Swap XL Engine Destruction Penalties
This is one of the biggest balance differences between Clan and Inner Sphere mechs and I think that it is the wrong way round. Inner Sphere mechs are old and tough because they have survived hundreds of years of combat and are proven vehicles that simply do not break down as much as newly built mechs, especially ones based on swapping various pods in and out.
Thus swap the XL engine side destruction penalties around. Make clan mechs die when a side torso engine is destroyed and allow Inner Sphere XL to continue to function after one side has been destroyed. Inner Sphere mechs should be tougher because they have less high tech so should be able to take more damage than clan mechs, not less. Clan XL engines still have the advantage of fewer slots so are still harder to destroy.
Failing that make both factions XL side destruction penalty the same, either all XL engines fail after one side is destroyed or they all can carry on until the other side is destroyed.
Edited by Dogstar, 18 December 2016 - 03:59 AM.

























