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Survival Game Mode


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Poll: Survival Mode, first step to new depth. (14 member(s) have cast votes)

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  1. Yes (10 votes [71.43%] - View)

    Percentage of vote: 71.43%

  2. No. (3 votes [21.43%] - View)

    Percentage of vote: 21.43%

  3. Might do it slightly differently. (Please comment) (1 votes [7.14%] - View)

    Percentage of vote: 7.14%

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#1 50 50

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Posted 15 December 2016 - 02:26 AM

For quick play.

A survival game mode.

The basics:
  • Have to survive for 15 minutes.
  • There are three points on the map to control.
  • Players have to survive wave after wave of AI.
Where it's different:
  • It's 12 Players vs the AI
  • Instead of mechs, lets break into some new territory and see some new assets in the game. The AI is made up of Tanks, VTOLs and Infantry.
The win condition:
  • The team needs at least 1 living player in control of at least one control point. (If we can consider that a win.... or perhaps just end of game result..... at the end of the match. However, having more players alive and control of more than one point increases the measure of success and therefore the bonus.
How could it be used in Faction Play?
  • This style of game mode could represent a rebellion or uprising on a faction held planet.
  • The faction currently in control of the planet is tasked with dealing with this problem.
  • Doesn't have to affect the main game mode, but if someone has a good idea why it might, let's hear it.
  • Can use a specific call to arms but might best suit freelancers, solos and loyalists.
However the better application that would come from a Survival mode that utilizes AI combined arms would be in adding those as additional defenses on objectives in an Open Warfare Mode in Faction Play.

Why a mode like this?
  • The PvP/Mech vs Mech combat is pretty good. Lets start expanding the scope of the game.
  • The AI may not be great for mechs, it certainly won't top a player but it will work nicely for the combined forces horde.
  • It will have a different pace to PvP which will be refreshing.
  • It's probably high time we saw some different elements in the game, this would be an isolated and effective testing ground to bring in these elements, work further on the AI and expand the depth before pushing into other existing modes.
  • Quite frankly.... why not. Posted Image
I'd like to add that if we had a mode in Quick Play that pitted Players vs the AI it would really help to refine that aspect of the system giving the devs some insights into improving the AI for Faction Play and the Tutorial.

Edited by 50 50, 13 April 2017 - 12:20 AM.


#2 Vellron2005

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Posted 19 December 2016 - 06:37 AM

Hmmm... yeeeeeaaah...

I see a big problem with this..

Since the Escort VIP Atlas has only enough A.I. to walk a predetermined path, and does not shoot back, deviate from the path, or try not to head-rush into danger... I'd say its pretty much clear the state of PGI's A.I. at the moment..

So.. maybe a few years down the line, when they get MW5 all worked out..

#3 Guile Votoms

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Posted 20 December 2016 - 05:41 PM

I don't think the game needs even more arcade-ish modes that aren't really thought through to the end.

#4 Kalimaster

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Posted 21 December 2016 - 03:44 PM

I would not mind to see this.

#5 50 50

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Posted 29 December 2016 - 12:32 AM

Well, the Escort Atlas does what it does, can take different paths and plods along. That it doesn't shoot back might be ok, I don't think we really want it eliminating mechs for us. Perhaps as a last man standing it could start shooting?

We do have a few other AI examples in the Academy that exhibit different behaviours, but this is why I suggest we apply the AI to combined arms assets. The AI for a mech will never be a good as a player. But for simpler assets such as Tanks, VTOLs and Infantry it should work quite well and be believable enough.

More strategic value can be placed on the capture points so it means more in the context of Faction Play, but for Quick Play it is only reflected in the reward at the end. Yes it might be a bit arcade like, but it does break into new territory and content for MWO and that can only be good for the game.

Edited by 50 50, 29 December 2016 - 12:33 AM.


#6 50 50

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Posted 29 January 2017 - 01:44 PM

In light of the the changes to Assault now being introduced as their own Incursion mode, I'd like to put this one forward again as an option.

Not only would it be quite different to the other modes, but the introduction of different assets would be a great addition to the game and help to build on what we have. As a small aside, it would also be handy as a training option for players in the private mode.

To also clarify how it would work in quick play with the voting, it would simply mean that once both teams have formed, if the survival mode is selected, both teams get their own version of it.

For Faction Play, it might make an interesting addition as an 'Uprising' style of mission, but I feel the creating of the new assets is where it would indirectly benefit Faction Play the most.

Assets = Tanks, VTOL and Infantry.

#7 50 50

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Posted 13 April 2017 - 12:24 AM

Bump.
Incursion is looking interesting with some different elements and options.
I'd like to suggest that a Survival PvE mode would fit in nicely, provide a change of pace and a different sort of challenge.

#8 suit1337

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Posted 20 April 2017 - 09:58 AM

why not just a survial gamemode by asymetric means?

12 "survivors" vs a lesser amount of "attackers", say only 8 which come in Waves with a drop deck with multiple mechs like in faction play

or even asymetric tonnage limits for both sides





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