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Comparing Wlr Of The Top Loyalists Followed By Some Reccomendations


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#21 Tarl Cabot

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Posted 21 December 2016 - 05:24 AM

View PostRagnar Baron Leiningen, on 19 December 2016 - 09:53 PM, said:

When i drop solo I am popping 1900-3000 damage a match and 4-6 kills and cant carry hard enough (Last match 6 kills 2200 damage). The 25 tons x 12 mech advantage is so telling in PUG VS PUG. You cant cut through 3x assault mechs or 4x heavy mechs fast enough. And when you force what Merc there are in Clan over to IS its gonna get real bad.

Many will not disagree with you there but the weight difference was done due to the higher tier merc/population imbalance, which PGI can change at the drop of a hat. The tech imbalance/outliers takes time and would not be done during the holidays.

#22 FallingAce

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Posted 21 December 2016 - 08:33 AM

View PostFuerchtenichts, on 21 December 2016 - 01:52 AM, said:

sadly the data from PGI can not be validated regarding "active players per unit")




View PostFuerchtenichts, on 21 December 2016 - 02:18 AM, said:

Well this is a just view on the most active part of the community.


I'd disagree with you, but you're too busy disagreeing with yourself.







#23 Fuerchtenichts

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Posted 21 December 2016 - 10:35 AM

Oh, I am sorry for not being a native speaker. There are solo as well as unit players in the community. Didn't mean to confuse you.

Edited by Fuerchtenichts, 21 December 2016 - 10:36 AM.


#24 Kdogg788

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Posted 21 December 2016 - 11:40 AM

View PostMischiefSC, on 20 December 2016 - 11:19 PM, said:


This problem has been developing for 2 years. Go back a mile in the FW threads, you'll see by the end of CW 1 players were saying the imbalance between IS/Clan tech was getting the better teams/players to go where the better gear was.

Then as players got better and started looking for better teams to play with and learn from.... they were all in the Clan side, or mercs playing Clans. So they went there.

Then the people who were good leaders and developers started looking at their emptying teams and groups available vs what sort of people they could play with/learn from if they quit and went merc/Clan... and did so.

Then they, in turn, reached out to their friends from their old unit and people they knew on the IS side who were good players and whenever possible poached them.

A slow, steady, inevitable drain. Ironically the balance isn't nearly as bad now as it was 2 years ago but 2 years of the same problem has created a massive, constant drain. Drained of skilled players and drop callers tons of units just fell apart or dissolved. Even with the 'return' of many people to try 4.1 you can count on 1 hand with fingers left over the IS units who can field 10 people with the same tag in a single drop. Hell, you can count the ones who can field 6. While there's drops getting built on TS it's 1-3 people from a variety of units all cobbling a 8-12man together for a few matches. Nothing at all like the cohesion and uniformity of purpose and direction you need to start rebuilding a unit, strategy, decks and tactics.

all the f***s to give were farmed from that field a good long while ago.

The tonnage buff, utter irrelevant of faction membership and return of ghost drops will chase some units to IS, for a bit. Until they find they absolutely can't get a tag on this side due to no way to escape the pugload you have to carry and they'll trickle back. The six months of consistent good teams/players to drop with and learn from just to *start* developing what's left in the IS side who would even be willing to pay attention to that sort of stuff isn't going to happen.

What's left of units and IS players has been so thoroughly burned to the ground and raked over you won't spark it up again with napalm. Those who are left are jaded, more than a bit bitter, disaffected, pessimistic and stubborn as an angry mule. The occasional visit of some mercs on vacation from playing Clans isn't new. Many of them are ex-members of IS units, having left long ago for better options in merc units and playing Clans.

Yeah. Fixing tech imbalance would be a good start. However the reality is that this situation has built over 2 years and won't just flip around in a week or a month, nor is there anything in the development path of CW as presented that would even start to change it.

Bribing units to switch sides for a week isn't a fix. Artificially buffing terribads so they can compete with more experienced players who migrate to Clans/mercs is the opposite of a fix. Creating a more balanced fields and rewarding skilled players for playing skilled players is a start, drastically better tools for helping train up those terribads to at least T3 is another one.


Wow, I could not +1 this hard enough. You sir are a prophet of truth...

-k

#25 MischiefSC

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Posted 21 December 2016 - 01:27 PM

View PostFuerchtenichts, on 21 December 2016 - 02:18 AM, said:


Well this is a just view on the most active part of the community. This population is clearly relevant but also depending on the quality of their PUGs to win planets.


Let me know when they've spent 3 consecutive months in IS.

We've had mercs vacation in the IS before. The first week is nice, then they trickle off and quit showing unit they're in Clans again.





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