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Faction Play Wait Times


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#21 BearFlag

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Posted 20 December 2016 - 10:21 PM

View PostMischiefSC, on 20 December 2016 - 09:16 PM, said:


Almost like some people predicted this issue well in advance.

Huh.


Lol. Yup.

One more wake up call to go for PGI:

Quote

With the positive reception to the introduction of Skirmish, Domination, Conquest, and Assault Game Modes into Faction Play Invasion...


Where do they get this? Russ' twitter? A couple of upbeat threads? There were cheery posts in Dec 2014 too (but far more of the other kind). When "Stocking Stuffer" ended early Jan. '15, CW had its first post-event crash. But 90% left forever. "Invasion mode" on whatever map is still the same. Sigh. It was a perfect opportunity to bring in QP players. Instead, the 5% who love respawn carnage will love the new maps.

But at least they can find each other. Hard to miss with one bucket.

Edited by BearFlag, 20 December 2016 - 10:23 PM.


#22 naterist

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Posted 20 December 2016 - 10:37 PM

easy solution, mercs who are clans, SWITCH FACTIONS. duh.

the mercs are the ones doing this, their farming the IS and stealing clan loyalist games, (like the stereo-type about immigrants stealing our jobs, but way more true). i feel bad for the clan loyalists who didnt ask for this. i feel nothing for the bandwagonning mercs.

#23 FallingAce

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Posted 20 December 2016 - 10:56 PM

View PostMawai, on 20 December 2016 - 09:00 PM, said:

Large queue times or lots of ghost drops are simply expected based on the design. Since IS don't appear to be having trouble getting matches, it would seem that there is a large clan population.

I posted the following before the patch ...

https://mwomercs.com...times-in-fw-41/

View PostMischiefSC, on 20 December 2016 - 09:16 PM, said:


Almost like some people predicted this issue well in advance.

Huh.


Many of the things predicted by people on the forums came true.

https://mwomercs.com...-you-so-thread/

Just surprised by how fast it happened.

#24 FallingAce

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Posted 20 December 2016 - 11:00 PM

View PostBearFlag, on 20 December 2016 - 10:21 PM, said:

But at least they can find each other. Hard to miss with one bucket.


Actually easy to miss when no one is home.Posted Image

https://mwomercs.com...-in-the-bukkit/

#25 TWIAFU

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Posted 21 December 2016 - 04:22 AM

View Postnaterist, on 20 December 2016 - 10:37 PM, said:

easy solution, mercs who are clans, SWITCH FACTIONS. duh.

the mercs are the ones doing this, their farming the IS and stealing clan loyalist games, (like the stereo-type about immigrants stealing our jobs, but way more true). i feel bad for the clan loyalists who didnt ask for this. i feel nothing for the bandwagonning mercs.


And what will happen, again, when the mercs bandwagon into IS space?

Population balance swings the other way. Complaining ensues, again. Mercs bandwagon back to Clan space. Complaining ensues, again.

Hmmm, anyone think that three factions in a two faction, one bucket system, might be the core problem now? Tonnage bandaids only protect from further infection but the main injury (mercs) are still there and unaddressed.

#26 Positive Mental Attitude

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Posted 21 December 2016 - 08:14 AM

View PostTWIAFU, on 21 December 2016 - 04:22 AM, said:


And what will happen, again, when the mercs bandwagon into IS space?

Population balance swings the other way. Complaining ensues, again. Mercs bandwagon back to Clan space. Complaining ensues, again.

Hmmm, anyone think that three factions in a two faction, one bucket system, might be the core problem now? Tonnage bandaids only protect from further infection but the main injury (mercs) are still there and unaddressed.



I get where your going with this but I cant see people being happy with being forced into one side or the other based on population imbalance.





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