Lore wise , the clans have the tech advantage so we are right on top of that! while inner sphere mechs are old clunkers that are 300 years old so lets capitalize on that with some unique quirks for inner sphere mechs!
Ability 1 - Oil burn
After some time , the oil lines begin leaking into the reacter compartment , not unlike an old monte carlo. Your mech begins to spew out blue smoke all around it visually obstructing everything around you and causing you're enemies combat computer to lose its mind dropping target track.
Ability 2 - exhaust backfire
Your mech just can't get rid of heat like its used to , most likely due to rusted out exhaust vents. The heat from that fusion reactor just gets to hot and shoots fire out the back , giving anyone behind you a nasty heat spike while also leaving carbon dust all over there canopy.
Ability 3 - Critical meltdown
Your reactor is 300 years old , so who's telling whats wrong with this thing even after you took it to the dealership and they said its "fixed" Your mech goes into uncontrollable fusion reaction ending with you becoming a small hydrogen bomb! deals 400 damage to everyone within 600m while also leaving radioactive fallout for everyone else to enjoy.
ability 4 - Screw emissions
Your mech is now considered and antique and doesnt have to comply with those silly galatic c0 emissions. Your heat threshold is increased by 20% letting you shoot for that much longer! Also all that extra heat contributes to extra exhaust backfires.
ability 5 - Warranty expired
Your battlemechs factory warranty expired 200 years ago so why should you give a damn how you treat it? its time to add some horsepower man! extra 20kph unreliable speed boost due to aftermarket bolt ons but who knows when this things going to explode? contributes to critical meltdown explosion damage!. AND you can now mount an extra 10 tons of stuff , who cares about the integrity of the frame? that went away years ago!
Edited by Skanderborg, 17 December 2016 - 11:39 AM.