Alan Davion, on 21 December 2016 - 06:29 AM, said:
1, 3 and 7 sort of tie into each other in my eyes. Big problem with this is it would probably require the re-introduction of the "repair and rearm" system, and apparently a lot of people were not happy with the R&R system back when the game still had it.
2, yeah I agree there, but the maps would need to be, at minimum, probably about 5 or 10 kilometers long on one side or another in order to make the map big enough that it would take more than a minute or so for both sides to start blasting away at each other. This would probably also require the games to take at least 20 minutes, or remove the timer altogether if the maps got to be so big. Don't really see that happening either.
4, I agree it's nice to see the skill sets being reworked into actual skill trees, however, a character driven progression system is likely too much to ask for in what's essentially the CoD multiplayer portion of the game. Such a system is more likely to show up in MW5:M when it comes out in a couple years.
5, absolutely never going to happen. PGI tried the 12 IS vs 10 Clan shortly after the Clans were introduced and it completely and utterly f***ed the Match Maker system, giving you 12v4, 12v6, 12v8 or 12v12, never the 12v10. The best we could ever hope for would be a completely top to bottom mech/weapon/tech stat reset where they introduce an actual BV system where everything from AMS to XL engines determines a mechs point cost like in Table Top. The BV system could then be implemented in CW/FW where each side or drop deck has a set BV pool.
Game goes "Oh, you want to bring in your fully optimized laser vomit Timber Wolf? Okay, you just spent 5000 of your BV points, you now have X number of points left to spend." This would likely force people into bringing some less than optimal builds into the game in order to save for the 1 or 2 fully optimized builds they really want.
That would probably be as close as you'd get to a balanced system.
6, every Inner Sphere Successor House or Invading Clan already has their own TS servers thanks to the players.
8, kind of goes back to what I said in point 5. PGI would need to completely start from scratch as everything is so screwed up at this point due to the constant sweeping changes from one side to the other. I don't think they've ever incrementally buffed or nerfed something in the entire games life.
9, we're heading that way with some of the recent 1v1 and 4v4 arena maps they showcased a while back.
10, absolutely agree. I've only ever once seen a MWO TV commercial, and that was back in 2011/2012 or something. Problem is that's a lot of effort for not a lot of return.
I didn't actually expect most of that to get implemented, since the original premise of the topic is "wild wishes".. But you make some good points.
Not everything that I stated could be implemented into the game without complete feature redesigns.. and that's one of the core problems of this game - it was designed with key features and design logic missing from the start.. too hard to fix it now..
In my humble opinion, I hope they make all those mistakes better in MW5 or if they ever dare to make MWO2..
And by then.. a boy can make wild wishes of the game that should have been..
I know why I didn't like the original R&R system.. bad pricing.. you could not make enough money to fix your mechs and have money left over..
If they tweak the pricing, R&R would be good..
P.S.
I think the Battle Value system from Table Top would be a good thing.. probably alot more balanced than what we have now..
Edited by Vellron2005, 23 December 2016 - 02:28 AM.