Clan Drop Deck Tonnage
#1
Posted 06 January 2016 - 03:09 PM
I'm thinking this is pretty nice... guess I could take 2 Adders to back up my Executioners instead of 2 Arctic Cheetahs now.
But for real now though, you can use the quad 65 ton mech loadout, either all Hellbringers or all Ebon Jaguars or some mix.
#2
Posted 06 January 2016 - 03:13 PM
But unless you get an organized effort to make the engagement happen on terms that favor Clan mechs, you're probably going to continue seeing the Clans getting spanked.
And they could still be sitting at 240 tons cap, but with good organization and teamwork, they'd be gaining territory.
Means the Clans need more teams/units/orgs playing their side right now, and they just don't have it. :-/
#3
Posted 06 January 2016 - 03:13 PM
#4
Posted 06 January 2016 - 03:21 PM
TheRAbbi, on 06 January 2016 - 03:13 PM, said:
But unless you get an organized effort to make the engagement happen on terms that favor Clan mechs, you're probably going to continue seeing the Clans getting spanked.
And they could still be sitting at 240 tons cap, but with good organization and teamwork, they'd be gaining territory.
Means the Clans need more teams/units/orgs playing their side right now, and they just don't have it. :-/
The main difference is that now a clan player who likes using Hellbringers or Ebon Jaguars can run a full deck of them. Just imagine the moment when a 12 man brings a team entirely comprised of ECM Hellbringers, or a defense with 12 hill humping EBJs. I've always prefered either of those two over the TW or SCR.
Davegt27, on 06 January 2016 - 03:13 PM, said:
Aw, but they're my favorite
(not to mention the results)
#5
Posted 06 January 2016 - 05:03 PM
#6
Posted 06 January 2016 - 05:14 PM
#7
Posted 06 January 2016 - 05:55 PM
Deathlike, on 06 January 2016 - 05:14 PM, said:
TBR x 3 + ACH or JR7-IIC looks stronk
I don't play much CW, but when I have most of the time I've never even needed the 4th mech unless we were goofing around or facing a good opponent.
#8
Posted 06 January 2016 - 06:42 PM
Zolaz, on 06 January 2016 - 05:03 PM, said:
Because those are the mechs people want to run.
#9
Posted 07 January 2016 - 02:40 AM
Or the developers give us the ability to call in an orbital bombardment
#10
Posted 07 January 2016 - 03:33 AM
Dakota1000, on 06 January 2016 - 03:09 PM, said:
I'm thinking this is pretty nice... guess I could take 2 Adders to back up my Executioners instead of 2 Arctic Cheetahs now.
But for real now though, you can use the quad 65 ton mech loadout, either all Hellbringers or all Ebon Jaguars or some mix.
The increase for both, Clan and IS, is not good imo. It kills diversity...things like 4xThunderbolt or no lights in drop decks.
Oh wait...it is CW...hose-like maps need monotonous drop decks to keep things consistent.
Edited by Bush Hopper, 07 January 2016 - 03:35 AM.
#12
Posted 07 January 2016 - 10:09 AM
Bush Hopper, on 07 January 2016 - 03:33 AM, said:
The increase for both, Clan and IS, is not good imo. It kills diversity...things like 4xThunderbolt or no lights in drop decks.
Oh wait...it is CW...hose-like maps need monotonous drop decks to keep things consistent.
Doesn't do anything to Diversity, just allows you to either be not diverse at a higher tonnage or keep your normally diverse builds with heavier mechs.
If we lowered the tonnage down to 200 right now I'd bet there would be people running all 50 ton mech dropdecks and others running all light mechs. Even before they upped it, if you didn't want to bring lights and liked Tbolts you'd bring 3 and a BJ.
#13
Posted 07 January 2016 - 10:11 AM
Quote
which is where it should be since IS and clan are supposed to be equal
instead of messing with drop weight tonnages as a bandaid PGI needs to focus on balancing the game so IS and CLAN tech are equal
#15
Posted 07 January 2016 - 01:41 PM
#16
Posted 07 January 2016 - 03:50 PM
Davegt27, on 06 January 2016 - 03:13 PM, said:
Dakota1000, on 06 January 2016 - 03:21 PM, said:
The main difference is that now a clan player who likes using Hellbringers or Ebon Jaguars can run a full deck of them. Just imagine the moment when a 12 man brings a team entirely comprised of ECM Hellbringers, or a defense with 12 hill humping EBJs. I've always prefered either of those two over the TW or SCR.
Aw, but they're my favorite
(not to mention the results)
KHETTI, on 07 January 2016 - 09:09 AM, said:
In all seriousness, I've made room for exactly one EXE. TBR levels of firepower are nothing to scoff at, and it's fast enough to keep up with the main force or even lead the charge. It also has the armor of a 95-ton mech and incredible hitboxes for armor rolling, letting it soak up a stupid amount of punishment. Against almost any IS assault mech, my odds of success if I catch them alone with my UAC20, 5x ERMLas EXE is usually in my favor - notwithstanding AC40 KCG, and even then I stand a chance if my UAC20 does not jam.
It honestly surprised me how well I've done with it in CW. Consistently.
It also honestly terrifies me how that thing can just go through ammunition. I don't get it! 4 tons and I still run dry for a single gun!
Edited by Pariah Devalis, 07 January 2016 - 03:53 PM.
#17
Posted 07 January 2016 - 05:44 PM
#18
Posted 20 December 2016 - 10:00 PM
What? Clan drop ships can not carry as much weight ?
This just show favoritism that PGI has for IS. I pilot both as I am a merc
and still think it is a ******** unexplainable change that has no basis in the game or the game lore.
The "just because we say so" reason is insulting. This needs to be fixed.
Also, PGI your color blind mode is a bad joke and shows genuine lack of concern for individuals with disabilities.
Not only do you need to allow people to modify the cross hairs but you need to allow the text for the range finder to be high contrast also. The black on red is super hard to see most of the time if you are colorblind. 8% of all males are colorblind and .05% of females. Guess who plays more video games ? Males....see the problem?
#19
Posted 20 December 2016 - 10:28 PM
Its funny how this topic talks about how the clans were getting destroyed and people said that the extra tonnage clans were getting back then wouldn't help and people were saying how most of the big teams and units were on the IS side.
Its almost like people now a days forgot that the IS was stomping once before when they had the mercs on their side and that the whole skill disparity issue is really what makes a side get stomped or not.
#20
Posted 20 December 2016 - 10:45 PM
Dakota1000, on 20 December 2016 - 10:28 PM, said:
Its funny how this topic talks about how the clans were getting destroyed and people said that the extra tonnage clans were getting back then wouldn't help and people were saying how most of the big teams and units were on the IS side.
Its almost like people now a days forgot that the IS was stomping once before when they had the mercs on their side and that the whole skill disparity issue is really what makes a side get stomped or not.
At least Russ seems happy with the results, now. Feels fairly even to him, based on his reactions both in Twitter and in game in the match I was up against him on, and seems to agree that it's an organization and coordination thing more than anything tech based. I for one refuse to play the Invasion maps, but the CW QP maps? Oh hell yes. I love it.
Edited by Pariah Devalis, 20 December 2016 - 10:46 PM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users































