Warden Xim, on 15 December 2016 - 12:52 PM, said:
Well,this week is plenty of news,the first one: the introduction to the clannie Marauder. Since i'm fed up of clannies and I.S want balance,i decided to break loyalty to the clannies and go to I.S faction,i'm looking for I.S unit now.
And because i've sold my Nova S with all weapons,omnipod,heat sinks,clan active probe and modules,i reached the number of 12.000.000 c-bills,with that,i decided to buy a I.S Marauder,model 3C.
I got my first kill on a match that we are loosing 9-2 with that loadout:
http://mwo.smurfy-ne...f6ccfe3093c1192
Nothing special,but i thought that on my first launch i'm not going to get any kill,assuming the circunstances of the middle of the match.
Just i see how strong is the Marauder.
Now i need to question that: Who is better,I.S Marauder or clannie Marauder????
I thought that clannie Marauder is better caused clan XL engines.
And i don't count only firepower,the speed counts too.
Well for starters that is a terrible MAD 3R build.Getting a kill with that was a stoke of luck not by design.
Pull the heatsinks down to 13 add endo steel and shave a smidge of armor to even out a half ton spare weight,pull the MGs and slap in 2 AC5s with 6 tons ammo. Oh and ignore CASE it's not worth it ammo only actually explodes 1 in 10 times it's destroyed. That should perform noticably better will low cost to build. 9If you want to optimize add Ferro and max armor also slap in +1 ton ammo. all crit slots in use .10 free tons)
Next Apples and oranges are difficult to compare. The Inner Sphere marauder is a heavy mech the Clan IIc is solidly in the assault class at 85 tons. When a building a FW drop deck tonnage matters and when match maker makes a team selection weight class matters. Essentially if the MM tries for a 3/3/3/3 configuration in weight classes the I.S. Marauder does not impact the number of IIc Marauders that mat appear in the same team.
I own both Inner Sphere Marauders and Clan IIcs and use them both exstencivley (only used the IIC since release over any other mechs)
Both mechs have similar damage soaking potential. and the hit boxes feel very similar. Where the I.S. Marauder gets structure quirks the IIC just gets more armor and structure for being 85 tons. Overall they feel close in damage soaking potential. I would give the IIC a slight edge but only a slight one in damage soaking.
Offensively speaking it's hands down the IIC.The ability to freely select a large XL engine allows for taking impressive amounts of weapons and heatsinks while also retaining high mobility.
My MAD IIc (prime) is configured with Ferro/endo/400xl/24 DHS 6 ER medium lasers 2 lrg pulse lasers an AMS w/1ton ammo.
It's a beast of a cavalry mech with the speed and firepower to take advantage of break throughs or ability to respond to faultering battle lines while packing the fire power to be very relevant once you get there.
The I.S. Marauder can't ever hope to take advantage of all those weight saving techs there simply isn't enough crit slots to ferro/endo/XL and boat heatsinks on an Inner Sphere chassis. And then there is the issue with the side torso death for using an XL and I will soundly give title of better Marauder to the IIc.