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A Way To Balance Kodiaks, And Ppfld Meta, And Jump Sniping At The Same Time As Adding More Tactics To Mwo


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#1 Tibbnak

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Posted 21 December 2016 - 10:45 PM

1. Add gradual cone of spread to UAC firing that cools down if you stop firing for a second.

- Depending on how well this works, you can easily tone down and/or eliminate the jam chance altogether (or make it a result of an extreme cone level)

- The power of current MWO UAC is that they are basically normal AC, but you can gamble to fire them faster. With this change, it will make it more difficult to land accurate shots at moderate range, and spreads the damage.

- Removal or reduction of jam, or inclusion as part of a cooldown mechanic, would make the game a lot more fun and a lot less dice roll.

- There's nothing you can do with this and a macro that you can't already do by hand, as the timing falls better in the realm of easy human reactions rather than machine reactions.


2. Give gauss a visual indicator to others when they charge and debuff torso twisting rate when gauss is charged, that lasts a second after the gauss has stopped charging/fired.

- Then people know when someone is/has a gauss prepared to fire, and heavier mechs will have a hard time tracking erratic movements/twisting damage.


3. Do the same for ppcs, but you can release them early. The longer you hold them the more damage they do.

- Same as gauss. You can also make it use less heat to fire the lower damage a projectile you use if you want. *shrug*


4. Eliminate the long range attenuation of Lasers, and give them a hard falloff.

- You can somewhat increase the optimal range of lasers to compensate, if necessary. Lasers are focused contact heating devices, not magic flashlights.


5. ATM missiles for Clan, and Full range of streak for inner sphere.

-ATM missiles ARE powerful, but fire over time, and not all at once, so you have to hold your lock and at least arm-tank out of the corner of your cockpit, if not face tank. Inner sphere deserve the streaks they should have had a long time ago, and would let them stay somewhat on par in the missile game.

- With changes 1-4, missiles become a much greater part of meta.


6. RAC/2 and /5 for IS. Rac has a greater jam chance, heat and spread over time, and reduced range over the base variant. On top of that, they fire a LOT of smaller calibre bullets rather than just a few large calibre ones.

-They'd essentially be large calibre machineguns, and would require a decent amount of face tanking to devastate. All you need to counter a RAC boat is a light with a flamer, or another friend taking advantage of the focused fire.


7. HVAC 2/5/10/20. Longer range, higher velocity versions of the base autocannons.

- Would give inner sphere a set of ballistic weapons that could compete on a range level with clan lasers. They weigh more, cost more, produce more heat, and have less ammo per ton.

- This is a no brainer. Why does mwo not already have these to balance the factions? Rus even wanted big giant spanking guns when he was developing MWO, and hypervelocity rounds are larger than normal autocannon rounds (at least, before you fire them)

Edited by Tibbnak, 21 December 2016 - 10:49 PM.


#2 MechWarrior849305

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Posted 21 December 2016 - 10:59 PM

In before LOL... I LOLed Posted Image

Spoiler

Edited by MechWarrior849305, 21 December 2016 - 11:02 PM.






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