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Theorycraft: Annihilator Build


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#1 razenWing

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Posted 22 December 2016 - 02:42 AM

Now, the default build is 4 LBX-10s and 4 mpL. However, it was only able to achieve this by stripping almost half of its maximum armor.

In terms of raw firepower, this is by far the most devastating brawl mech around.

Since I am not a major lore guy, my 2 references are from MW3 and MW4 Mekpak. I think the Clan/IS designation will seriously determine the lethality of this mech. Because in MW3, there's no distinction between Clan, IS, or Omni tech (since, everyone carries everything), though I do remember stripping the default armament right away for Clan LBX and used the extra weight to beef the armor.

However, reading through Sarna, it seems like it could also be classified as Clan battlemech. The difference is 4 tons in-between the 2 techs. (Assuming keeping the default quad-LBX)

I don't think it has the heatsinks to really support an effective use of mPL. I would strip for 4 mediums to gain an additional 4 tons.

I think that should be enough modification to bring the Annihilator to a semi-decent 47ish kph with max armor, 4 LBX-10s, and 4 mL.

On a side note, I was playing around in the MW4 Mechlab, and achieved quad Clan Gauss Rifle, 47 kph, and 17 tons armor I think. (1 ton of additional ammo, which is 48 shots per rifle. That's HUGE considering how MWO does ammo... that's like 48x4= 192 rounds... I mean, who carries 192 rounds of gauss ammo, right?)
----------------

So theorycrafting time folks... what would you do with the Annihilator? (primary would be 2 ballistic each arm, and 2 energy each side torso)

And if released, would this be considered a powercreep for IS?
What about for Clan?

I personally don't see this as the next Kodiak, as the weapon mount height doesn't benefit a range poke affair. But then, from the impression of MW3, this mech always seems to be a gatekeeper of a doorway and annihilate anyone that comes too close.

Edited by razenWing, 22 December 2016 - 02:44 AM.


#2 Acehilator

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Posted 22 December 2016 - 02:55 AM

Engine cap way too low, no need to theorycraft anything (max 240 rating, 38.9km/h, 41.8km/h with Speed Tweak). I loved it in MW2 multiplayer (it is where my nickname comes from), but it would be downright horrible in the MWO context.

Lots of flat out better and/or more interresting 95/100t mechs to chose from imho.

#3 razenWing

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Posted 22 December 2016 - 03:06 AM

View PostAcehilator, on 22 December 2016 - 02:55 AM, said:

Engine cap way too low, no need to theorycraft anything (max 240 rating, 38.9km/h, 41.8km/h with Speed Tweak). I loved it in MW2 multiplayer (it is where my nickname comes from), but it would be downright horrible in the MWO context.

Lots of flat out better and/or more interresting 95/100t mechs to chose from imho.


Ah, but it's not an Omni. Why can't you up the engine? (I tried looking up Sarna and don't see the max 240). I know MW3 is not a good source, but MW4 starts at 47 baseline. (Ok, that's not a good source either, as Mekpak team is technically not canon)

#4 Acehilator

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Posted 22 December 2016 - 03:12 AM

View PostrazenWing, on 22 December 2016 - 03:06 AM, said:


Ah, but it's not an Omni. Why can't you up the engine? (I tried looking up Sarna and don't see the max 240). I know MW3 is not a good source, but MW4 starts at 47 baseline. (Ok, that's not a good source either, as Mekpak team is technically not canon)


MWO engine cap for assaults is base rating x 1.2. PGI went over the cap only for a handful of variants spread across all currently available mechs, and never buffed the cap for all variants of a mech at once.

#5 Valhallan

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Posted 22 December 2016 - 03:30 AM

Eh there is an annihilator with 300 base, everyone would probably just use that one Posted Image (it was built with clantech though)

#6 Bombast

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Posted 22 December 2016 - 04:25 AM

Ah, the Annihilator. At least it's XL is safe - Every single round is going to be fired at that giraffe neck in the CT.

#7 DovisKhan

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Posted 22 December 2016 - 04:27 AM

View PostrazenWing, on 22 December 2016 - 02:42 AM, said:

Now, the default build is 4 LBX-10s and 4 mpL. However, it was only able to achieve this by stripping almost half of its maximum armor.

In terms of raw firepower, this is by far the most devastating brawl mech around.

Since I am not a major lore guy, my 2 references are from MW3 and MW4 Mekpak. I think the Clan/IS designation will seriously determine the lethality of this mech. Because in MW3, there's no distinction between Clan, IS, or Omni tech (since, everyone carries everything), though I do remember stripping the default armament right away for Clan LBX and used the extra weight to beef the armor.

However, reading through Sarna, it seems like it could also be classified as Clan battlemech. The difference is 4 tons in-between the 2 techs. (Assuming keeping the default quad-LBX)

I don't think it has the heatsinks to really support an effective use of mPL. I would strip for 4 mediums to gain an additional 4 tons.

I think that should be enough modification to bring the Annihilator to a semi-decent 47ish kph with max armor, 4 LBX-10s, and 4 mL.

On a side note, I was playing around in the MW4 Mechlab, and achieved quad Clan Gauss Rifle, 47 kph, and 17 tons armor I think. (1 ton of additional ammo, which is 48 shots per rifle. That's HUGE considering how MWO does ammo... that's like 48x4= 192 rounds... I mean, who carries 192 rounds of gauss ammo, right?)
----------------

So theorycrafting time folks... what would you do with the Annihilator? (primary would be 2 ballistic each arm, and 2 energy each side torso)

And if released, would this be considered a powercreep for IS?
What about for Clan?

I personally don't see this as the next Kodiak, as the weapon mount height doesn't benefit a range poke affair. But then, from the impression of MW3, this mech always seems to be a gatekeeper of a doorway and annihilate anyone that comes too close.


To answer you question about powercreep:


Scortch packs same fire (or more) but is faster

it's


4 LB10 + 4 MPL = 4 x 4 + 4 x 1.67 = 22.68

vs

2 Lb20 + 4 SRM6 = 2 x 5 + 4 x 3 = 22

you can swap for CUAC20s tough and get better dps

So it's not powercreep for Clans, but it definitely is among the top in IS

Edited by DovisKhan, 22 December 2016 - 04:28 AM.


#8 razenWing

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Posted 22 December 2016 - 07:24 AM

View PostDovisKhan, on 22 December 2016 - 04:27 AM, said:


To answer you question about powercreep:


Scortch packs same fire (or more) but is faster

it's


4 LB10 + 4 MPL = 4 x 4 + 4 x 1.67 = 22.68

vs

2 Lb20 + 4 SRM6 = 2 x 5 + 4 x 3 = 22

you can swap for CUAC20s tough and get better dps

So it's not powercreep for Clans, but it definitely is among the top in IS


To be fair, LBX spread a lot tighter than even artemis SRMs.

#9 0bsidion

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Posted 22 December 2016 - 07:32 AM

View PostrazenWing, on 22 December 2016 - 02:42 AM, said:

Now, the default build is 4 LBX-10s and 4 mpL. However, it was only able to achieve this by stripping almost half of its maximum armor.

In terms of raw firepower, this is by far the most devastating brawl mech around.

Since I am not a major lore guy, my 2 references are from MW3 and MW4 Mekpak. I think the Clan/IS designation will seriously determine the lethality of this mech. Because in MW3, there's no distinction between Clan, IS, or Omni tech (since, everyone carries everything), though I do remember stripping the default armament right away for Clan LBX and used the extra weight to beef the armor.

However, reading through Sarna, it seems like it could also be classified as Clan battlemech. The difference is 4 tons in-between the 2 techs. (Assuming keeping the default quad-LBX)

I don't think it has the heatsinks to really support an effective use of mPL. I would strip for 4 mediums to gain an additional 4 tons.

I think that should be enough modification to bring the Annihilator to a semi-decent 47ish kph with max armor, 4 LBX-10s, and 4 mL.

On a side note, I was playing around in the MW4 Mechlab, and achieved quad Clan Gauss Rifle, 47 kph, and 17 tons armor I think. (1 ton of additional ammo, which is 48 shots per rifle. That's HUGE considering how MWO does ammo... that's like 48x4= 192 rounds... I mean, who carries 192 rounds of gauss ammo, right?)
----------------

So theorycrafting time folks... what would you do with the Annihilator? (primary would be 2 ballistic each arm, and 2 energy each side torso)

And if released, would this be considered a powercreep for IS?
What about for Clan?

I personally don't see this as the next Kodiak, as the weapon mount height doesn't benefit a range poke affair. But then, from the impression of MW3, this mech always seems to be a gatekeeper of a doorway and annihilate anyone that comes too close.

The Annihilator is considered an IS mech, it's not really a subject for debate. That said, because of its engine rating I wouldn't expect it to be wildly popular in MWO, but I'd still like to see it in the game. Mostly because then it would stand a chance of showing up in HBS Battletech, where it would be much more effective. And because it was one of my favorite stock mechs to use in MegaMek, where it is devastating against pretty much everything.

#10 El Bandito

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Posted 22 December 2016 - 07:38 AM

Even the Anni will require quirk crutches. IS tech.





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