

Drop Deck Tonnage Balance - Unacceptable
#61
Posted 18 December 2016 - 06:10 PM
Streaks suck against anything larger than a light 'mech, and your Griffin or what have you will eat Streakcrows for breakfast.
The Clanners may have an advantage in scouting, but it sure as hell isn't streaks.
#62
Posted 18 December 2016 - 06:17 PM
Kanil, on 18 December 2016 - 06:10 PM, said:
Streaks suck against anything larger than a light 'mech, and your Griffin or what have you will eat Streakcrows for breakfast.
The Clanners may have an advantage in scouting, but it sure as hell isn't streaks.
Yes, they suck against anything bigger than a light but if you pack enough SSRM6's in can rip apart even a medium, even worst when they also travel in a group and focus 1 mech at a time while team is shooting them you're already too hurt to help then they move on to next mech to finish off.
#63
Posted 18 December 2016 - 06:26 PM
I mean really, if you're dying to streaks, you either brought the wrong 'mech (IE: not a 50-55 tonner) or you'd be dying way harder to anything that wasn't streaks. They're just straight up gimping themselves against anyone who isn't a full on potato who brings a Commando to scouting. You can certainly win doing that, but that doesn't mean it's a remotely good plan.
#64
Posted 18 December 2016 - 07:02 PM
Kanil, on 18 December 2016 - 06:26 PM, said:
I mean really, if you're dying to streaks, you either brought the wrong 'mech (IE: not a 50-55 tonner) or you'd be dying way harder to anything that wasn't streaks. They're just straight up gimping themselves against anyone who isn't a full on potato who brings a Commando to scouting. You can certainly win doing that, but that doesn't mean it's a remotely good plan.
Assuming my team has griffins.
Yes, we focus damage when we can but not losing most my weapons due to the opening 60 damage volley of 5xSSRM6's from 3 or 4 streakcrows at once is hard.
The power disparities of clan vs IS in scouting is simply too high as it stands, tonnage drop needs to be 50.
#65
Posted 18 December 2016 - 07:05 PM
#66
Posted 18 December 2016 - 07:17 PM
Yeonne Greene, on 18 December 2016 - 07:05 PM, said:
Yeah it's been close in most my matches but the tech edge in clans almost always gets them the win in the end.
I feel a tonnage drop to 50 will balance it out.
It's just too easy for clans to derp and still win.
#67
Posted 18 December 2016 - 07:20 PM
GrimRiver, on 18 December 2016 - 07:02 PM, said:
Yes, we focus damage when we can but not losing most my weapons due to the opening 60 damage volley of 5xSSRM6's from 3 or 4 streakcrows at once is hard.
The power disparities of clan vs IS in scouting is simply too high as it stands, tonnage drop needs to be 50.
You know what's harder than keeping your weapons vs 4 Streakcrows? Keeping your legs vs 4 Griffins. Or keeping your torso vs 4 SPL Novas. Every Clan 'mech bringing Streaks makes your life that much easier.
#68
Posted 18 December 2016 - 07:39 PM
Kanil, on 18 December 2016 - 07:20 PM, said:
I don't worry about nova's too much since their SPL have such short engagement range and end up overheating trying to get a kill and fighting streakcrows+TAG&BAP in griffins is tricky since the SRM's range is 270m and clans SSRM's is 360m.
Right as I'm in range of my SRM's(270m), I've already been in the range of the SSRM's(360m) the whole time.
#69
Posted 18 December 2016 - 09:56 PM
Yeonne Greene, on 18 December 2016 - 07:05 PM, said:
I have found the same, but mediocre to really good folks move to clan. All it takes is one poor player flinching while closing the distance, and the clan mechs including streak boats usually tear them apart with more epeen damage.
So on paper it griffins work, but not given the nature of online gamers and side switching options.
#70
Posted 18 December 2016 - 09:58 PM
Kanil, on 18 December 2016 - 06:26 PM, said:
Clan Streaks do have 360 meter range vs. 270 meter of SRMs. CSSRM range needs to be reduced to 270 meters--which will help Lights a lot.
#71
Posted 18 December 2016 - 10:09 PM
#74
Posted 18 December 2016 - 11:31 PM
I would love to see maybe 8 vs 12 all nerfs removed. IS already have to naturally brawl in comparason to the clan's boosted range for pretty much all weapons.
In my eyes tonnage change = a fail has happened. Two in a row means... the world will end.
This is basically clan heavies vs IS assaults, end of story.
(And I hope they change it to a 3 mech deck).
#75
Posted 18 December 2016 - 11:45 PM
Do I get to say...I told you so?
#78
Posted 19 December 2016 - 12:00 PM
Only a heavy handed calculation of alpha direct fire damage per drop group even has a chance of working and that's not really where I think I want to see things head.
#80
Posted 19 December 2016 - 03:28 PM
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