Jump to content

Faction Play Is Dead


72 replies to this topic

#61 Chagatay

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • 964 posts

Posted 25 December 2016 - 01:26 AM

View PostJungle Rhino, on 25 December 2016 - 01:12 AM, said:

I'm an IS solo-drop potato that adds very little to my teams chances of winning - so take this with a grain of salt.

I think I'm 2/7 right now in CW.

Seems to me this follows the general trend.

All other things being equal - teamwork/player skill/whatever.

Where does the discrepancy in results come from?


It comes from the following:

1. More active groups and higher tier players clan side. This can be taken as gospel from PGI.
2. Clan mechs are superior atm. This is more contested, but mechthedane in a video/thread has made a fairly solid case that is at least pretty compelling to say the least. I personally do better in clan mechs but I am sure there are people that make the bank with IS mechs.
3. Possible map/mode imbalances. This is actively being speculated. I really can't tell the difference as far as skirmish/conquest/domination* other than it seems that once the bar is low so to speak I always end up on the invade side of invasion maps (which is really, really bad if you are on a pug team vs group). Again this might be anecdotal or in fact intended.....not sure just my personal observation.

*Domination is bad for a number of reasons unrelated to FW but its flaws (circle/map placement, starting positions, etc) are magnified 10-fold. Ok that number is made up but seriously I can't think of a worse FW mode.

Edited by Chagatay, 25 December 2016 - 01:33 AM.


#62 Musashi Alexander

    Member

  • PipPipPipPipPipPip
  • CS 2024 Top 25
  • CS 2024 Top 25
  • 213 posts

Posted 25 December 2016 - 01:31 AM

View PostJungle Rhino, on 25 December 2016 - 01:12 AM, said:

I'm an IS solo-drop potato that adds very little to my teams chances of winning - so take this with a grain of salt.

I think I'm 2/7 right now in CW.

Seems to me this follows the general trend.

All other things being equal - teamwork/player skill/whatever.

Where does the discrepancy in results come from?


If everything was equal, your record would be anomalous. But all things aren't equal. There's a skill imbalance favouring clans because there are more experienced players/units operating there, and there's also a tech imbalance favouring clans which has only partially been ameliorated by amending drop deck tonnage.

Edited by Musashi Alexander, 25 December 2016 - 01:32 AM.


#63 Tibbnak

    Member

  • PipPipPipPipPipPip
  • Survivor
  • Survivor
  • 379 posts

Posted 25 December 2016 - 02:08 AM

psa: Pgi is cherrypicking the ******** out of the statistics they use to justify their halfassed bandaids.

The reality is that a major portion of faction play results on the IS side don't end up even qualifying for the stocking stuffer event because their scores are too low. :>

#64 Jungle Rhino

    Member

  • PipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 579 posts
  • LocationNew Zealand

Posted 25 December 2016 - 02:09 AM

Thanks for the responses - makes sense.

My total record is 496/521 - take out the 6/28 Invasion games from that (of all the CW I've ever played) and that makes it pretty much bang on 1:1.

So I guess I'll go back to quickplay - where I appear have a 50/50 shot of winning because I have team-mates in Clan mechs Posted Image

It's certainly a lot more enjoyable and less soul destroying than constantly losing anyhow!! Posted Image

Edited by Jungle Rhino, 25 December 2016 - 02:09 AM.


#65 KUPUK

    Rookie

  • 4 posts

Posted 25 December 2016 - 02:47 AM

View PostJungle Rhino, on 25 December 2016 - 02:09 AM, said:

Thanks for the responses - makes sense.

My total record is 496/521 - take out the 6/28 Invasion games from that (of all the CW I've ever played) and that makes it pretty much bang on 1:1.

So I guess I'll go back to quickplay - where I appear have a 50/50 shot of winning because I have team-mates in Clan mechs Posted Image

It's certainly a lot more enjoyable and less soul destroying than constantly losing anyhow!! Posted Image


veteran founder playing solo in CW ? , forum trolls is too lazy to do some post not so clearly fake like.

Edited by KUPUK, 25 December 2016 - 04:39 AM.


#66 102_devill

    Member

  • PipPipPipPipPip
  • Mercenary Rank 3
  • Mercenary Rank 3
  • 140 posts

Posted 25 December 2016 - 04:29 AM

Haven't played MWO for almost a year.
Just popped up into an invasion match.
Absolutely nothing significant has changed.
And its been a year.

Have a happy new year and best wishes to all (except PGI)!
See you all in Dec 2017!

#67 Void Angel

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,769 posts
  • LocationParanoiaville

Posted 25 December 2016 - 12:02 PM

View PostChagatay, on 24 December 2016 - 11:51 PM, said:


Then your solution is do nothing...I can accept that. It is an opinion that I don't share but it is yours. FW 4.1 could well be sunshine and rainbows for all. (Oprah voice) You get a unicorn, I get a unicorn, they get a unicorn...everyone gets a unicorn. I'll concede for now as there is little data to go by at this point as to whether or not PGI was successful in 4.1.

I just have my doubts.....serious doubts. Maybe I actually am too pessimistic.

/sigh. Who said, "do nothing?" I'm just objecting to sweeping statements that require facts we don't have in order to be proven. Once something like that gets into our heads, it becomes part of our set of baseline facts that we use to evaluate future claims. It's why so many of the perpetually dissatisfied are literally insane in their hatred of PGI and anything to do with this game - which they still refuse to leave alone. It's important that we evaluate situations with the facts we have, and not let assumptions or fears cloud our thinking.

That being said, PGI may well have succeeded in increasing Faction Play participation with these changes - there's definitely more people, but whether that will persist after the event, or long term, only time will tell. But they know it's not where it needs to be; they've told us so in their own words. =)

#68 Void Angel

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,769 posts
  • LocationParanoiaville

Posted 25 December 2016 - 12:56 PM

View PostJungle Rhino, on 25 December 2016 - 01:12 AM, said:

I'm an IS solo-drop potato that adds very little to my teams chances of winning - so take this with a grain of salt.

I think I'm 2/7 right now in CW.

Seems to me this follows the general trend.

All other things being equal - teamwork/player skill/whatever.

Where does the discrepancy in results come from?

Well - Watch This Video. It's well-done and worth your time.

Then allow me to summarize: There are three things that you as a solo player are running into in Faction Play...
  • You are by yourself; this isn't as much of a disadvantage as some people make it, but you're still at a slight disadvantage because while some times you'll run into PuGs, you'll never have teammates you're used to playing and coordinating with to counter large premades on the other team. Still, some of this is the luck of the draw, because you can be the guy filling out a big premade on your team, too.
  • There are more experienced players playing Clans. This was handed down directly from PGI - though I fear they've misunderstood the significance of that fact. These players are going to be much more likely to bring builds and use tactics that are conducive to the Faction Play format.
  • The Clans have better 'mechs. This is empirically demonstrable to a very high degree of confidence, as the video shows. Not everyone will use their Clan 'mechs optimally, but they have an advantage in most things that they do (the only thing where the Inner Sphere beats the Clans is sustained, close-quarters combat.)
These disadvantages are somewhat ameliorated by the recent increase in tonnage disparity, however, and you can still have some fun in Faction Play. Teamwork is still the driving factor in whether you succeed or lose, and just because everyone on the other team grouped up does not mean they're a disciplined, cooperative force. If you get your team to all engage the enemy, you have at least a chance to win - I've been the PuG who wins, and the groupie who gets beaten. Just remember that virtually all successful encounters with the Clans involve short range.

As an alternative, go do Scouting! That will give you fun, fast games that still give you loyalty points - and the disparity in 'mechs and skill is much more favorable. Just look at the scouting bar in most conflicts.

Hope this helped, and that you won't give up on Faction Play completely just yet. Feel free to check out the guides in my signature, and in any event - see you on the battlefield.

#69 Czarr

    Member

  • PipPipPipPipPipPip
  • The Ogre
  • The Ogre
  • 414 posts

Posted 25 December 2016 - 01:52 PM

its weird I was losing all the time pugging in IS, now I'm winning all the time. I guess its more the skill of the player that matters, its just all the veterans who have been playing MWO for a long time are clan right now cause they want to level up their new marauders

#70 GrizzlyViking

    Member

  • PipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 1,202 posts
  • LocationMarik

Posted 25 December 2016 - 01:58 PM

Faction play was not really designed for solo players, however most people that are playing it these days are playing solo. Therein lies the problem. Due to the disparity of firepower between IS and Clan Mechs the Clan PUGs win about 4/5 matches. Clan mechs are more powerful and that is as it should be. The problem the Devs have faced from the beginning is how to balance things while allowing Clan Mechs to remain more powerful. Since we are presently back to square one on the balance issue it does not appear likely that we will ever see balance between Clan and IS Mechs until the IS technology advances or they allow IS Mechs to start using Clan Tech. We'll see what the future brings. For now it is what it is.

#71 Wolverine41

    Rookie

  • Veteran Founder
  • Veteran Founder
  • 5 posts

Posted 04 May 2017 - 03:39 PM

Nada

Edited by Wolverine41, 08 May 2017 - 03:52 PM.


#72 Marius Romanis

    Member

  • PipPipPipPipPipPipPip
  • Heavy Lifter
  • Heavy Lifter
  • 528 posts

Posted 04 May 2017 - 04:53 PM

HOLY NECROMANCY BATMAN

#73 Tarl Cabot

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Tai-sho
  • Tai-sho
  • 7,834 posts
  • LocationImperial City, Luthien - Draconis Combine

Posted 04 May 2017 - 05:15 PM

View PostCadoAzazel, on 04 May 2017 - 04:53 PM, said:

HOLY NECROMANCY BATMAN

Blame PGI lack of a webmaster and search parameters to show the oldest threads first.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users