ton limit i can drop 2x 75 ton TBR/NTG 1x 65 ton HBR/EBJ and have still enough for a 35 ton ACH.
Could even roll 4x SMN with spare tonnage.

Considering the performance of current clan'mechs lmiiting to 3 mechs (1x TBR and 2x KDK) would actually benefit clans more then it would hurt them (2x KDK + 2x MLX).
For most people it's simply 1xTBR > 2x MLX.

I would opt in for less tonnage so it wouldn't be as easy to fit 4 top tier 'mechs into a single deck. I'd say 230 tons or so.
I'd actually go as far as to say that the more planets clans are controlling the less tonnage they should get. Start with 250 tons, half way to Terra 240, infront of Terra 220 tons and beyond that point even only 200 tons. So it can balance itself out depending on progression.

#8 AWOL 01

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Posted 15 December 2016 - 06:41 AM

Drop deck tonnage should be reduced to 200-220 tons, so that the average mech tonnage is 50-55 tons, respectively. This would make sense from a lore standpoint, where lights and mediums were most prevalent, and from a game play standpoint, because each wave would have much less armor and firepower on average than they do currently.

To me, there's no reason we should be bringing so many heavies and assaults. I'm not against bringing them, but it should be awe-inspiring and terror-inducing on the battlefield, though with the penalty of having to bring lights/mediums for the remainder of your mechs.

#9 Tom Sawyer

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Posted 15 December 2016 - 07:08 AM

If we are going to stick to "Lore" there are NO clans in this game. No bidding, no one on one combat, no concept of superior clan tech vs superior IS numbers.

It comes down to player skill in a twitch environment and the desire to run the mech closest to ones play style. And if the latter means a meta mech that can mow down anything in its path then said player will use it.

#10 R79TCom1 Night Lanner

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Posted 15 December 2016 - 07:58 AM

View PostAWOL 01, on 15 December 2016 - 06:41 AM, said:

Drop deck tonnage should be reduced to 200-220 tons, so that the average mech tonnage is 50-55 tons, respectively. This would make sense from a lore standpoint, where lights and mediums were most prevalent, and from a game play standpoint, because each wave would have much less armor and firepower on average than they do currently.

To me, there's no reason we should be bringing so many heavies and assaults. I'm not against bringing them, but it should be awe-inspiring and terror-inducing on the battlefield, though with the penalty of having to bring lights/mediums for the remainder of your mechs.


I kind of like this. Inner Sphere drop weight should be set at 240 tons making the average 'Mech weight on the lowest end of the heavy weight class. Then make the Clan drop weight 200 tons or approximately 83% of the IS drop weight.

This would achieve two things: one, it would do what AWOL suggested which is use Lore as a guide and make mediums a more common element on the battlefield, introducing a different dynamic to the game, and making Assault the feared element they should be; and two, it will abstractly simulate the 10 vs 12 unit organization difference that also was a part of Lore while attempting to balance Clan vs IS -- if there is an imbalance which I doubt, but I have not played much since the patch changed Clan heatsinks.

If PGI were to do this, though, they would have to release a few more Clan lights, preferably the Piranha, Fire Moth, and maybe the Fire Falcon or Locust IIC.

I know if they release the Fire Falcon I have a decent Clan Jade Falcon Drop Deck:
Night Gyr
Summoner
Kit Fox
Fire Falcon

If they did that for a week or a weekend it would be interesting. Say, do a weekend at 240 vs 200 then bump the IS weight up 5 tons every day or two afterwards and see what people like.

Edited by R79TCom1 Night Lanner, 15 December 2016 - 07:59 AM.


#11 Graugger

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Posted 15 December 2016 - 08:06 AM

I think the current ratings are off balance. The clans need the 265 tonnage and the IS needs the 250 to compensate for PPFLD.

#12 B L O O D W I T C H

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Posted 16 December 2016 - 03:38 AM

View PostGraugger, on 15 December 2016 - 08:06 AM, said:

I think the current ratings are off balance. The clans need the 265 tonnage and the IS needs the 250 to compensate for PPFLD.


lolno

#13 mesmer

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Posted 16 December 2016 - 08:39 AM

View PostCarl Vickers, on 15 December 2016 - 01:42 AM, said:

No thanks, if anything reduce IS to 260 and clans to 230 or 240.


I won't be surprised if we get to 280 for IS and 220 for Clan before the tug-of-war is balanced.

It might take more than that, sadly, since Clan lights are so strong.

#14 Lily from animove

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Posted 16 December 2016 - 08:42 AM

View PostGreyhart, on 15 December 2016 - 01:38 AM, said:

Just throwing this out there and expecting a lot of hate.

why not limit Clan mechs to 3 in a drop deck and IS get 4 per drop deck.

this could be a way to balance in a lore-ish sort of way


because 2 kodiaks and a ach. 240t will mostlikely deny 2 KDK. The real good player,s those who trash the pugs hardly ever need more than 2 mechs per match. For them hardly anythign will change, for the poor puggers on the lower end of the skillside, they probably leave for the IS, and then you have an even more noob filled IS while those 2KDK deck gamers stomp even more than before.

I think 240t is ok, I said at the very beginnign of FW plannign 240t should eb the max, otherwise we will only see clans fielding 2x100t+ 2x25t all day. The KDK made this a bit worse, but lets be honest the recent days are not dominated by the KDK, they are dominated by the marauder that people want to level.

But then yesterday we had games in FW based on the QP matches where my Adder (2PPC) made 1.2k damage before beign destroyed, and my Nova making 1.2k damage too before getting destroyed. The followed TBR did 0 he never arrived at the battelfield before the map time ran out. So how do you balance that when people yo get opposed to are so bad that one can achieve such damage in a 24t and 50t mech? not even with 4x100 IS dropdecks will it happen. Those matches are often not even long enough to end by one side losing all mechs. that only happens in the real invasion modes.

Edited by Lily from animove, 16 December 2016 - 09:27 AM.


#15 Koniving

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Posted 16 December 2016 - 08:50 AM

View PostB0oN, on 15 December 2016 - 02:09 AM, said:

Why not drop everyone in their underwear ? Posted Image

View PostGreyhart, on 15 December 2016 - 02:54 AM, said:


because that would make the game mature? And very distracting?

probably not as the player base is middle aged men


Actually it is probably closer to because PGI doesn't seem to terribly care about the lore, just quick fixes to problems while stepping on as few toes as they can.
Posted Image
Liao Mechwarrior.
Uniform:
Underwear.
Cooling jacket, gloves and boots, Neuro Helm.

Non-specified mechwarrior.
Posted Image

Non-specified Mechwarrior (Russian language illustration)
Posted Image
Note: Star League era Neuro Helm. Couldn't turn your head.

Yeah.
Because PGI isn't terribly fond of 'lore' based drops... you won't be going in your underwear. That'd be too lore friendly.

Edited by Koniving, 16 December 2016 - 08:54 AM.


#16 A Cultist

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Posted 16 December 2016 - 08:54 AM

The IS is overpowered anyway! even if 250/250 it has an advantage. Tonnage change breaks the balance completely. Fortunately, clan players play better usually.

#17 Lily from animove

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Posted 16 December 2016 - 09:27 AM

View PostAWOL 01, on 15 December 2016 - 06:41 AM, said:

Drop deck tonnage should be reduced to 200-220 tons, so that the average mech tonnage is 50-55 tons, respectively. This would make sense from a lore standpoint, where lights and mediums were most prevalent, and from a game play standpoint, because each wave would have much less armor and firepower on average than they do currently.

To me, there's no reason we should be bringing so many heavies and assaults. I'm not against bringing them, but it should be awe-inspiring and terror-inducing on the battlefield, though with the penalty of having to bring lights/mediums for the remainder of your mechs.


hmm would go with a supernova, nova and 2 adders then. :P





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