

Match Score Still Stupid
#1
Posted 22 December 2016 - 02:24 AM
Match score 79
Skirmish, 2nd to last man standing, 1 assist, done 356dmg, lost the match 12:2
Match score 218
WTF!!!!!
The mismatch between score and objective for those is so extremely high it's ridiculous.
The scores should be reversed.
#2
Posted 22 December 2016 - 02:31 AM
#3
Posted 22 December 2016 - 07:14 AM
2 - Why does match score matter anyway?
#4
Posted 22 December 2016 - 07:25 AM
The only kill assists that are worth anything are 'most damage' assists.
Edited by Zergling, 22 December 2016 - 07:25 AM.
#5
Posted 22 December 2016 - 07:39 AM
#6
Posted 22 December 2016 - 07:54 AM
In other words, they are unable to make a good game mode where the path of least resistance is entertaining, and so they use the match score to force you to "brawl", as Russ has referred to it (in the context of Invasion mode). Smash mechs. Shoot robots. Pew pew.
So even in the case that you actually didn't contribute much to winning the match, PGI still want to incentivize that behavior, because you're making other players happy by your "just brawl, bro" approach.
#7
Posted 22 December 2016 - 09:03 AM
#8
Posted 22 December 2016 - 09:07 AM
#9
Posted 22 December 2016 - 09:11 AM
#10
Posted 22 December 2016 - 09:13 AM
David Sumner, on 22 December 2016 - 02:24 AM, said:
Match score 79
Skirmish, 2nd to last man standing, 1 assist, done 356dmg, lost the match 12:2
Match score 218
WTF!!!!!
The mismatch between score and objective for those is so extremely high it's ridiculous.
The scores should be reversed.
Mr. Sumner,
I do hope that you are aware that 50% of the damage that you do, is counted towards your match score.... If not, well I do hope that my post has been informative for you.
#11
Posted 22 December 2016 - 09:17 AM
#13
Posted 22 December 2016 - 09:29 AM
#14
Posted 22 December 2016 - 10:24 AM
Tristan Winter, on 22 December 2016 - 07:54 AM, said:
In other words, they are unable to make a good game mode where the path of least resistance is entertaining, and so they use the match score to force you to "brawl", as Russ has referred to it (in the context of Invasion mode). Smash mechs. Shoot robots. Pew pew.
So even in the case that you actually didn't contribute much to winning the match, PGI still want to incentivize that behavior, because you're making other players happy by your "just brawl, bro" approach.
Is it really (just) PGI? Or is it partially/fully peer pressure from your teammates?
I've seen games in which players drop strikes on or shoot a teammate trying to cap.
#15
Posted 22 December 2016 - 10:42 AM
...as compared to QP Domination, which is "Rush to the middle and brawl ASAP!"
...as compared to QP Assault, which is "Rush near the middle to brawl, except the 1-2 lights that try to cap and turn the enemy, so the enemy team might split and get defeated or might still deathball and roll us because were 1-2 mechs down."
...as compared to QP Skirmish, which is "Rush near the middle and brawl!" (Plus that one guy on voice chat screaming "Push! Push now! Quit hiding! OMG, *I* died?! It's your fault! This team sucks! Why didn't you follow me?! WTF is wrong with you potatoes! I am godmode!"
"Stuck in the Middle with You" should really be PGI's theme song.
#16
Posted 22 December 2016 - 10:58 AM
Mystere, on 22 December 2016 - 10:24 AM, said:
Is it really (just) PGI? Or is it partially/fully peer pressure from your teammates?
I've seen games in which players drop strikes on or shoot a teammate trying to cap.
Peer pressure is definitely a part of it, though I haven't seen anyone drop strikes. That's funny.
But trying to treat the peer pressure to fix things would be treating the symptom rather than the disease, I feel. The underlying problem is PGI's agenda when they decide the algorithms for matchscores.
#17
Posted 22 December 2016 - 11:10 AM
It is even worthless because the MM doesn't work - I drop regularly with guys that play there first MWO games (nice that there is new blood) but also known and true T1 players (those that had maxed T1 when the nonsense did start)
Last not least it is known that killing and damage doesn't provide as much points in Conquest however it's a bad taste when every member of your team get a decrease although there is not a single enemy mech remaining - sure happens and I also would say why not we missed the primary objective and the other team keept us busy to win by points even when it cost them everything.
But when in a different game - skirmish you participate even less died because you have forgotten that your PPCs had minimal range and you get a rise? Sure everything works fine
Edited by Karl Streiger, 22 December 2016 - 11:32 AM.
#18
Posted 23 December 2016 - 03:46 AM
If people are capping - cap. If people are brawling - brawl. If people are scattering - scatter, if people are death balling - death ball.
Usually yields good results. Also, if no targets are called, try to shoot and engage targets others are engaging, and keep good situational awareness.
Give locks, flank as possible, and don't go off on your own..
#19
Posted 23 December 2016 - 03:52 AM
David Sumner, on 22 December 2016 - 02:24 AM, said:
Match score 79
Hide from the fight all game, spray some lazzors all over enemy team without focusing your target = useless = low match score.
David Sumner, on 22 December 2016 - 02:24 AM, said:
Match score 218
Same as above.
David Sumner, on 22 December 2016 - 02:24 AM, said:
Yes it is. If you care about your match score I suggest you actually contribute towards what really matters, i.e. both dishing out and recieving damage alongside your teammates.
David Sumner, on 22 December 2016 - 02:24 AM, said:
No they shouldn't. Staying alive when your entire team is dead is counter-productive at best. Capping/hiding like no tomorrow while your team is clealy losing an actual engagement shouldn't be rewarded at all.
#20
Posted 23 December 2016 - 01:27 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users