OZHomerOZ, on 20 December 2016 - 06:48 PM, said:
Perhaps, but there is more than one way to complete the objective
For example by killing 3 mechs and legging the last
You get ample time to get intel
There are. But they hardly ever matter.
Because sheep brains always go for the easiest answer, and nearly every mode has "kill everyone" as a win condition.
Finding things? No too hard. Stealth to base? Takes too long and too hard. Rush o-gens and cannon? Takes good mechs, coordination, and too hard, and sheep on the other side might figure it out. Capture resource points? Too far, too long. Stay in a circle? Too dangerous, too close, too hard.
just shoot whatever is red team in front of me? Ok i can do that. I can even use my lrms and ineffective sniping.
Every mode permits "skirmish" as a win condition, and in the vast majority of cases, that is what happens. The most common deviation is probably Conquest, when one side reaches "about to win" status and wipes, followed closely by Domination because standing in circles and not chasing is hard/tunnelvision. But really, all of those "main" win conditions generally occur only towards the end of the match, when one side is already heavily decimated. Only conquest permits a side to still win when all mechs are wiped. You can't do that in dom or assault or invasion.
You could hypothetically do that in scouting and escort. But they would almost always occur as a result of failed skirmish, and not intentionally. Seriously, if you have the coordination and firepower to intentionally kill three mechs and then just leg the last one to go about collecting intel (assuming he doesn't just eject to force the issue)... you've got enough to intentionally kill all four. It's much more likely that heavy brawling resulting in quick 1 mech death trades and the last guy managed to leg by luck... and then get out of firing range alive.
If we take the focus away from skirmish murder as a win condition and more heavily reward other win conditions, then we change behavior. If you kill all four defenders, but only get 3-4 intel or what have you... that should still be a loss. The defenders achieved what they were meant to: protect the intel. The raiders came away with damn near nothing. Instead, intel merely affects drop ship arrival. It is damn near incidental to the 4v4 mini skirmish.
It's literally the same as picking up bonus points item in a shooter - yay you got more points, but who cares if you missed it.
Seriously, what team goes "let's kill everyone, but only leg the last mech, and then we all wipe, and hope he doesn't make it to the drop ship on time."