Posted 23 December 2016 - 08:28 PM
So, if the point being made by the OP was that everybody should strive to be as effective as possible, I'm all in favor. Total agreement.
If the point was that if you are doing less than 1K damage in an FP match, you really shouldn't be playing (FP) because you are dragging your team down, I must respectfully disagree on several levels.
Ultimately, everyone should always be trying to improve, whether the damage numbers are low or not.
Leave it at that to avoid the tldr
Math is hard, stick to shooting things.
Let's dispel a few myths with the glory of math.
Per some of the numbers given earlier in this thread...
The average damage to kill 48 mechs is 14K? That works out to about 291 per enemy mech.
Which means that evenly shared between the 12 people on your team, you get approximately 1166.
Except, that isn't realistic.
Firstly, nobody is likely to do exactly 1150 (or 1166.6667 etc.) and thinking that every single person on a team will do that number (approx.) is ludicrous. For every person that does more than that equal share, somebody else must be doing less. If one person gets, say 1600 damage, somebody else may have only done 700. Or three people only did 1000 instead of 1150. Does the person doing 700 or just 1K suck? They did less than their "share", right?
That's the way averages work, it does not mean the people who did below average didn't work hard enough.
Next up, durability.
Basically, head shots, back kills, focused kills on CT or legs, (or an ST if ISxl) can all take considerably less than 291 damage. Those kills still did the job, so perhaps relying purely on damage as a measure of performance isn't totally accurate? A skilled player will not waste damage/shots, and so a skilled player might actually have low damage (and they might not even be getting the killing blows, since good teammates will be supporting them on the same target).
What about win versus loss? If my team lost in FP, almost by definition we didn't get 48 kills (might be possible on a time out, but not terribly likely). What if we won, but did it without getting the 48 kills? Successful gen/omega rush, won by timeout vs a insufficiently aggressive attacker, etc.
Every kill not made out of the 48 means less damage done by the team, and thus the entire team's damage numbers look worse. I posit that does NOT mean we played badly.
Average damage as a performance metric is suspect, median might also be a good number to see. Ultimately though, there are too many factors making either of these numbers iffy at best; they don't tell the full story.
Other factors? Tactics and strategy are hard, just shoot stuff.
Positioning. You might not be able to be in a good position. Perhaps you get to your favorite spot and somebody else got there first. Perhaps the enemy went by a slightly different route. Maybe you were every so slightly slower than your teammate, and by the time you were able to fire (without blowing a hole in your friend's back), the enemy had less damage to provide you with numbers to pad your score. There are too many variables regarding positioning to guarantee good damage.
Were you laying down suppressing fire at a distance? (related to sniping, but not quite the same) Guess what, lower damage numbers. Were you the volunteer who went to watch over the other gate? The one the enemy didn't attack through? Oops, lower damage for you, even though knowing where they were coming from was crucial to the team's success.
Were you leading the rush to the enemy? Too bad you got focused first and couldn't do as much damage as a result.
Basically, good tactics and smart play will mean that some people have lower damage numbers. The team will succeed, but an individual's performance might suffer. That means that individual performance metrics, while nice, are NOT the end-all, be-all.
I am absolutely NOT saying that each and every person should not keep trying to improve their effectiveness. Everyone should always strive to improve.
Note I said effectiveness, not damage. If I'm playing with somebody who gets 8+ kills regularly in an FP match, but typically has less than that mythical 1K damage, and they do it by accurate fire (head shots or straight CT shots), I will absolutely not complain about their presence on my team because they are effective.
I am also NOT saying that folks who get consistently low damage numbers don't need to up their game. They probably do. I'm just saying that there might be a lot more to the story.