How Do You Srm?
#1
Posted 16 January 2017 - 04:56 PM
#2
Posted 16 January 2017 - 05:05 PM
Step 2: Get some MLs or MPLs for backup.
Step 3: Point mech in general direction of target.
Step 4:
AKA alpha strike all the missiles. Chaining takes too long, you're going to miss more against faster targets because you're not shotgunning them with 16-24 SRMs, and you have to constantly look at your target instead of firing and shielding.
Edited by Sidefire, 16 January 2017 - 05:08 PM.
#3
Posted 16 January 2017 - 05:05 PM
NEVER stare at an enemy. If I ever see a TBR chainfiring missiles at my Kit Fox, I will just facepunch it with my SPLs since I know I can out-trade his DPS while being able to target specifically his CT.
If you're going to do a brawl build of a TBR, you should bring SPL instead of ERML. CERMLs are not particularly good for your heat efficiency as they generate significant heat for relatively little damage.
TBR-D
78 damage alphas. Alpha 3 times before overheat; 4 if you use a Coolshot 9x9 + Cool Boost.
Edited by Fox With A Shotgun, 16 January 2017 - 05:25 PM.
#4
Posted 16 January 2017 - 05:18 PM
#5
Posted 16 January 2017 - 05:32 PM
#6
Posted 16 January 2017 - 05:47 PM
Remember that while you have massive burst and DPS, the best thing to do with it is to make sure you can drop a mech with every alpha. Let the skirmishers strip away as much armour as they can.
The next thing to remember about brawling is that terrain is everything. Full cover (tall buildings and rocks) are superior ambush positions, as well as good protection vs ranged fire unless flanked. Do not run into the open where possible, but use cover as a way to get from point to point. This is where scouting lights come in handy. Knowing where the body of the enemy team is, you can look at the map and think about which positions are safe from enemy fire, and thus be able to move around without much risk to yourself. A TBR is not a particularly slow mech; you can reposition quite well.
I would suggest reading up on the Tactics 101 comics in Guides and Strategies, if you have not done so yet. It's quite a valuable resource that I believe should be mandatory reading for all mechwarriors.
TBR-S has 1 fixed JJ in the CT that some people really love for some reason. I guess it does help with mobility, but only so much.
TBR-D and TBR-C have 1E hardpoint in the CT, letting you hit that little bit harder. For all intents and purposes, these two are identical.
#7
Posted 16 January 2017 - 06:10 PM
Is so far the best i could put it. You need that 1E CT if you would ever want to maximize SPL.
Edited by The6thMessenger, 16 January 2017 - 06:11 PM.
#8
Posted 16 January 2017 - 06:15 PM
#9
Posted 16 January 2017 - 06:18 PM
#10
Posted 16 January 2017 - 06:23 PM
http://imgur.com/a/QyFrT
#11
Posted 16 January 2017 - 06:44 PM
#12
Posted 16 January 2017 - 07:21 PM
TC1 affects laser range, but as far as I know only affects ballistic/PPC velocity and not missiles. Might be worth it if you are running SPLs on a TBR.
#13
Posted 16 January 2017 - 09:46 PM
#14
Posted 16 January 2017 - 09:55 PM
Sepsu, on 16 January 2017 - 09:46 PM, said:
Well, in this match you likely haven't run into heat issues as your targets seem very spread out. This gives you sufficient time to cool down so that you start each fight with zero heat, and thus makes the ERMLs look like a good option for brawling.
But when hard pushes are needed, you'll find that SPLs give you that edge you need over hotter, less heat efficient builds. Sometimes there's no way to safely retreat without getting killed, and therefore your only option is to go for as much damage as you can and intimidate the other player into backing off because they hit their heatcap first. SPLs help in this regard because they're second only to ballistics and SRM6s for heat efficiency.
#15
Posted 16 January 2017 - 10:11 PM
#16
Posted 16 January 2017 - 11:42 PM
Sepsu, on 16 January 2017 - 05:32 PM, said:
Most games end in a brawl, so if your patient and save some Armour for the end you will get your chance
#17
Posted 17 January 2017 - 12:44 AM
#18
Posted 17 January 2017 - 01:17 AM
That's thrice as much as a I run on everything short of my BNC/DWF.
#19
Posted 17 January 2017 - 01:28 AM
#20
Posted 17 January 2017 - 01:40 AM
1 is alpha,
2 is chain fire
3 being left
4 being 4
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