Karl Streiger, on 16 December 2016 - 03:18 AM, said:
Serious change ingame mechanics that fiddle with the engine, server hit registration, and dozen of other things is simpler but to run some data mining on server logs?
The data is already there - look into your stats - you have weapon logs, and mech logs...how difficult could it be to create a delta of Mech and Weapons?
Instead of reinventing the wheel development time can be used for different content - like moving on in time line and creating new equipment. The equipment don't need to be balanced by anything but feel. Because the usage and W/L will place it.
Yes easier. Adding hardpoints is an XML change and some extra modeling work. Torso pitch is extra modeling work. Adjusting the engine:speed curve can he achieved with a speed quirk (already used by the Summoner). Speed retention on landing is probably sn adjustment of a number somewhere. Thrust vectoring is the most complicated change, but most of the things I listed are XML changes.
You're the one trying to reinvent the wheel here by abandoning all pretense of actual balance and advocating for an entirely new system that would still require a whole lot of development time to design and implement. Whereas buffing the Spider requires a guy to make some numbers higher on a table somewhere