Command Console in the Atlas AS7-D-DC means 2-player cooperative piloting!
#21
Posted 13 December 2011 - 06:54 PM
Say your team can only field X number of Mechs. If you have a "Unit Commander" who's spending time with communications, looking at maps, and doing a bunch of stuff... would you rather that Commander be in a 1-cockpit Mech who's distracted and busy, or a 2-pilot, fully-Combat-Operational Assault Mech with the pilot free to focus on shooting and moving while the other Officer is performing the Command functions?
#22
Posted 13 December 2011 - 07:33 PM
#23
Posted 14 December 2011 - 04:53 AM
#24
Posted 14 December 2011 - 08:49 PM
#25
Posted 14 December 2011 - 11:38 PM
Wulfbane, on 14 December 2011 - 08:49 PM, said:
You might want to look at a TRO again cause that Atlas, it doesn't add any armor for the AS7-D-DC, it removes ammo from the LRM..that's it. Those command consoles take up space(in the head) and weight, so adding them to a Heavy or Assault(only things they'll fit in) requires removing something ELSE from the Mech first. And I'm pretty sure that the Atlas already has max armor, so it's a little difficult to add more
There are a few people who've shown an interest in a Commander position where they aren't actively in combat but instead are looking at the big picture, giving orders, going over real time intel, etc, so this may be a way to handle it. But..who knows, I don't really see them putting 2 people inside a single Mech, it's just a huge 'bad thing' waiting to explode all over the place.
#26
Posted 15 December 2011 - 04:08 PM
Edited by Prosperity Park, 15 December 2011 - 04:12 PM.
#27
Posted 15 December 2011 - 04:58 PM
Although, remembering them fight over direction when one had the mouse and the other the joystick...
Maybe not.
#28
Posted 15 December 2011 - 05:10 PM
#29
Posted 15 December 2011 - 05:22 PM
#30
Posted 16 December 2011 - 12:22 AM
A simpler and thus more viable solution is in fact to give the "command Mechs" with 2 pilots or a command console an extra option for a third person/tactical overhead view. That would still leave a benefit without having to do massive extra work for a few Mech models. I mean, it is not like you have no chance at "cooperative play" when 2 people sit in different Mechs. It doesn't necessitate sitting on each other's lap, so to say.
#31
Posted 16 December 2011 - 11:18 AM
Dlardrageth, on 16 December 2011 - 12:22 AM, said:
A simpler and thus more viable solution is in fact to give the "command Mechs" with 2 pilots or a command console an extra option for a third person/tactical overhead view. That would still leave a benefit without having to do massive extra work for a few Mech models. I mean, it is not like you have no chance at "cooperative play" when 2 people sit in different Mechs. It doesn't necessitate sitting on each other's lap, so to say.
I kinda thought it would just be a sort of map with a HUD thingy and controls to co-ordinate your team. it's simply assumed that it's in this mech or that, with out having any odd third person points of view. I mean, maybe we just can the idea of a command mech and just give someone a command role, allowing them to assimilate all relevant information and giving them the appropriate controls to issue that information to the squad as needed.
#32
Posted 16 December 2012 - 08:36 AM
Heck, I've already had a couple matches where, if I could have concentrated on the bigger map and not have to ask sonstantly if someone is doing this and how the flank over there is holding, I felt the team would have been better off. (Espesually when you have a sinking feeling an ECM light group is running around the outer edge towards your base for a cap...)
It would have been nice to have, say, looked at the larger map (B key) and be able to see when people "disapear" off the map. Then send reinforcements to help the person I know is in an ECM field. Direct and inform people when someone is in the tunnel (I see them on the map), and leave the scouts hands free to pilot/run for their lives as I type out information gathered and try to help direct the overall force. I'd love it. I'm a compible mechwarrior, but I wouldn't mind taking a support role such as this if need be.
And it shouldn't be too difficult coding wise I would think. Have it like spectator mode, just I'm anchored to one mech. For a launch screen, the person who owns the Command Mech would be the main pilot, and someone who groups up with that person could maybe have a selection in the group menu to join them, leaving their own mech behind. Then, I jump in as a spectator inside the command mech. I can see like normal, swivel my own view seperate from the pilot (so I can help him check his sides when needed), and could bring up the larger map with more advanced intel that most other mechs might not have. (Like, when someone has an enemy spotted (not under ECM), they would appear and maybe even model nubers/mech type could be on my mini-map. That way, I can see that scout is being pushed by an Atlas in the tunnel, and tell people we have an Atlas there easily.
I think it could have a lot of potiential, if they could get the coding for it done, and done right. I'd have a blast myself, and I trust my brother's (the pilot I'd choose) skills in the game.
Also, if the command mech dies, the extra spectator (command personel) would loose the extra information and become a normal spectator. (The mech with the command console is gone, so no more benifits.)
(One final side thought, Command Console could also give the "spectator" commander the option to possible spectate other mechs in his force, so I can see from the scouts eyes and report what he sees for him, or jump over to the other flank's mechs and see what condition they are in. But I don't know if this would be as good as being locked into one mech like normal with more intel on the big map.)
#33
Posted 16 December 2012 - 08:50 AM
Prosperity Park, on 12 December 2011 - 02:43 PM, said:
I know it's not like a Dual Cockpit where 1 person pilots and 1 person guns... but a Mech with a Command Console is a 2-pilot Mech by design and function!
Devs, is this an intended feature of the game?
*shudders with anticipation*
once again PP says something crazy that someone down the road will misinterpret as PGI's opinion because hes a mod...
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