A survival game mode.
The basics:
- Have to survive for 15 minutes.
- There are three points on the map to control.
- Players have to survive wave after wave of AI.
- It's 12 Players vs the AI
- Instead of mechs, lets break into some new territory and see some new assets in the game. The AI is made up of Tanks, VTOLs and Infantry.
- The team needs at least 1 living player in control of at least one control point. (If we can consider that a win.... or perhaps just end of game result..... at the end of the match. However, having more players alive and control of more than one point increases the measure of success and therefore the bonus.
- This style of game mode could represent a rebellion or uprising on a faction held planet.
- The faction currently in control of the planet is tasked with dealing with this problem.
- Doesn't have to affect the main game mode, but if someone has a good idea why it might, let's hear it.
- Can use a specific call to arms but might best suit freelancers, solos and loyalists.
Why a mode like this?
- The PvP/Mech vs Mech combat is pretty good. Lets start expanding the scope of the game.
- The AI may not be great for mechs, it certainly won't top a player but it will work nicely for the combined forces horde.
- It will have a different pace to PvP which will be refreshing.
- It's probably high time we saw some different elements in the game, this would be an isolated and effective testing ground to bring in these elements, work further on the AI and expand the depth before pushing into other existing modes.
- Quite frankly.... why not.
Edited by 50 50, 13 April 2017 - 12:20 AM.