2a. Sat sweeps, etc. no longer pop every two minutes because it was tied to long tom. Frequency should be brought back to every 2 min.
2b. I didn't hear it last night, but I had heard it previously, the audio when scouting reaches level 3 still mentions artillery, and doesn't mention radar jamming.
3. Conquest requires a VERY different drop deck than all other modes.
4. The IS can win, provided we lock all of our pugs in the dropship, whoop the clan pugs every time, and split matches with clan groups.
5. FW can be fun when it is groups with drop callers playing groups with drop callers. FW really needs a solid barrier to entry, to protect it from itself. The popup warning simply is not sufficient to deter pugs from entering.
6. Command wheel could really use a "Regroup here" command
7. When respawning, you very much need to be able to move yourself between locations and not rely on whomever may or may not have command. Old issue, but more relevant than ever with smaller maps and conquest in the mix.
Edits for additions:
8. Rouken Vordermark--There appears to be no indication of which side is attacking or defending for Invasion mode.
Edited by Big Tin Man, 06 January 2017 - 11:28 PM.