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Drop Deck Tonnage Balance - Unacceptable

Balance General Gameplay

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#61 Kanil

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Posted 18 December 2016 - 06:10 PM

If the Clanners are bringing four Streakcrows to scouting and you lose, you're doing it wrong.

Streaks suck against anything larger than a light 'mech, and your Griffin or what have you will eat Streakcrows for breakfast.

The Clanners may have an advantage in scouting, but it sure as hell isn't streaks.

#62 GrimRiver

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Posted 18 December 2016 - 06:17 PM

View PostKanil, on 18 December 2016 - 06:10 PM, said:

If the Clanners are bringing four Streakcrows to scouting and you lose, you're doing it wrong.

Streaks suck against anything larger than a light 'mech, and your Griffin or what have you will eat Streakcrows for breakfast.

The Clanners may have an advantage in scouting, but it sure as hell isn't streaks.

Yes, they suck against anything bigger than a light but if you pack enough SSRM6's in can rip apart even a medium, even worst when they also travel in a group and focus 1 mech at a time while team is shooting them you're already too hurt to help then they move on to next mech to finish off.

#63 Kanil

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Posted 18 December 2016 - 06:26 PM

If they're traveling in a group and focus firing, why aren't you doing the same? 4 Griffins will kill the hell out of a Streakcrow long before 4 Streakcrows can kill a Griffin.

I mean really, if you're dying to streaks, you either brought the wrong 'mech (IE: not a 50-55 tonner) or you'd be dying way harder to anything that wasn't streaks. They're just straight up gimping themselves against anyone who isn't a full on potato who brings a Commando to scouting. You can certainly win doing that, but that doesn't mean it's a remotely good plan.

#64 GrimRiver

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Posted 18 December 2016 - 07:02 PM

View PostKanil, on 18 December 2016 - 06:26 PM, said:

If they're traveling in a group and focus firing, why aren't you doing the same? 4 Griffins will kill the hell out of a Streakcrow long before 4 Streakcrows can kill a Griffin.

I mean really, if you're dying to streaks, you either brought the wrong 'mech (IE: not a 50-55 tonner) or you'd be dying way harder to anything that wasn't streaks. They're just straight up gimping themselves against anyone who isn't a full on potato who brings a Commando to scouting. You can certainly win doing that, but that doesn't mean it's a remotely good plan.

Assuming my team has griffins.

Yes, we focus damage when we can but not losing most my weapons due to the opening 60 damage volley of 5xSSRM6's from 3 or 4 streakcrows at once is hard.

The power disparities of clan vs IS in scouting is simply too high as it stands, tonnage drop needs to be 50.

#65 Y E O N N E

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Posted 18 December 2016 - 07:05 PM

In scouting, Clans derps have an easier time winning than IS derps. When you have people who know what they are doing, it's about neck and neck.

#66 GrimRiver

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Posted 18 December 2016 - 07:17 PM

View PostYeonne Greene, on 18 December 2016 - 07:05 PM, said:

In scouting, Clans derps have an easier time winning than IS derps. When you have people who know what they are doing, it's about neck and neck.

Yeah it's been close in most my matches but the tech edge in clans almost always gets them the win in the end.

I feel a tonnage drop to 50 will balance it out.

It's just too easy for clans to derp and still win.

#67 Kanil

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Posted 18 December 2016 - 07:20 PM

View PostGrimRiver, on 18 December 2016 - 07:02 PM, said:

Assuming my team has griffins.

Yes, we focus damage when we can but not losing most my weapons due to the opening 60 damage volley of 5xSSRM6's from 3 or 4 streakcrows at once is hard.

The power disparities of clan vs IS in scouting is simply too high as it stands, tonnage drop needs to be 50.

You know what's harder than keeping your weapons vs 4 Streakcrows? Keeping your legs vs 4 Griffins. Or keeping your torso vs 4 SPL Novas. Every Clan 'mech bringing Streaks makes your life that much easier.

#68 GrimRiver

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Posted 18 December 2016 - 07:39 PM

View PostKanil, on 18 December 2016 - 07:20 PM, said:

You know what's harder than keeping your weapons vs 4 Streakcrows? Keeping your legs vs 4 Griffins. Or keeping your torso vs 4 SPL Novas. Every Clan 'mech bringing Streaks makes your life that much easier.

I don't worry about nova's too much since their SPL have such short engagement range and end up overheating trying to get a kill and fighting streakcrows+TAG&BAP in griffins is tricky since the SRM's range is 270m and clans SSRM's is 360m.

Right as I'm in range of my SRM's(270m), I've already been in the range of the SSRM's(360m) the whole time.

#69 Chuck Jager

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Posted 18 December 2016 - 09:56 PM

View PostYeonne Greene, on 18 December 2016 - 07:05 PM, said:

In scouting, Clans derps have an easier time winning than IS derps. When you have people who know what they are doing, it's about neck and neck.

I have found the same, but mediocre to really good folks move to clan. All it takes is one poor player flinching while closing the distance, and the clan mechs including streak boats usually tear them apart with more epeen damage.

So on paper it griffins work, but not given the nature of online gamers and side switching options.

#70 El Bandito

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Posted 18 December 2016 - 09:58 PM

View PostKanil, on 18 December 2016 - 06:26 PM, said:

If they're traveling in a group and focus firing, why aren't you doing the same? 4 Griffins will kill the hell out of a Streakcrow long before 4 Streakcrows can kill a Griffin.


Clan Streaks do have 360 meter range vs. 270 meter of SRMs. CSSRM range needs to be reduced to 270 meters--which will help Lights a lot.

#71 Y E O N N E

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Posted 18 December 2016 - 10:09 PM

360 meter range...and then module boosting it to 393. Suddenly, those Streak Short Range Missiles are now mid-range weapons. Hrmmm...

#72 Mcgral18

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Posted 18 December 2016 - 10:16 PM

View PostYeonne Greene, on 18 December 2016 - 10:09 PM, said:

360 meter range...and then module boosting it to 393. Suddenly, those Streak Short Range Missiles are now mid-range weapons. Hrmmm...


With near instantaneous Fire and Forget locks

#73 Y E O N N E

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Posted 18 December 2016 - 10:18 PM

View PostMcgral18, on 18 December 2016 - 10:16 PM, said:


With near instantaneous Fire and Forget locks


#skill

#74 The Unstoppable Puggernaut

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Posted 18 December 2016 - 11:31 PM

No flame mr OP. I completely agree.

I would love to see maybe 8 vs 12 all nerfs removed. IS already have to naturally brawl in comparason to the clan's boosted range for pretty much all weapons.

In my eyes tonnage change = a fail has happened. Two in a row means... the world will end.

This is basically clan heavies vs IS assaults, end of story.
(And I hope they change it to a 3 mech deck).

#75 Y E O N N E

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Posted 18 December 2016 - 11:45 PM

Hmmm, I'm recalling that thread from two weeks ago where we were debating 85 tonners wiping the floor with 75 tonners and that only being true as long as the 85 tonner is a Clan 'Mech and the 75 tonner is an IS 'Mech, but not the other way around.

Do I get to say...I told you so?

#76 no one

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Posted 19 December 2016 - 10:35 AM

View PostYeonne Greene, on 18 December 2016 - 11:45 PM, said:

Do I get to say...I told you so?


I'll allow it.

#77 Peter2k

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Posted 19 December 2016 - 10:54 AM

View PostYeonne Greene, on 18 December 2016 - 10:09 PM, said:

360 meter range...and then module boosting it to 393. Suddenly, those Streak Short Range Missiles are now mid-range weapons. Hrmmm...



mmm?
Someone say MRM?

See
New weapons are only a few xml edits away ;-)

#78 SuomiWarder

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Posted 19 December 2016 - 12:00 PM

10 v 12, more tonnage for IS...whatever. None of it is ever going to really work. Bottom line fact is that Clan mechs pack more bang per alpha per ton than IS. Heat and other factors mitigate this in a bit on 1 v 1 brawls but when three or more mechs can shoot at one mech (which you will always get if more than 3 mechs are on the same side in a fight) a coordinated team takes that one enemy mech out of action with one super-clan combined shot and then retreats to cool down. This gets repeated a number of time and then the 'steam roller' event happens.

Only a heavy handed calculation of alpha direct fire damage per drop group even has a chance of working and that's not really where I think I want to see things head.

#79 Deathlike

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Posted 19 December 2016 - 03:09 PM

View PostPeter2k, on 19 December 2016 - 10:54 AM, said:

mmm?
Someone say MRM?

See
New weapons are only a few xml edits away ;-)


So, 10 repeats of 60 to 90 days.

Sounds legit.

#80 SlippnGriff

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Posted 19 December 2016 - 03:28 PM

I never see Clan Assaults anymore because of the lowering of the tonnage, maybe one every couple of games, but it used to be more than half the team had them on deck. Now the IS has battlemasters for days and other big Heavies they don't have to give a ****. I'm Ok with buffing the IS side to an extent, but stop nerfing the Clan





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