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Faction Play - Scout Missions


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#21 El Bandito

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Posted 21 December 2016 - 12:13 AM

View Postadamts01, on 21 December 2016 - 12:05 AM, said:

I'm sorry, but this one is entirely on the community, and you know how much I love to blame PGI.


Sure it is up to the community but PGI can influence it by offering lucrative contracts for the losing side while decreasing rewards for the winning side, so the Mercs at least will be persuaded to switch sides. For example, my unit had switched to fighting for Liao because it has +30% bonus rewards per match.

Edited by El Bandito, 21 December 2016 - 12:16 AM.


#22 adamts01

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Posted 21 December 2016 - 12:22 AM

View PostEl Bandito, on 21 December 2016 - 12:13 AM, said:


Sure it is up to the community but PGI can influence it by offering lucrative contracts for the losing side while decreasing rewards for the winning side, so the Mercs at least will be persuaded to switch sides. For example, my unit had switched to fighting for Liao because it has +30% bonus rewards per match.

Is that not a thing? I thought that was the entire point of having merc units.

#23 Y E O N N E

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Posted 21 December 2016 - 12:31 AM

View Postadamts01, on 21 December 2016 - 12:22 AM, said:

Is that not a thing? I thought that was the entire point of having merc units.


Dynamic updating is hard, yo.

#24 Kanil

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Posted 21 December 2016 - 01:07 AM

View PostShiftySWP and the Pleated Pants, on 20 December 2016 - 06:01 AM, said:

Hunchies.... blast a torso.... insta gimp with extra heat, lower speed, and 50% drop in DPS. This is the most dangerous mech Clammers can bring now.

... and if you do that to a Griffin, you insta gimp it with a bad case of ******* dead.

I don't think the nerf was warranted, but your advice isn't exactly helpful.

#25 Acehilator

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Posted 21 December 2016 - 04:35 AM

Scouting matches are nicely balanced, the removal of the Stormcrow was pretty much unneccessary. IS Pugs with ******** builds still won't stand a chance. Really strange that the percentage of people who can't build a proper mech is sooooo much higher on IS side... can't be that all of them are new players who don't know better.

#26 Phra

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Posted 21 December 2016 - 04:51 AM

6SPL, 4MG Nova can compete with IS 55 splash mechs.

And the walking fridge aka IFR can do just fine in collecting intel if that's your forte.

#27 Angel of Annihilation

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Posted 21 December 2016 - 06:16 AM

View PostJohnny Z, on 20 December 2016 - 06:03 PM, said:

Scouting can be won easily by Inner Sphere with current balance using speed and getting the intel.

That so many teams choose to run to the center of the map and fight and ignore the intel is simply a mistake.

If anything current balance in scouting favours Inner Sphere because of the max speed of mechs.

So it all depends if Inner Sphere want to win the scout war or turn it into another skirmish mode. Many teams do push everyone into turning it into another skirmish mode no doubt.


I think alot of people forget that the fun part of this game is actually fighting. Running around and gathering intel is not exactly my idea of a fun way to waste 10 mins of our time.

#28 SeventhSL

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Posted 21 December 2016 - 06:21 AM

View PostShiftySWP and the Pleated Pants, on 20 December 2016 - 06:01 AM, said:

Uhhh... they are changing Clan tonnage max to 50 today. You wont seen SCR anymore. IS is gonna roll clans IF you stay heavy and bring Hunchies, Grifs, Cents.

Nova... just take their arms off... insta gimp with 50% drop in DPS.

Hunchies.... blast a torso.... insta gimp with extra heat, lower speed, and 50% drop in DPS. This is the most dangerous mech Clammers can bring now.

Huntsman.... LOL.

Viper.... LOL.

Clan lights.... only dangerous one is ACH. Leg em if you are defending. Take their arms if they are trying to DPS you.

With this nerf to clans in scouting.... There is no reason 4 IS folks on VOIP in brawl mechs cant beat clammers every time. If you bring lights and run around gathering separately, you deserve to lose.

This nerf makes me sad. Pound for pound at 55tons.. a good coordinated IS scout team vs a good coordinated Clammer scout team is a nearly a good fight every time.

This will be the reverse of what is happening in the invasion game. Clammer pugs will get rolled by IS and leave. Clammer groups will stick to invasion. IS will start getting long waits in scouting. Posted Image


Yep you called it. Games today didn't go so well. Of course it is still easy to beat the noob teams who bring bad builds and don't coordinate but the good hard enjoyable fights against the organised and well tooled IS teams are almost a guaranteed IS victory now. I don't mind losing but it really takes the fun out of it when you finally get a good opponent and the end result is already known. Can't be much fun for the good IS team either.

#29 General Solo

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Posted 21 December 2016 - 04:11 PM

View PostShiroi Tsuki, on 20 December 2016 - 11:23 PM, said:


Or killing 1 Mech and disarming and legging the rest because those cheeky Clanners are S's that likes to rub it in.
I still remember that match from a few months ago. Cheeky Cheetah


Posted Image



Posted Image

#30 Jingseng

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Posted 21 December 2016 - 07:17 PM

View PostOZHomerOZ, on 20 December 2016 - 06:48 PM, said:


Perhaps, but there is more than one way to complete the objective

For example by killing 3 mechs and legging the last

You get ample time to get intel



There are. But they hardly ever matter.

Because sheep brains always go for the easiest answer, and nearly every mode has "kill everyone" as a win condition.

Finding things? No too hard. Stealth to base? Takes too long and too hard. Rush o-gens and cannon? Takes good mechs, coordination, and too hard, and sheep on the other side might figure it out. Capture resource points? Too far, too long. Stay in a circle? Too dangerous, too close, too hard.

just shoot whatever is red team in front of me? Ok i can do that. I can even use my lrms and ineffective sniping.

Every mode permits "skirmish" as a win condition, and in the vast majority of cases, that is what happens. The most common deviation is probably Conquest, when one side reaches "about to win" status and wipes, followed closely by Domination because standing in circles and not chasing is hard/tunnelvision. But really, all of those "main" win conditions generally occur only towards the end of the match, when one side is already heavily decimated. Only conquest permits a side to still win when all mechs are wiped. You can't do that in dom or assault or invasion.

You could hypothetically do that in scouting and escort. But they would almost always occur as a result of failed skirmish, and not intentionally. Seriously, if you have the coordination and firepower to intentionally kill three mechs and then just leg the last one to go about collecting intel (assuming he doesn't just eject to force the issue)... you've got enough to intentionally kill all four. It's much more likely that heavy brawling resulting in quick 1 mech death trades and the last guy managed to leg by luck... and then get out of firing range alive.

If we take the focus away from skirmish murder as a win condition and more heavily reward other win conditions, then we change behavior. If you kill all four defenders, but only get 3-4 intel or what have you... that should still be a loss. The defenders achieved what they were meant to: protect the intel. The raiders came away with damn near nothing. Instead, intel merely affects drop ship arrival. It is damn near incidental to the 4v4 mini skirmish.

It's literally the same as picking up bonus points item in a shooter - yay you got more points, but who cares if you missed it.

Seriously, what team goes "let's kill everyone, but only leg the last mech, and then we all wipe, and hope he doesn't make it to the drop ship on time."

#31 General Solo

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Posted 22 December 2016 - 04:53 PM

Man, I just play the game PGI gave me
To my best ability
to meet the end goal , to Win the game at the end of the match

How that end goal is met, that's up to players given the win mechanics PGI has given us.

I don't bother with could of, would of , should of............ Not worth the energy in my view and just leads to disappointment

Same with Salty people..........Not worth the energy in my view and just lead to disappointment

Edited by OZHomerOZ, 22 December 2016 - 05:33 PM.


#32 Vonbach

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Posted 22 December 2016 - 05:01 PM

View PostMystere, on 20 December 2016 - 08:49 AM, said:


WTF? The crying in this game is getting absolutely more ridiculous every day than it already is.



Sorry IS is getting tired of getting seal clubbed by clans. Deal with it.
IS has been getting rolled by clanners with superior mechs to the points
that people are leaving FP and the game.

Edited by Vonbach, 22 December 2016 - 05:03 PM.


#33 Davegt27

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Posted 22 December 2016 - 06:26 PM

what do you Clan guys/gals think of the Huntsman now that you have to use them (at least sometimes anyways)?

#34 Pariah Devalis

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Posted 22 December 2016 - 06:41 PM

View PostDavegt27, on 22 December 2016 - 06:26 PM, said:

what do you Clan guys/gals think of the Huntsman now that you have to use them (at least sometimes anyways)?


Me? I have loved the mech from day one. I am actually pissed because what is going to happen is that my special snowflake, damned-near-Clan-Nova-Cat-exclusive medium omni, is going to be utilized by every Clan potato on earth and loaded to bear with ... *shudders* ... streak SRMs out of every orifice. What an inglorious fate for such a wonderful machine.

Because the one thing easier than hitscan ERSLas spam on a Nova are 5-8 self guided streak SRM launchers, regardless of how terrible they are when given other options. Posted Image


Further, what concerns me is that if PGI decides to lower the scouting limit to 45, the Clans are in a very, very bad spot. Our 40 and 45 ton mechs available don't exactly have the greatest direct confrontation capabilities. If we had the Pouncer, we'd have one good mech being a miniature Nova, but even then the durability sacrifice would be too much.

Edited by Pariah Devalis, 22 December 2016 - 06:44 PM.


#35 Y E O N N E

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Posted 22 December 2016 - 06:42 PM

Hit-scan cERSL spam on the Storm Crow is even easier than on the Nova. :P

#36 Pariah Devalis

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Posted 22 December 2016 - 06:45 PM

View PostYeonne Greene, on 22 December 2016 - 06:42 PM, said:

Hit-scan cERSL spam on the Storm Crow is even easier than on the Nova. Posted Image


I find it easier to leg (or get legged in) a Stormcrow than a Nova, though. :P

#37 Evil Goof

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Posted 22 December 2016 - 07:06 PM

They should bring back longtom. The IS should get something more than just a radar jam that really doesn't do much.

#38 ShiftySWP and the Pleated Pants

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Posted 22 December 2016 - 07:11 PM

View PostKanil, on 21 December 2016 - 01:07 AM, said:


... and if you do that to a Griffin, you insta gimp it with a bad case of ******* dead.

I don't think the nerf was warranted, but your advice isn't exactly helpful.


Right back at you since I was talking about shooting Hunchies and Nova's... Not Grifs... Would be hard to do since they have not done and IS vs IS event yet. But hey here's to you if you found a way to pull that off.

So what part wasn't helpful or do you just not agree? Since I only lose about 1in 5 scout matches your doubtfulness is dubious.

#39 Cath

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Posted 22 December 2016 - 07:21 PM

4 man IS group does just fine in scouting.

We all run 50 tonners (hunchbacks and cents) and can wreck the clanners we come across. Problems though are with the mode rules not the mechs. When we are standing in the pick up area and actively fighting the enemy and they get picked up - we lose?!?! = garbage. Giant maps where the dropship location is hidden (cant see smoke due to obstructions/trees) =garbage. The protect intel side is at a huge disadvantage, and well quite frankly we got it 5 out of 6 matched we played today. We were able to win most of those games, but jeez the disadvantages are enormous. Heaven help a 4 man pug win that mode.

#40 Harabec Arctous

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Posted 22 December 2016 - 07:40 PM

I have to say most players in scouting missions are just poor players at recognizing objectives. I constantly watch people pass by intel whether defending or attacking and tend to follow the fast mech to each individual intel point instead of doing something smart like looking for enemy or more intel.

Somehow I've managed to win 10/11 of the scout matches I've played today on the IS side (the loss was my own fault misjudged distance to dropship by 1 second) and I play in cicada. Whether I am grabbing intel for either side or brawling things go the way I want and I don't even play with VOIP most of the time and without a group. Simply using the command wheel is enough to help direct the team if they're paying attention.

This lack of storm crows is actually bad for the clanners as far as scout missions go because mediums and lower I can't honestly say clan tech really is that much better and I play on both sides with multiple mechs depending on my play style for the day. Drop weight for clans on invasion side hasn't made a difference as far as clans winning but scouting? It's definitely in favor of IS at least when I'm playing but a lot of this has to do simply with poor communication, unskilled players and generally people who just want to pew pew instead of do the objective. If you don't want to do what scouting is meant for, supporting invasion, then just move to QP, get some experience, then come back.





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