Currently damage transfers at the rate of 40% from one adjacent component to another. I suggest to make it 20% instead of 40% for standard structure. This will make mechs with standard structure slightly tougher, more capable of shielding and more viable for deadside builds.
Link to the video by Penclick Productions, great showcase how damage transfer works.
First, just look at the omni with no Endo: Nova, Mad Dog, Hellbringer, Summoner, Gargoyle, Warhawk, Executioner, Direwolf. There are some decent mechs here, but none of these is exactly meta. Each one of them would benefit, if only slightly, from this change.
Second, this buff doesn't increase offensive or defensive capabilities directly, but makes it harder to finish you off once you lose a component. Moreover it requires extensive torso twisting and shielding to work at all.
Third, it gives a reason to drop Endo in favor of FF armour on battlemechs. It won't happen often of course, but who knows. Even tankier Atlas? Why not!. Zombie Crab with it's huge side torsos to shield CT? Well, maybe. Players should decide for themselves if they want to sacrifice 1-2 tons of podspace for some questional durability buff. On the other hand it gives an edge to such monstrosities like KDK and MAD-IIC as well. It's not a big deal to drop couple of tons from the engine for even better shielding with MADs torsos.
Poll topic
Your thoughts?
Edited by AngrySpartan, 22 December 2016 - 07:59 AM.