Lily from animove, on 03 January 2017 - 05:29 AM, said:
but thats exactly why the tech balanc eis rather irrelevant, as clantech itself compeltely differently turns out depending on which mech it is used. we need chassis, or even deeper variant balance, because when this is achived IS/clan blaances out as well.
Sorry, Lily, but no. Mechs can be better or worse depending on a number of factors (geometry, hardpoint types/numbers/locations/locked equipment/max engine etc.), but tech is too big of a factor to ignore. Not long ago the balance seemed to be pretty ok between IS and Clan in general, but then the Clans suddenly got the Kodiak and everything went to hell. Funnily, if you look closely, the KDKs, including the KDK3 are actually nothing outstanding in themselves. Big humanoid assault with high mounted boating-friendly hardpoints. IS had things like that since always (Banshees, Battlemasters, Maulers), and - unless overquirked - these mechs were still not OP. But mix these mech variables (good combination of weight, hardpoints and geometry) with clan tech and BOOM. Balance gone. KDK3 is now stripped of any quirks and after a total of 4 nerfs (2 indirect - to weapons it used) and is STILL considered the best mech. Only way to make it not the best is to overquirk it's competition to high heaven. And that how much clan tech tipped the scale.
The same issue with lights. ACH is just a light that can boat lasers and have good hitboxes, just as many IS lights can. But these advantages+clan tech makes it simply the best, only the totally overquirked and undersized locust can compete with it. If lights would get globally buffed to make them on par with other mech classes, that buff would make ACH OP again.
Edited by Prof RJ Gumby, 03 January 2017 - 06:01 AM.























