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A Question About Ghost Drops ...


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Poll: Frequency of Ghost drops for clans and IS (10 member(s) have cast votes)

Have you had a ghost drop as IS in FW4.1?

  1. Yes (2 votes [20.00%])

    Percentage of vote: 20.00%

  2. No (8 votes [80.00%])

    Percentage of vote: 80.00%

Have you had a ghost drop as Clans in FW 4.1?

  1. Yes (5 votes [50.00%])

    Percentage of vote: 50.00%

  2. No (5 votes [50.00%])

    Percentage of vote: 50.00%

How often do you get a ghost drop as IS?

  1. 1 every 2 matches or more (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. 1 every 3 matches (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. 1 every 4 matches (0 votes [0.00%])

    Percentage of vote: 0.00%

  4. 1 every 5 matches (0 votes [0.00%])

    Percentage of vote: 0.00%

  5. 1 every 10 matches or less (5 votes [50.00%])

    Percentage of vote: 50.00%

  6. I've never had a ghost drop (5 votes [50.00%])

    Percentage of vote: 50.00%

How often do you get a ghost drop as Clans?

  1. 1 every 2 matches or more (2 votes [20.00%])

    Percentage of vote: 20.00%

  2. 1 every 3 matches (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. 1 every 4 matches (0 votes [0.00%])

    Percentage of vote: 0.00%

  4. 1 every 5 matches (1 votes [10.00%])

    Percentage of vote: 10.00%

  5. 1 every 10 matches or less (4 votes [40.00%])

    Percentage of vote: 40.00%

  6. I've never had a ghost drop (3 votes [30.00%])

    Percentage of vote: 30.00%

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#1 Mawai

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Posted 20 December 2016 - 11:58 AM

Hi All,

I was wondering about ghost drops ...

Are these matches in which you drop into factional warfare (either scouting or invasion) without an opposing team because there were insufficient players in the opposing queue?

Do the results of ghost drops contribute to the tug of war in scouting and invasion?

How frequent are ghost drops for IS and clans? Are they more frequent for clans? Are they more frequent for IS?

Edited by Mawai, 20 December 2016 - 08:44 PM.


#2 Stormie

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Posted 20 December 2016 - 04:57 PM

Have you read any of the rest of the FP forum. You couldn't possibly have missed the population imbalance mentioned in like... Every thread?
Population imbalance means there aren't enough people to create even matches. At peak times not such an issue as the games are finishes fast enough so the IS players can be recycled. Off peak time it means lots of ghost drops. And yes ghost drops definitely count for tug of war.

#3 Monkey Lover

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Posted 20 December 2016 - 05:22 PM

poll needs a "Na" option.

#4 Zainadin

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Posted 20 December 2016 - 08:33 PM

Bad poll because I haven't had any ghost drops in faction play v4

#5 Mawai

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Posted 20 December 2016 - 08:52 PM

View PostStormie, on 20 December 2016 - 04:57 PM, said:

Have you read any of the rest of the FP forum. You couldn't possibly have missed the population imbalance mentioned in like... Every thread?
Population imbalance means there aren't enough people to create even matches. At peak times not such an issue as the games are finishes fast enough so the IS players can be recycled. Off peak time it means lots of ghost drops. And yes ghost drops definitely count for tug of war.


You're right :) I have noticed that there is supposed to be a population imbalance but honestly I have no idea how big. My guess is that the number of ghost drops would be an indicator of the imbalance so I set up a poll ... though it is probably not as well formulated as I'd like.

Also, even at peak times, unless the number of players on both IS and clans sides are roughly equal ... then the queue time for the side that has more players will increase monotonically until ghost drops occur even at peak times.

Finally, I wanted to get an idea of how much ghost drops might be contributing to the dominance of clans in FW at the moment. If the populations are that imbalanced then you might see ghost drops every few matches ... ghost drops are essentially a free maximum win on either scouting or invasion in terms of overall tug of war ... if 1/3 of the matches were ghost drops then even if both sides win 1/2 of the played matches (which based on anecdotal evidence seems to be far from the case) ... the side with more players will actually be up 2:1 since they win all the ghost drops. I am hoping that this is not the case since it is a fundamental design issue that gives the side with the greater number of players a strict advantage but I don't have enough information to say either way ... thus the poll.

#6 naterist

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Posted 20 December 2016 - 09:48 PM

ghost drops should contribute nothing. it would further help to spread mercs because then if their finding they get a lot of ghost drops, and just straight waisting their time, theyll wanna go to the other side. right now people who get ghost drops are like, that sucks! but at least i got SOMETHING for these past few minutes. if people start getting ghosts and nothing positive happens from it, then all of a sudden, people start getting angry, possibly angry enough to GO TO THE INNER SPHERE, for the love of god, how much must you love bandwagoning if your wasting time you could be playing to get a slight advantage for the few times you ACTUALLY play? isnt it better to play with a slight disadvantage then not at all?





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