Douglas grizzly, on 21 December 2016 - 08:00 PM, said:
Here is what you do to improve your win chances.
Take charge!
Here is the plan.
Step one figure out what your two fastest mechs are.
Step two your fastest mech goes for the second closest cap while your second fastest mech goes for the closest cap and return to the group immediatley.EVERYONE ELSE forms up on you and you herd them to the most likely point of enemy contact for that map you are on.
Step two A if the map is a larger one and if you have a very fast mech or a fast mech with ECM send them and only them after the enemy's origin cap.They just cap it to a sliver or even just uncap it before returning to the group.
Step three engage a scattered strung out enemy with the bulk of your "deathballed" force for a quick early match kill lead.
The overall strategy is your captured cap points are bait for the enemy to send units to cap and out of the fray leaving you with the numbers advantage for the brawl that's going down. If your team can not win a battle where they have a clear numbers advantage they were not going to win anyhow don't sweat it there will be another game.
It is important to play aggressiviley in the early portion of the engagment to take advantage of the likelyhood of the enemy's disorganized formation and lack of outriders that are ranging far and away for caps. DO NOT DELAY if you have your team balled up ATTACK ATTACK ATTACK while the advantage is yours.