I would neither say that clan tech in
general is all around better nor
partial OP.
Lets take a more refined look on what happend over the year:
We got the mech rescaling which rendered previously popular IS mechs unpopular (not unplayable but unfun to play)
We got exactly two attractive IS Battlemechs late last year/ early this year, Marauder and Warhammer.
With the Marauder getting its 10T heavier and outright better Clan counterpart shoved down its throat recently.
We further got Phoenixhawk, Rifleman, Archer and Cyclops on IS side wich are either mediocre, just nice to have, or outright terrible non competitive, or even unplayable in FP matches due to either tonnage or survivability.
Clans on the other side got Viper, Huntsman, Linebacker, Nightgyr and Kodiak.
Even with the Viper being just an oversized scout it is still stronger and more survivable than the Phoenixhawk due to its lower profile, smaler silhuette and high mounted torso weapons.
Mech by mech, ton by ton everyone of the new Clan mechs where simply better implemented into the game.
The PXH f.e. should be a tall, lith mech not some broadshouldered knight.
The Night Gyr should be a flattchested broad mech .... well see what I mean ?
Starting with the basic design in MWO the IS mechs got their inherent weaknesses boosted and their strengths due to game restrictions outright neutered or simply ignored.
The PXH should be an extremely elusive mech due to JJs and its very nimble arms. Well... arms are not usable in MWO and JJs or better hoverjets have seen better days.
The Archer should be an extremely durable missile mech with the perk of beeing absolutely awsome in hand to hand combat.
UUUUps sorry no melee. No special ammo for IS missiles.
The Rifleman should have rotateable arms and beeing able to fire backwards in addition to beeing extremely accurate...well guess what ?
No rearview and instant convergence because f..you.
All this little speacialty perks or strengths are things known to be absent with all but most clan omnimechs and in a boardgame they are hard to translate. Well now that should be the advantage of an computer game...well should be.
The problem with PGIs MWO is over simplyfication some things do blend in with that minimum viable content sh.. others are killed by it.
The IS lives and dies by its individuality...its non Omni.
Clans ... well you get the picture.
Edited by The Basilisk, 19 December 2016 - 08:59 AM.