In terms of raw firepower, this is by far the most devastating brawl mech around.
Since I am not a major lore guy, my 2 references are from MW3 and MW4 Mekpak. I think the Clan/IS designation will seriously determine the lethality of this mech. Because in MW3, there's no distinction between Clan, IS, or Omni tech (since, everyone carries everything), though I do remember stripping the default armament right away for Clan LBX and used the extra weight to beef the armor.
However, reading through Sarna, it seems like it could also be classified as Clan battlemech. The difference is 4 tons in-between the 2 techs. (Assuming keeping the default quad-LBX)
I don't think it has the heatsinks to really support an effective use of mPL. I would strip for 4 mediums to gain an additional 4 tons.
I think that should be enough modification to bring the Annihilator to a semi-decent 47ish kph with max armor, 4 LBX-10s, and 4 mL.
On a side note, I was playing around in the MW4 Mechlab, and achieved quad Clan Gauss Rifle, 47 kph, and 17 tons armor I think. (1 ton of additional ammo, which is 48 shots per rifle. That's HUGE considering how MWO does ammo... that's like 48x4= 192 rounds... I mean, who carries 192 rounds of gauss ammo, right?)
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So theorycrafting time folks... what would you do with the Annihilator? (primary would be 2 ballistic each arm, and 2 energy each side torso)
And if released, would this be considered a powercreep for IS?
What about for Clan?
I personally don't see this as the next Kodiak, as the weapon mount height doesn't benefit a range poke affair. But then, from the impression of MW3, this mech always seems to be a gatekeeper of a doorway and annihilate anyone that comes too close.
Edited by razenWing, 22 December 2016 - 02:44 AM.