Hunchback Iic Ballistic Advice
#1
Posted 19 December 2016 - 04:46 PM
I am finding that the fragility of this mech means it does not belong in a brawl, so my original plan for a uac20 & 4spl mech isn't working. Maybe I need practice, but at range, the uac 5/10 seem to jam a heap, and I miss more than I'm proud of. I've tried the double gauss, and while I got my first headshot in about 3 years of playing, I find the the small engine size (to make space for the heavy gauss rifles) makes it slow and vulnerable, and my performance was not so great. Also, only 1 module slot is annoying - want both radar derp and advanced zoom.
Thinking of running 'standard' ac's or lbx ace but as I don't actually own them am not sure how they'd go.
I note that maybe this is a skill thing. The chassis is powerful but unforgiving. But I'd appreciate any advice you might have! I
#2
Posted 20 December 2016 - 05:33 AM
#3
Posted 20 December 2016 - 07:05 AM
Try making sure that you are engage more as a secondary attacker than primary. If you are leading a push or shooting at mechs who are not distracted by something else, you will be punished. But if you wait for them to focus on an ally or catch them from the side, you can really scare them badly and take out components. Learning to play to make these mechs effective even helped me improve my fighting with much larger assaults because it forced me to learn patience and positioning that applies to slower, easier to hit targets.
#4
Posted 20 December 2016 - 07:23 AM
and sometimes
Quad UAC2 with a 275XL and 6 Tonnes of ammo
They make good hill humping snipers
#5
Posted 20 December 2016 - 07:29 AM
#6
Posted 20 December 2016 - 08:05 AM
It was already pretty good with its precise 2000 velocity 8 dmg shots, but now, after the uac2 buff, four of them make more dps than two uac10.
#7
Posted 21 December 2016 - 05:29 PM
Yep.
You nailed it. FRAGILE> >> as F@#$.
I have recently had to completely alter my personal play style. The Dakka style is a TRUE rear Assault style. You need to almost never be the one being fired up 1st.
Use the ridges and just barley peek over and dakka.
My best result are:
(1) uAC10
(1) uAC5
(2) Medium Lasers.
XL255.
I just got all 4 of my hunchies basic'ed, and the dual uAC5 Quad ML, and the one listed above were quite the challenge due to how FRAGILE these darn things are. No Brawling at all.
I like a challenge. Once I figured them out, not uncommon to get 500-700 damage and 2-4 kills, just gotta not die early to the massive alphas on the battlefield.
Many above seem to favor weapons over speed. I am in the other camp. Give me a xl275 or a xl255 so I can move away well enough to continue the fight.
Enjoi
Edited by Flak Kannon, 21 December 2016 - 05:32 PM.
#8
Posted 01 January 2017 - 08:13 AM
The idea is you utilize that 600 meter range, and stick to cover. Exploit those high hardpoints, and pace your doubletaps. Click-click, pause, click-click, pause. If it double jams, simply get into cover or re-position until they unlock. If forced to go face to face, however, try not to doubletap unless necessary. Consistent lower damage output in a face off is better than a very short spike of damage, but a long period of lockout, because odds are fate will be a ***** and lock you out when you need the damage output the most.
You support the heavier mechs with your firepower, not your armor. Get in the mindset of a tank destroyer.
Edited by Pariah Devalis, 01 January 2017 - 08:20 AM.
#9
Posted 01 January 2017 - 08:22 AM
Use at least a 255 engine. Speed is your protection. Don't trade. Poke out, doubletap, twist & cover. Hit mechs already trading with a teammate. Stay small, stay fast, be the sudden 40 pts of damage no one sees coming.
Brawling will get you some damage scores and maybe a kill but your mech will be too f'ed up to be effective after that.
Edited by BigFatGator, 01 January 2017 - 08:22 AM.
#10
Posted 03 January 2017 - 01:24 AM
i feel uac20 has ammo problems, so i use dual uac10s with back med lasers.
#11
Posted 04 January 2017 - 09:26 AM
#12
Posted 04 January 2017 - 09:21 PM
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